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Sovereignty: Difference between revisions

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Removed all mention of the old pre-upwell nullsec stations
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There are four primary [[System Security|types of space]] in New Eden: high security, low security, null security, and wormhole space. The first two together are also referred to as "empire space", because every high and low security system is claimed by one of the four empires: Amarr, Caldari, Gallente or Minmatar.
New Eden is divided by [[System Security]] into: high security, low security, null security, and wormhole space. High and low security space are also referred to as "empire space", because every system is claimed by either Amarr, Caldari, Gallente or Minmatar.


Null security (or ''nullsec'') space is not claimed by the empires, and can be split into three distinct types:
Null security (or ''nullsec'') space is not claimed by the empires, and can be split into:
* [[System_Security#NPC_NullSec|NPC nullsec]] regions (Curse, Great Wildlands, Outer Ring, Stain, Syndicate and Venal) are claimed by a number of different NPC factions, either pirate or corporation. These factions allow capsuleers to dock at their stations in the same way as low or highsec stations.
* [[System_Security#NPC_NullSec|NPC nullsec]] regions (Curse, Great Wildlands, Outer Ring, Stain, Syndicate and Venal) are claimed by a number of different NPC factions, either pirate or corporation. These factions allow capsuleers to dock at their stations in the same way as low or highsec stations.
* Sovereign Nullsec - the subject of this article - comprises the [[System_Security#Claimable_NullSec|rest of the nullsec regions]], which can be claimed by any capsuleer (player) alliance. Stations in these areas will be owned by a player alliance, and will ''usually'' only allow the owning alliance (and perhaps their allies) to dock.
* Sovereign Nullsec - the subject of this article - comprises the [[System_Security#Claimable_NullSec|rest of the nullsec regions]], which can be claimed by any capsuleer (player) alliance. Stations in these areas will be owned by a player alliance, and will ''usually'' only allow the owning alliance (and perhaps their allies) to dock.