Difference between revisions of "Industrialist (Entrepreneur)"
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The '''Industrialist - Entrepreneur''' (previously known as the '''Business Career Agent''') is one of the five [[career agents]] in the game, which show new players different types of [[PvE]] activities in EVE. The Industrialist - Entrepreneur agent missions teach you about [[hauling]], [[salvaging]], [[mining]], [[hacking]], and [[manufacturing]]. In total these missions pay about 1.1M ISK in rewards. | The '''Industrialist - Entrepreneur''' (previously known as the '''Business Career Agent''') is one of the five [[career agents]] in the game, which show new players different types of [[PvE]] activities in EVE. The Industrialist - Entrepreneur agent missions teach you about [[hauling]], [[salvaging]], [[mining]], [[hacking]], and [[manufacturing]]. In total these missions pay about 1.1M ISK in rewards. | ||
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|Type= Courier | |Type= Courier | ||
|Objective= [[hauling|Move]] Data Sheets(1 m³) to another station. | |Objective= [[hauling|Move]] Data Sheets(1 m³) to another station. | ||
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|Faction1= | |Faction1= | ||
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|DamageToDeal1= | |DamageToDeal1= | ||
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|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
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|Level= | |Level= | ||
|Type= Encounter | |Type= Encounter | ||
− | |Objective= Use a salvager module to [[ | + | |Objective= Use a salvager module to [[salvage]] useful components from a wreck. |
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|Faction1= | |Faction1= | ||
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|DamageToDeal1= | |DamageToDeal1= | ||
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|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
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|Type= Mining | |Type= Mining | ||
|Objective= [[mining|Mine]] some Veldspar ore and [[reprocessing|reprocess]] it to 333 Tritanium minerals. | |Objective= [[mining|Mine]] some Veldspar ore and [[reprocessing|reprocess]] it to 333 Tritanium minerals. | ||
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|Faction1= | |Faction1= | ||
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|DamageToDeal1= | |DamageToDeal1= | ||
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|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
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|ShipSizeLimit= | |ShipSizeLimit= | ||
|ShipSuggestion= [[Venture]] | |ShipSuggestion= [[Venture]] | ||
− | |Rewards= | + | |Rewards= Miner I (granted upon acceptance); {{sk|Reprocessing}} skillbook. |
|StandingLoss= | |StandingLoss= | ||
|Extra= | |Extra= | ||
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|Type= Exploration | |Type= Exploration | ||
|Objective= [[Hacking|Hack]] a structure with a Data Analyzer. | |Objective= [[Hacking|Hack]] a structure with a Data Analyzer. | ||
− | | | + | |Faction1= |
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|DamageToDeal1= | |DamageToDeal1= | ||
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|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
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|Type= Courier | |Type= Courier | ||
|Objective= Move Encoded Data Chip(0.1 m³) to another station. | |Objective= Move Encoded Data Chip(0.1 m³) to another station. | ||
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|Faction1= | |Faction1= | ||
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|DamageToDeal1= | |DamageToDeal1= | ||
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|DamageToResist1= | |DamageToResist1= | ||
WebPoint= | WebPoint= | ||
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|Level= | |Level= | ||
|Type= Industry | |Type= Industry | ||
− | |Objective= | + | |Objective= Civilian Armor Repairer. |
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|Faction1= | |Faction1= | ||
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|DamageToDeal1= | |DamageToDeal1= | ||
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|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
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}} | }} | ||
− | [[File:Market-buy-tracking-computer.png|thumb|400px|Buying a Tracking Computer from the market.]] | + | <!--[[File:Market-buy-tracking-computer.png|thumb|400px|Buying a Tracking Computer from the market.]]--> |
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+ | * The fastest way to acquire a Civilian Armor Repairer is to buy it from the [[market]]. You can either buy it in the current station or buy it somewhere else and fly to the station where you bought it to pick it up. Note that items are usually cheaper at [[trade hubs]], although for an inexpensive item such as Civilian Armor Repairer, the extra journey may not be worth the time spent. | ||
* Alternatively, the module can also be manufactured by purchasing its Blueprint Original (BPO) and supplying the required minerals. Without sufficient training of relevant skills and a reliable source of cheap raw materials, however, you will often find that producing an item could be much more expensive than buying it on the market. | * Alternatively, the module can also be manufactured by purchasing its Blueprint Original (BPO) and supplying the required minerals. Without sufficient training of relevant skills and a reliable source of cheap raw materials, however, you will often find that producing an item could be much more expensive than buying it on the market. | ||
{{Clear}} | {{Clear}} | ||
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|Type= Exploration | |Type= Exploration | ||
|Objective= Hack a structure with a Relic Analyzer. | |Objective= Hack a structure with a Relic Analyzer. | ||
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|Faction1= | |Faction1= | ||
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|DamageToDeal1= | |DamageToDeal1= | ||
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|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
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|Type= Courier | |Type= Courier | ||
|Objective= Move Central Data Core(5 m³) to another station. | |Objective= Move Central Data Core(5 m³) to another station. | ||
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|Faction1= | |Faction1= | ||
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|DamageToDeal1= | |DamageToDeal1= | ||
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|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
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* As always, be sure to put the mission item in your ship's cargohold before setting out. | * As always, be sure to put the mission item in your ship's cargohold before setting out. | ||
− | * The Limited Social Adaptation Chip is an [[Implant#Attribute Enhancers|implant]] that you can "plug in" to your character's head (select the item, right-click, and choose 'plug-in') to increase their [[ | + | * The Limited Social Adaptation Chip is an [[Implant#Attribute Enhancers|implant]] that you can "plug in" to your character's head (select the item, right-click, and choose 'plug-in') to increase their [[Charisma]] attribute by 1 point, which slightly increases your training speed for skills which use the Charisma attribute. Note that should your [[pod]] be destroyed, any implants you have plugged in will be destroyed as well. You can view your plugged-in implants in your Character Sheet (click on your portrait in the upper left-hand corner), on the Character - Augmentations tab. |
== Balancing the Books (9 of 10) == | == Balancing the Books (9 of 10) == | ||
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|Type= Industry | |Type= Industry | ||
|Objective= Acquire 2 units of 1MN Afterburner I. | |Objective= Acquire 2 units of 1MN Afterburner I. | ||
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|Faction1= | |Faction1= | ||
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|DamageToDeal1= | |DamageToDeal1= | ||
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|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
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|ShipSizeLimit= | |ShipSizeLimit= | ||
|ShipSuggestion= | |ShipSuggestion= | ||
− | |Rewards= Expanded Cargohold I (granted upon acceptance); {{sk| | + | |Rewards= Expanded Cargohold I (granted upon acceptance); {{sk|Mass Production}} skillbook |
|StandingLoss= | |StandingLoss= | ||
|Extra= | |Extra= | ||
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* If you completed [[Industrialist (Producer)#Making Mountains of Molehills (5 of 10)|Industrialist - Producer mission 5]] and/or [[Enforcer (Career Agent)#Cash Flow for Capsuleers (4 of 10)|Enforcer mission 4]] beforehand, then they would have given you the remaining 1MN Afterburner I required. | * If you completed [[Industrialist (Producer)#Making Mountains of Molehills (5 of 10)|Industrialist - Producer mission 5]] and/or [[Enforcer (Career Agent)#Cash Flow for Capsuleers (4 of 10)|Enforcer mission 4]] beforehand, then they would have given you the remaining 1MN Afterburner I required. | ||
* You can also buy one from the market. | * You can also buy one from the market. | ||
− | * Alternatively, you can manufacture one - even though it requires a larger variety of minerals to manufacture than | + | * Alternatively, you can manufacture one - even though it requires a larger variety of minerals to manufacture than the Civilian Armor Repairer from [[#Balancing the Books (6 of 10)|mission 6]]. |
== Balancing the Books (10 of 10) == | == Balancing the Books (10 of 10) == | ||
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|Level= | |Level= | ||
|Type= Industry | |Type= Industry | ||
− | |Objective= Manufacture (or otherwise acquire) | + | |Objective= Manufacture (or otherwise acquire) a faction based turret. |
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|Faction1= | |Faction1= | ||
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|DamageToDeal1= | |DamageToDeal1= | ||
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|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
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|ShipSizeLimit= | |ShipSizeLimit= | ||
|ShipSuggestion= | |ShipSuggestion= | ||
− | |Rewards= BPC for | + | |Rewards= BPC for turret ({{icon|isis amarr|22|Amarr}}?? /{{icon|isis caldari|22|Caldari}}?? /{{icon|isis gallente|22|Gallente}}?? /{{icon|isis minmatar|22|Minmatar}}??) (granted upon acceptance); [[Haulers#Fast_transports|Fast Hauler]] ship ({{Sh|Sigil}} /{{Sh|Badger}} /{{Sh|Nereus}} /{{Sh|Wreathe}}) |
|StandingLoss= | |StandingLoss= | ||
|Extra= | |Extra= | ||
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* Even though the mission text says that you must manufacture them, there is (yet again) nothing stopping you from buying them from other players on the market. | * Even though the mission text says that you must manufacture them, there is (yet again) nothing stopping you from buying them from other players on the market. | ||
− | * If you are doing this mission for {{icon|isis gallente|22}}Gallente or {{icon|isis minmatar|22}}Minmatar agents, then you have the additional option of using some of the bonus rewards given by [[Enforcer (Career Agent)#Cash Flow for Capsuleers (1 of 10)|mission 1 from the Enforcer]] from the same station. Unfortunately, {{icon|isis amarr|22}}Amarr and {{icon|isis caldari|22}}Caldari agents do not offer such an option, since the bonus rewards do not match the ammunition required for this mission. | + | <!--* If you are doing this mission for {{icon|isis gallente|22}}Gallente or {{icon|isis minmatar|22}}Minmatar agents, then you have the additional option of using some of the bonus rewards given by [[Enforcer (Career Agent)#Cash Flow for Capsuleers (1 of 10)|mission 1 from the Enforcer]] from the same station. Unfortunately, {{icon|isis amarr|22}}Amarr and {{icon|isis caldari|22}}Caldari agents do not offer such an option, since the bonus rewards do not match the ammunition required for this mission.--> |
* Should you decide to manufacture them yourself, you can right-click on the BPC, select "use blueprint", and supply the required minerals for building them. To produce the required number of items, increase the "number of runs" as appropriate to get an updated quote. Wait for the manufacturing to finish, open the industry tab in the station menu on the upper right side of your screen, and click "Deliver" to obtain the items. | * Should you decide to manufacture them yourself, you can right-click on the BPC, select "use blueprint", and supply the required minerals for building them. To produce the required number of items, increase the "number of runs" as appropriate to get an updated quote. Wait for the manufacturing to finish, open the industry tab in the station menu on the upper right side of your screen, and click "Deliver" to obtain the items. | ||
* The table below lists the required amount of minerals (note that each BPC could have different material requirements depending on the material efficiency - the table uses 2% material efficiency as given from the agent): | * The table below lists the required amount of minerals (note that each BPC could have different material requirements depending on the material efficiency - the table uses 2% material efficiency as given from the agent): | ||
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|- | |- | ||
− | ! | + | ! Turret |
! Batch per Cycle | ! Batch per Cycle | ||
! Required Cycles | ! Required Cycles | ||
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|- | |- | ||
− | | style="text-align: left;" | {{icon|isis amarr|22|Amarr}} | + | | style="text-align: left;" | {{icon|isis amarr|22|Amarr}} ''Turret'' |
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|- | |- | ||
− | | style="text-align: left;" | {{icon|isis caldari|22|Caldari}} | + | | style="text-align: left;" | {{icon|isis caldari|22|Caldari}} ''Turret'' |
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|- | |- | ||
− | | style="text-align: left;" | {{icon|isis gallente|22|Gallente}} | + | | style="text-align: left;" | {{icon|isis gallente|22|Gallente}} ''Turret'' |
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|- | |- | ||
− | | style="text-align: left;" | {{icon|isis minmatar|22|Minmatar}} | + | | style="text-align: left;" | {{icon|isis minmatar|22|Minmatar}} ''Turret'' |
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|} | |} | ||
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* Note that in EVE manufacturing, time can be exchanged for money and vice-versa. Keep this in mind should you go deeper into manufacturing - you can try to acquire all the necessary materials yourself, or you can pay someone else to do it for you (by buying their ore, minerals, or modules/ships via the market), and it's up to you to find the right balance and make the most of both your time and (in-game) money. | * Note that in EVE manufacturing, time can be exchanged for money and vice-versa. Keep this in mind should you go deeper into manufacturing - you can try to acquire all the necessary materials yourself, or you can pay someone else to do it for you (by buying their ore, minerals, or modules/ships via the market), and it's up to you to find the right balance and make the most of both your time and (in-game) money. | ||
− | * The fast hauler given out as reward can be useful in moving your ships and other goods to another station in the future. When you fit Expanded Cargohold I to all of the low slots available (4 for {{ | + | * The fast hauler given out as reward can be useful in moving your ships and other goods to another station in the future. When you fit Expanded Cargohold I to all of the low slots available (4 for {{Sh|Badger}}, 5 for {{Sh|Nereus}} and {{Sh|Wreathe}}, and 6 for {{Sh|Sigil}}), then you can haul at least two frigates (2,500m³ each) or a destroyer (5,000m³) in it. |
[[Category:Career Agents]] | [[Category:Career Agents]] |
Revision as of 09:21, 23 November 2022
The Industrialist - Entrepreneur (previously known as the Business Career Agent) is one of the five career agents in the game, which show new players different types of PvE activities in EVE. The Industrialist - Entrepreneur agent missions teach you about hauling, salvaging, mining, hacking, and manufacturing. In total these missions pay about 1.1M ISK in rewards.
Balancing the Books (1 of 10)
Type | Courier |
Objective | Move Data Sheets(1 m³) to another station. |
- Don't forget to put the mission item into your ship's cargohold before you undock.
- Clicking the "set destination" button will plot a course to the station where you have to drop off the item; the next stargate/station on your route will be highlighted in yellow on your overview.
- Once you get to the destination station, you can start a conversation with your agent remotely to complete the mission, but you must return to them to start the next one.
- If you're not sure where to return to, you can look up any agents you have previously interacted with in your address book (accessible through the "People & Places" button on the NeoCom).
Balancing the Books (2 of 10)
Type | Encounter |
Objective | Use a salvager module to salvage useful components from a wreck. |
Rewards | Civilian Salvager (granted upon acceptance); Venture |
- Fit the Civilian Salvager module (note that the salvager module uses a high slot but does not occupy a turret/launcher hard point as weapons do) and at least one weapon to your ship.
- The objective wreck is located in a deadspace area - warp to the location and activate the acceleration gate.
- After destroying some weak rats, target-lock the civilian transport wreck, approach it within your salvager's range (5,000 m) and activate the salvager.
- It might take a few cycles for the salvaging to be successful, after which you can open the wreck and retrieve the item.
- Salvage drones will not be able to salvage the mission wreck.
- In actual salvaging in EVE (outside the Career Agent missions), any salvaged components are automatically deposited in your ship's cargo bay (no need to manually open a container in space). You can try this out on the wreck of the rat.
Balancing the Books (3 of 10)
Type | Mining |
Objective | Mine some Veldspar ore and reprocess it to 333 Tritanium minerals. |
Ship suggestion | Venture |
Rewards | Miner I (granted upon acceptance); Reprocessing skillbook. |
- Fit a mining module and at least one weapon to your ship and warp to the mission beacon.
- While you're mining, a weak rat will spawn. As long as you kill it, you can source the required Tritanium in whichever way you like without actually mining and reprocessing - e.g., using leftovers from other missions or buying them off the market.
- Reprocessing can be done by docking in a station, moving the ore to the Item Hangar, right-clicking on the ore and selecting "Reprocess". Note that you pay a small fee for reprocessing.
- Ores can only be reprocessed in increments of 100 - if you have 99, for example, you need to acquire at least one more unit to reprocess them.
- If you have a new character (with around 50% reprocessing yield), you will need at least 200 Veldspar to acquire 333 Tritanium through reprocessing.
- You can divide a stack of ores (or any other item) by pressing shift and drag-and-dropping it.
Balancing the Books (4 of 10)
Type | Exploration |
Objective | Hack a structure with a Data Analyzer. |
Rewards | Civilian Data Analyzer (granted upon acceptance) |
- Fit the Civilian Data Analyzer and some weapons to your ship.
- Inside the deadspace pocket there is a Data Storage Device with a weak rat guarding it. Destroy the rat, then approach and target-lock the Data Storage Device, and activate your Data Analyzer. This will start the hacking minigame: explore the board by clicking on the green circles until you find the System Core. Once you've disabled the System Core, you can open the container and loot its contents.
- In addition to Encoded Data Chip you'll need to turn in, you also loot Datacore - Basic Civilian Tech - it's not used for anything, you can leave it in your Item Hangar in the station or trash it.
Balancing the Books (5 of 10)
Type | Courier |
Objective | Move Encoded Data Chip(0.1 m³) to another station. |
Rewards | Overdrive Injector System I (granted upon acceptance); Expanded Cargohold I |
- As usual for hauling missions, don't forget to put the mission item into your ship's cargohold before undocking.
- Overdrive Injector System I increases the ship's velocity at the expense of reduced cargohold capacity.
- Expanded Cargohold I increases the size of your ship's cargohold capacity at the expense of reduced structure hitpoints and maximum velocity.
Balancing the Books (6 of 10)
Type | Industry |
Objective | Civilian Armor Repairer. |
Rewards | Mass Production skillbook (granted upon acceptance); Miner I |
- The fastest way to acquire a Civilian Armor Repairer is to buy it from the market. You can either buy it in the current station or buy it somewhere else and fly to the station where you bought it to pick it up. Note that items are usually cheaper at trade hubs, although for an inexpensive item such as Civilian Armor Repairer, the extra journey may not be worth the time spent.
- Alternatively, the module can also be manufactured by purchasing its Blueprint Original (BPO) and supplying the required minerals. Without sufficient training of relevant skills and a reliable source of cheap raw materials, however, you will often find that producing an item could be much more expensive than buying it on the market.
Balancing the Books (7 of 10)
Type | Exploration |
Objective | Hack a structure with a Relic Analyzer. |
Rewards | Civilian Relic Analyzer (granted upon acceptance); 1MN Afterburner I |
- This mission is very similar to mission 4, except that you need to fit the Civilian Relic Analyzer module (instead of the Data Analyzer you used earlier).
- Ignore the two rats in the first pocket and activate the warp gate
- Kill the two rats in the second pocket, approach, target-lock, and hack the container (called an "Ancient Ship Structure") using your Relic Analyzer and loot the contents.
Balancing the Books (8 of 10)
Type | Courier |
Objective | Move Central Data Core(5 m³) to another station. |
Rewards | Limited Social Adaptation Chip |
- As always, be sure to put the mission item in your ship's cargohold before setting out.
- The Limited Social Adaptation Chip is an implant that you can "plug in" to your character's head (select the item, right-click, and choose 'plug-in') to increase their Charisma attribute by 1 point, which slightly increases your training speed for skills which use the Charisma attribute. Note that should your pod be destroyed, any implants you have plugged in will be destroyed as well. You can view your plugged-in implants in your Character Sheet (click on your portrait in the upper left-hand corner), on the Character - Augmentations tab.
Balancing the Books (9 of 10)
Type | Industry |
Objective | Acquire 2 units of 1MN Afterburner I. |
Rewards | Expanded Cargohold I (granted upon acceptance); Mass Production skillbook |
- Since mission 7 already gave you one of the modules to be handed in, you only need to acquire one more.
- If you completed Industrialist - Producer mission 5 and/or Enforcer mission 4 beforehand, then they would have given you the remaining 1MN Afterburner I required.
- You can also buy one from the market.
- Alternatively, you can manufacture one - even though it requires a larger variety of minerals to manufacture than the Civilian Armor Repairer from mission 6.
Balancing the Books (10 of 10)
Type | Industry |
Objective | Manufacture (or otherwise acquire) a faction based turret. |
Rewards | BPC for turret (?? /?? /?? /??) (granted upon acceptance); Fast Hauler ship ( Sigil / Badger / Nereus / Wreathe) |
- Even though the mission text says that you must manufacture them, there is (yet again) nothing stopping you from buying them from other players on the market.
- Should you decide to manufacture them yourself, you can right-click on the BPC, select "use blueprint", and supply the required minerals for building them. To produce the required number of items, increase the "number of runs" as appropriate to get an updated quote. Wait for the manufacturing to finish, open the industry tab in the station menu on the upper right side of your screen, and click "Deliver" to obtain the items.
- The table below lists the required amount of minerals (note that each BPC could have different material requirements depending on the material efficiency - the table uses 2% material efficiency as given from the agent):
Turret | Batch per Cycle | Required Cycles | Tritanium |
Pyerite |
Mexallon |
Isogen |
Nocxium |
---|---|---|---|---|---|---|---|
Turret | |||||||
Turret | |||||||
Turret | |||||||
Turret |
- Note that in EVE manufacturing, time can be exchanged for money and vice-versa. Keep this in mind should you go deeper into manufacturing - you can try to acquire all the necessary materials yourself, or you can pay someone else to do it for you (by buying their ore, minerals, or modules/ships via the market), and it's up to you to find the right balance and make the most of both your time and (in-game) money.
- The fast hauler given out as reward can be useful in moving your ships and other goods to another station in the future. When you fit Expanded Cargohold I to all of the low slots available (4 for Badger, 5 for Nereus and Wreathe, and 6 for Sigil), then you can haul at least two frigates (2,500m³ each) or a destroyer (5,000m³) in it.