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Since gate-to-gate travel is not the only kind of mobility in New Eden, players cannot ''wholly'' seal off a pocket or a pipe. [[Filaments]] and [[wormholes]] allow pilots to circumvent obstacles, randomness permitting, while [[jump drives]] mean that a pilot with a pre-prepared ally able to light a cyno can teleport into any low- or null-security known-space system which isn't cyno-jammed. | Since gate-to-gate travel is not the only kind of mobility in New Eden, players cannot ''wholly'' seal off a pocket or a pipe. [[Filaments]] and [[wormholes]] allow pilots to circumvent obstacles, randomness permitting, while [[jump drives]] mean that a pilot with a pre-prepared ally able to light a cyno can teleport into any low- or null-security known-space system which isn't cyno-jammed. | ||
=== Jumps versus gates === | |||
[[Jump drive]] range is calculated based on the straight-line distance between systems, in light-years. The gate network does not neatly map onto straight-line distances. Some systems which are close in gate-to-gate terms, being only a few jumps apart to a ship travelling by gate, might be relatively distant in light years; equally, some systems which are physical "close" to each other in straight-line light-year measurements might be rather more distant in gate-to-gate travel. Furthermore, a ship with a jump drive cannot jump ''into'' high security space, but can jump ''out of'' it. New Eden's topography therefore appears different, sometimes strikingly different, to a jump- or bridge-capable ship. | |||