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→Rolling Wormholes: Usage notes and history |
→Infinity Pointing: there's also a Scram variant. And it shuts down MJDs. |
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=== Infinity Pointing === | === Infinity Pointing === | ||
The Warp Disruption Field Generator can be loaded with a Focused Warp Disruption script which turns the module into a kind of super single-target warp disruptor with infinite strength. When scripted to create this "infinipoint", the module still prevents remote support while active. | The Warp Disruption Field Generator can be loaded with a Focused Warp Disruption script, or a Focused Warp Scrambling script, which turns the module into a kind of super single-target warp disruptor (or warp scrambler) with long range and infinite strength. When scripted to create this "infinipoint", the module still prevents remote support while active. | ||
HICs are the only ships that can, using this infinite point, tackle super-capital ships in low sec. They are also sometimes used in high- and low-sec gatecamps to negate the effect of Warp Core Stabilizers, catching otherwise-slippery transport ships. | HICs are the only ships that can, using this infinite point, tackle super-capital ships in low sec (in part because the use of this script ''also'' blocks capital ships from jumping through stargates). They are also sometimes used in high- and low-sec gatecamps to negate the effect of Warp Core Stabilizers, catching otherwise-slippery transport ships. Furthermore, these scripts can be used to shut down hostile Micro Jump Drives and Micro Jump Field Generators, and thus prevent enemies from either micro jumping to safety or offensively micro jumping part of a friendly fleet out of position. | ||
=== Rolling Wormholes === | === Rolling Wormholes === | ||