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John Haldane (talk | contribs) Linked 'gas' to gas_cloud_mining, and 'aggression timers' to the aggression timers section of Timers. |
John Haldane (talk | contribs) m →Introduction to Wormhole Space: spelling & grammar |
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*Wormhole Systems can have an 'Anomaly' or [http://wiki.eveonline.com/en/wiki/Wormhole_environment_effects Effects] inside them that affects attributes of every ship in the system ([[Sleepers]] included). | *Wormhole Systems can have an 'Anomaly' or [http://wiki.eveonline.com/en/wiki/Wormhole_environment_effects Effects] inside them that affects attributes of every ship in the system ([[Sleepers]] included). | ||
*There is no Market available in W-Space | *There is no Market available in W-Space. Contracts won't work either. | ||
*Wormhole Systems can have Static exit wormholes, which means that a certain system will always spawn a wormhole leading to a specific System type. Those can either be another W-space System or a K-space System. To determine the Systems Static connection go to [http://www.staticmapper.com Static Mapper], enter the [[Locus Signature]] of a system (i.e. J123450), and check for the probable static exit (i.e. a Class 3 System can have a static wormhole that will always lead to High Sec). | *Wormhole Systems can have Static exit wormholes, which means that a certain system will always spawn a wormhole leading to a specific System type. Those can either be another W-space System or a K-space System. To determine the Systems Static connection go to [http://www.staticmapper.com Static Mapper], enter the [[Locus Signature]] of a system (i.e. J123450), and check for the probable static exit (i.e. a Class 3 System can have a static wormhole that will always lead to High Sec). | ||
*There are different Class types of W-space Systems. The class of system indicates the difficulty of the sites that spawn in the system. The Class of a system also affects the types of likely static exits. A Class 2 System will more likely have a High Sec K-space exit then a Class 3 System.<br> | *There are different Class types of W-space Systems. The class of system indicates the difficulty of the sites that spawn in the system. The Class of a system also affects the types of likely static exits. A Class 2 System will more likely have a High Sec K-space exit then a Class 3 System.<br> | ||
*There is no [[Ice]] anywhere in W-space | *There is no [[Ice]] anywhere in W-space. You will have to import some of the [[POS]] fuel from K-space (some of it can be made using [[Planetary Interaction]]).<br> | ||
*There are no [[Stations]] or outposts in W-space. You | *There are no [[Stations]] or outposts in W-space. You won't be able to dock anywhere. Having and maintaining a POS is very important. | ||
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