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{{Work in progress|This page is under construction. Please do not trust | {{Work in progress|This page is under construction. Please do not trust the information given here}} | ||
=Get all Empires to 5.0, aka "The Ploy"= | = Get all Empires to 5.0, aka "The Ploy" = | ||
High Faction Standing with all 4 Empires, Amarr, Caldari, Gallente and Minmatar, is desirable because it: | High Faction Standing with all 4 Empires, Amarr, Caldari, Gallente and Minmatar, is desirable because it: | ||
* Gives access to all 7 Epic Arcs | * Gives access to all 7 Epic Arcs | ||
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Getting to 5.00 Faction Standing is tedious and time consuming rather then difficult. | Getting to 5.00 Faction Standing is tedious and time consuming rather then difficult. | ||
== You will need == | |||
Train skills: | |||
* [[Social]] to gain more Standing from each Mission; level V makes getting Standing a lot easier then level IV | |||
* [[Connections]] to decrease how much Unmodified Standing you need; level V increase your 3.8 Unmodified Standing to 5.0 Effective Standing | |||
Early in your capsuleer adventures: | |||
* Avoid accepting Missions against an Empire; the Gallente will want you to fight the Caldari: decline it | |||
* Complete the Career Agent Missions no more then once as you'll need the other two sets later | |||
* Pick your favorite Empire and increase their Standing first | |||
* Run Missions for as few Corporations in each Empire as possible | |||
Tips for getting the sum of 20.0 Empire Standing: | |||
* Do Level 4 Security Missions; blitz them with other pilots to speed up their completion | |||
The | * Every 16th completed Mission you will be sent a Storyline Mission | ||
* Sisters of EVE Epic Arc The Blood Stained Stars increases your Standing by 7% towards an Empire of your choice | |||
== How it works == | |||
{| class="wikitable" style="width: 300x;float:right;" | {| class="wikitable" style="width: 300x;float:right;" | ||
|+ Derived Empire Standing modifiers | |+ Derived Empire Standing modifiers | ||
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| Minmatar || -0.5 || -0.2 || 0.8 || 1.0 | | Minmatar || -0.5 || -0.2 || 0.8 || 1.0 | ||
|} | |} | ||
[[File:FW faction alliances.png|thumb|200px|right|Amarr fight Minmatar and Caldari fight Gallente.]] | [[File:FW faction alliances.png|thumb|200px|right|Amarr fight Minmatar and Caldari fight Gallente.]] | ||
Storyline Missions will start decreasing your total sum of Empire Standings. This is because negative Derived Standing will become greater then positive Effective Standing gain. | |||
===Standings gain mechanics=== | |||
When standings go up or down they do so as a percentage; this is always a percentage decay towards the extreme end of the scale. For example, if someone has 1.0 standing with an NPC corporation and completes a mission that changes standing by +5%, then the current standing is increased by 5% of the difference from 1 to 10; that's a change of +0.45 with an end result of 1.45. However, if someone else with a 4.0 standing completes the same mission under the same circumstances and also gets a 5% increase, then that's 5% of the difference from 4 to 10; that's a change of +0.30 with an end result of 4.30. | |||
If something causes a standing decrease, then it's a percentage decay towards −10. For example, if someone with 1.0 standing suffers a −5% change, then that's 5% of the difference from 1 to −10; that's a change of −0.55 with an end result of 0.45. If someone with 4.0 standing suffers that same −5% change, then it's 5% of the difference from 4 to −10; that's a change of −0.7 with an end result of 3.3. | |||
== | The formula for standing increase is | ||
:<math> \text{ New standing} = \text{Old standing} + ( 10 - \text{Old standing} ) \times \text{Standing increase} </math> | |||
The formula for standing decrease is almost same, just towards -10 | |||
:<math> \text{ New standing} = \text{Old standing} + ( -10 - \text{Old standing} ) \times \text{Standing decrease} </math> | |||
where ''Standing decrease'' is the decimal form of standing change. For example 0.4% would be 0.004. | |||
The consequence of this math is that the higher your standings are, the less effective standings increases become and the more dramatic penalties become. For example a standing loss of 1% turns 9.0 standing into 8.81 but increase of 1% would bring 9.0 standing to 9.01. | |||
==The Ploy== | ==The Ploy== | ||