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Fitting an upwell structure is much like fitting a ship: if you have the roles required to take control of a citadel, you can just open up the fitting window and drop modules in just like a ship. | Fitting an upwell structure is much like fitting a ship: if you have the roles required to take control of a citadel, you can just open up the fitting window and drop modules in just like a ship. | ||
[ | [https://i.imgur.com/JFqDtR9.png] | ||
To 'online' the service you must have fuel in the fuel bay which only seems accessible while controlling the citadel. | To 'online' the service you must have fuel in the fuel bay which only seems accessible while controlling the citadel. | ||
[ | [https://i.imgur.com/Gq4yjtc.png] | ||
This is the same with the fighter bay (which works like the carrier version, if not more buggy) and the ammo hold (if you want the Missile/bomb launcher to reload automatically the ammo must be | This is the same with the fighter bay (which works like the carrier version, if not more buggy) and the ammo hold (if you want the Missile/bomb launcher to reload automatically the ammo must be placed in there | ||
[ | [https://i.imgur.com/etneky6.png] | ||
[ | [https://i.imgur.com/0vOxoVy.png] | ||
Upwell structure fits can be saved and shared like ship fits, but currently fitting from a saved fit is bugged [ | Upwell structure fits can be saved and shared like ship fits, but currently fitting from a saved fit is bugged [https://i.imgur.com/3Cy60Bv.png] | ||
[ | [https://i.imgur.com/uNDx3zh.png] | ||
== Structure equipment == | == Structure equipment == | ||
An unfitted structure offers only the most basic services and can do nothing to defend itself. To get full benefits of a structure it needs to be fitted with various modules. | An unfitted structure offers only the most basic services and can do nothing to defend itself. To get the full benefits of a structure it needs to be fitted with various modules. | ||
Structure service modules extend the available services of the structure. The service modules will consume fuel constantly and if no fuel is available they will go offline. The "Service Module Cycle Fuel Need" listed in the in game info is the hourly fuel usage. | Structure service modules extend the available services of the structure. The service modules will consume fuel constantly and if no fuel is available they will go offline. The "Service Module Cycle Fuel Need" listed in the in game info is the hourly fuel usage. | ||
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|[[File:Icon standup market hub.png|link=|]] | |[[File:Icon standup market hub.png|link=|]] | ||
|'''{{co|wheat|Standup Market Hub}}''' is required for using market in the structure. | |'''{{co|wheat|Standup Market Hub}}''' is required for using market in the structure. Contracts and direct trades can be used even without this service module. | ||
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|'''{{co|wheat|Standup Supercapital Shipyard}}''' enables manufacturing of supercapital ships. | |'''{{co|wheat|Standup Supercapital Shipyard}}''' enables manufacturing of supercapital ships. | ||
Can only be fitted on the Sotiyo engineering | Can only be fitted on the Sotiyo engineering complex. Requires Supercapital Construction Facilities sovereignty upgrade. | ||
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|[[File:Industry Icon.png|64px|link=|]] | |[[File:Industry Icon.png|64px|link=|]] | ||
|'''{{co|wheat|Standup Research Lab}}''' enables ME research, TE research and copying jobs.<br>Both the normal and Hyasyoda research labs can be installed simultaneously. This makes it possible to | |'''{{co|wheat|Standup Research Lab}}''' enables ME research, TE research, and copying jobs.<br>Both the normal and Hyasyoda research labs can be installed simultaneously. This makes it possible to seamlessly upgrade from one to the other. | ||
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|'''{{co|wheat|Standup Biochemical Reactor}}''' enables refining of cytoserocing and mykoserocin gases. These are used for [[booster]] manufacturing. | |'''{{co|wheat|Standup Biochemical Reactor}}''' enables refining of cytoserocing and mykoserocin gases. These are used for [[booster]] manufacturing. | ||
Can be fitted to refineries only. Due to CONCORD health and safety regulations this service module may not be used within high security space. | Can be fitted to refineries only. Due to CONCORD health and safety regulations, this service module may not be used within high security space. | ||
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|'''{{co|wheat|Standup Composite Reactor}}''' enables copmposite reactions that turn moon goo into T2 components. | |'''{{co|wheat|Standup Composite Reactor}}''' enables copmposite reactions that turn moon goo into T2 components. | ||
Can be fitted to refineries only. Due to CONCORD health and safety regulations this service module may not be used within high security space. | Can be fitted to refineries only. Due to CONCORD health and safety regulations, this service module may not be used within high security space. | ||
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|'''{{co|wheat|Standup Hybrid Reactor}}''' enables composite reactions. These are used in T3 production. | |'''{{co|wheat|Standup Hybrid Reactor}}''' enables composite reactions. These are used in T3 production. | ||
Can be fitted to refineries only. Due to CONCORD health and safety regulations this service module may not be used within high security space. | Can be fitted to refineries only. Due to CONCORD health and safety regulations, this service module may not be used within high security space. | ||
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|[[File:Icon standup multirole missile launcher.png|link=|]] | |[[File:Icon standup multirole missile launcher.png|link=|]] | ||
|'''{{co|wheat|Standup Multirole Missile Launcher}}''' fires anti-subcapital missiles. Good | |'''{{co|wheat|Standup Multirole Missile Launcher}}''' fires anti-subcapital missiles. Good against subcapital ships but not strong enough for capital ships. | ||
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|[[File:Icon remote sensor dampening.png|link=|]] | |[[File:Icon remote sensor dampening.png|link=|]] | ||
|'''{{co|wheat|Standup Remote Sensor Dampener}}''' damps one target. | |'''{{co|wheat|Standup Remote Sensor Dampener}}''' damps one target. Unlike the ship counterpart this module can not be scripted. | ||
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|[[File:Icon track disruptor 64.png|link=|]] | |[[File:Icon track disruptor 64.png|link=|]] | ||
|'''{{co|wheat|Standup Weapon Disruptor}}''' disrupts the weapons of a target. This module applies to both turrets and missiles simultaneously. Unlike its ship counterpart it can not be scripted. | |'''{{co|wheat|Standup Weapon Disruptor}}''' disrupts the weapons of a target. This module applies to both turrets and missiles simultaneously. Unlike its ship counterpart, it can not be scripted. | ||
|- | |- | ||
|[[File:Icon focused warp disruption script.png|link=|]] | |[[File:Icon focused warp disruption script.png|link=|]] | ||
|'''{{co|wheat|Standup Focused Warp Disruptor}}''' powerful propulsion jamming system that will interfere with a target ship's navigation computer, disabling warping and jumping. This module has incredible range and is capable of disrupting all ships. The module has 30 second cycles and 60 second reactivation delay so it can not be used constantly. | |'''{{co|wheat|Standup Focused Warp Disruptor}}''' powerful propulsion jamming system that will interfere with a target ship's navigation computer, disabling warping and jumping. This module has an incredible range and is capable of disrupting all ships. The module has 30 second cycles and 60 second reactivation delay so it can not be used constantly. | ||
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|[[File:Icon auto targeting system i.png|link=|]] | |[[File:Icon auto targeting system i.png|link=|]] | ||
|'''{{co|wheat|Standup Signal Amplifier}}''' improves targeting speed | |'''{{co|wheat|Standup Signal Amplifier}}''' improves targeting speed and targeting range and allows targeting more targets. | ||
|} | |} | ||
=== Structure rigs === | === Structure rigs === | ||
Structure rigs can be used to improve certain aspects of | Structure rigs can be used to improve certain aspects of structure usage. Larger structure rigs improve a larger number of attributes at once. This means that a single large structure can have the same rig bonuses as six medium structures while a single XL structure can have combined bonuses of up to 12 medium structures. | ||
{| class="wikitable collapsible collapsed" | {| class="wikitable collapsible collapsed" | ||
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| style="border-bottom:solid 2px;"|Hybrid Reactor Time Efficiency | | style="border-bottom:solid 2px;"|Hybrid Reactor Time Efficiency | ||
|- | |- | ||
| | | Increased moon drilling yield | ||
| Moon Drilling Efficiency | | Moon Drilling Efficiency | ||
| rowspan="2" | Moon Drillng | | rowspan="2" | Moon Drillng Proficiency | ||
|- | |- | ||
| improved moon chunk stability, more compact asteroid field<br>and longer lasting asteroid field | | improved moon chunk stability, more compact asteroid field<br>and longer lasting asteroid field | ||
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| Electronic Warfare Projection | | Electronic Warfare Projection | ||
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| Reduced energy neutralizer | | Reduced energy neutralizer capacitor usage | ||
| Energy Neutralizer Economy | | Energy Neutralizer Economy | ||
| rowspan="2" style="border-bottom:solid 2px;" | EW Expert System | | rowspan="2" style="border-bottom:solid 2px;" | EW Expert System | ||