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| ==Skills== | | ==Skills== |
| ''Further information about additional or recommended skills to pilot Moros for a specific or it's common role(s) can be written here.'' | | ''Further information about additional or recommended skills to pilot Moros for a specific or it's common role(s) can be written here.'' |
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− | ==Fitting==
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− | {{ShipFitting
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− | | ship=Moros
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− | | shipTypeID=19724
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− | | fitName=Moros - Armor No Prop Blasters Ion Siege Basic
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− | | fitID=Moros---Armor-No-Prop-Blasters-Ion-Siege-Basic
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− | | low1name=Capital Emergency Hull Energizer I
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− | | low1typeID=40714
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− | | low2name=Energized Adaptive Nano Membrane II
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− | | low2typeID=11269
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− | | low3name=Energized Adaptive Nano Membrane II
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− | | low3typeID=11269
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− | | low4name=Coreli A-Type Explosive Plating
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− | | low4typeID=18793
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− | | low5name=25000mm Steel Plates I
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− | | low5typeID=40348
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− | | low6name=25000mm Steel Plates I
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− | | low6typeID=40348
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− | | low7name=Magnetic Field Stabilizer II
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− | | low7typeID=10190
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− | | mid1name=Tracking Computer II, Optimal Range Script
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− | | mid1typeID=1978
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− | | charge1name=Optimal Range Script x1
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− | | charge1typeID=28999
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− | | mid2name=Tracking Computer II, Tracking Speed Script
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− | | mid2typeID=1978
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− | | charge2name=Tracking Speed Script x1
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− | | charge2typeID=29001
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− | | mid3name=Heavy F-RX Compact Capacitor Booster, Cap Booster 3200
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− | | mid3typeID=5051
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− | | charge3name=Cap Booster 3200 x1
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− | | charge3typeID=41489
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− | | mid4name=Heavy F-RX Compact Capacitor Booster, Cap Booster 3200
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− | | mid4typeID=5051
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− | | mid5name=Heavy F-RX Compact Capacitor Booster, Cap Booster 3200
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− | | mid5typeID=5051
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− | | high1name=Siege Module II
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− | | high1typeID=4292
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− | | high2name=Ion Siege Blaster I, Shadow Antimatter Charge XL
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− | | high2typeID=20450
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− | | charge4name=Shadow Antimatter Charge XL x1
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− | | charge4typeID=20929
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− | | high3name=Ion Siege Blaster I, Shadow Antimatter Charge XL
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− | | high3typeID=20450
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− | | high4name=Ion Siege Blaster I, Shadow Antimatter Charge XL
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− | | high4typeID=20450
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− | | high5name=Capital Energy Neutralizer I
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− | | high5typeID=40659
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− | | rig1name=Capital Trimark Armor Pump I
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− | | rig1typeID=30993
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− | | rig2name=Capital Trimark Armor Pump I
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− | | rig2typeID=30993
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− | | rig3name=Capital Hybrid Burst Aerator II
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− | | rig3typeID=31536
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− | | charge5name=open
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− | | skills=
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− | | showSKILLS=N
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− | | notes=A basic Moros. Meta 0 Guns are expected for dreadbombs and such.
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− | | showNOTES=N
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− | | difficulty=0
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− | | warsop=A
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− | | warsopReason=
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− | | version=LATEST
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− | | showTOC=Y
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− | | shipDNA=19724:40714;1:11269;2:18793;1:40348;2:10190;1:1978;2:28999;1:29001;1:5051;3:41489;1:4292;1:37302;3:20929;1:40659;1:30993;2:31536;1::
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− | | fleetup=
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− | | alphacanuse=N
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− | }}
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| ==Tactics== | | ==Tactics== |
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Of all the dreadnoughts currently in existence, the imposing Moros possesses a tremendous capacity to fend off garguantuan hostiles while still posing a valid threat to any and all larger-scale threats on the battlefield. By virtue of its protean array of point defense capabilities, and its terrifying ability to unleash rapid and thoroughly devastating amounts of destruction on the battlefield, the Moros is single-handedly capable of turning the tide in a fleet battle.
SHIP BONUSES
Gallente Dreadnought bonuses (per skill level): 5% bonus to Capital Hybrid Turret damage 5% bonus to Capital Hybrid Turret rate of fire 5% bonus to Armor Repairer cycle time Role Bonus: • Can fit Siege modules • 5x penalty to Entosis Link duration
Required Skills
Training Time what's this?107d 18h 28m 50s
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Grouping
▪ Variations Vehement
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High Amount of Medium Slots
725,000 MW 825 tf
80 m/sec
2,250 m 3
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Ship Attributes
Fittings |
High 5
Launchers 0
Turrets 3
Rig
3
capital
Calibration 400
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Navigation |
Base Time to Warp 77.979 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
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Targeting |
Magnetometric Sensor 44 points
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Structure |
Structure Hitpoints 121,500 HP
Ship Maintenance Bay Capacity 1,000,000 m³
Fleet Hangar Capacity 10,000 m³
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Armor |
Armor Hitpoints 104,200 HP
Armor Resistances
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Shields |
Shield Capacity 86,500 HP
Shield Resistances
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Summary
The Moros is the Gallente Dreadnought. It used to be referred to as the most versatile dreadnought until it had its drone bay stripped, leaving it run-of-the-mill. As with the other dreadnoughts, the Moros is best suited for combat with other capitals and large, stationary targets (i.e. PoS's).
While the Moros is not as versatile as it once was, it is still a popular dreadnought because of its high damage output with capital blasters. In that capacity it tends to fall behind the Revelation with the Revelation's superior projection and tank; the Naglfar also outshines it because of better projection and semi-selectable damage, with guns that cannot be neuted out. The other dreadnoughts tend to perform better as "Solo Dreadnoughts" versus this hull which has problems with capacitor when fueling two armor repairers.
Skills
Further information about additional or recommended skills to pilot Moros for a specific or it's common role(s) can be written here.
Tactics
No sub-article about Moros roles or piloting tactics. You can write them here.
Notes
In Greek mythology, Moros was the personification of impending doom and son of the primordial deities Nyx and Erebus.
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