More actions
m →Controlling battle: Corrected spelling |
m →Tracking: Correction of math below angular velocity image's description. From: velocity multiplied by distance → To: velocity divided by distance. |
||
| Line 49: | Line 49: | ||
[[Image:Angular velocity.png|right|256 px|thumb|The general case of angular velocity. Angular velocity of ship depends on ship velocity, target velocity and distance. The total velocity vector is target velocity vector-your velocity vector and the dashed vectors are parallel and perpendicular components of total velocity vector. Note the 90° angles.]] | [[Image:Angular velocity.png|right|256 px|thumb|The general case of angular velocity. Angular velocity of ship depends on ship velocity, target velocity and distance. The total velocity vector is target velocity vector-your velocity vector and the dashed vectors are parallel and perpendicular components of total velocity vector. Note the 90° angles.]] | ||
[[Image:Orbit angular velcoity.png|right|256 px|thumb|Angular velocity while orbiting is much simpler than the general case. The angular velocity is simply the orbiting velocity | [[Image:Orbit angular velcoity.png|right|256 px|thumb|Angular velocity while orbiting is much simpler than the general case. The angular velocity is simply the orbiting velocity divided by distance. Many situations where one ship is much faster can be approximated to to be like this.]] | ||
Instead of measuring an object's speed as m/s or miles/hour, a speed can also be measured as an angle. A good example is the suns movement across the sky, where it moves 360° in 24 hours, which makes the angular velocity 15°/hour. | Instead of measuring an object's speed as m/s or miles/hour, a speed can also be measured as an angle. A good example is the suns movement across the sky, where it moves 360° in 24 hours, which makes the angular velocity 15°/hour. | ||