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The following skills benefit very common, widely-used modules, making them valuable training choices: | The following skills benefit very common, widely-used modules, making them valuable training choices: | ||
* {{sk|Afterburner}} - 5% reduction to Afterburner duration and 10% reduction in Afterburner capacitor use per skill level. | |||
* {{sk|High Speed Maneuvering}} - 5% reduction in Microwarpdrive capacitor usage per skill level. | |||
* {{sk|Controlled Bursts}} - 5% reduction in capacitor need of weapon turrets per skill level. | |||
* {{sk|Propulsion Jamming}} - 5% Reduction to Warp Scrambler, Warp Disruptor, and Stasis Web capacitor need per skill level. This is a valuable skill for a lot of PvP combat. | |||
Controlled Bursts is not important if your favored weapons systems are missiles, projectile turrets, or drones, which do not use capacitor. This skill is therefore irrelevant to flying Minmatar ships, and less useful for some Gallente drone ships and Caldari missile ships. Propulsion Jamming is more important for PvP pilots, and less important for PvE pilots. | Controlled Bursts is not important if your favored weapons systems are missiles, projectile turrets, or drones, which do not use capacitor. This skill is therefore irrelevant to flying Minmatar ships, and less useful for some Gallente drone ships and Caldari missile ships. Propulsion Jamming is more important for PvP pilots, and less important for PvE pilots. | ||
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The following skills benefit less universally-used modules, but will be relevant to some pilots: | The following skills benefit less universally-used modules, but will be relevant to some pilots: | ||
* {{sk|Capacitor Emission Systems}} - 5% reduced capacitor need of energy transmitters and energy neutralizers. Only applies to subcapital modules. This skill is useful for capacitor warfare. | |||
* {{sk|Electronic Warfare}} - 5% less capacitor need for [[ECM]] and ECM Burst systems per skill level. Useful for Caldari electronic warfare. | |||
* {{sk|Sensor Linking}} - 5% less capacitor need for sensor boosting and sensor dampening per skill level. Useful for Gallente electronic warfare. | |||
* {{sk|Target Painting}} - 5% less capacitor need for target painters per level. Useful for Minmatar electronic warfare. | |||
* {{sk|Weapon Disruption}} - 5% less capacitor need for weapon disruptors per skill level. Useful for Amarr electronic warfare. | |||
The following skills are primarily relevant to capital ships, and therefore not immediately relevant to new players: | The following skills are primarily relevant to capital ships, and therefore not immediately relevant to new players: | ||
* {{sk|Jump Drive Operation}} - 5% reduction in capacitor need of initiating a jump per skill level. | |||
* {{sk|Capital Capacitor Emission Systems}} - 5% reduced capacitor need of capital energy transmitters and capital energy neutralizers. Only applies to capital ship modules. | |||
==References== | ==References== | ||