Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Server downtime: Difference between revisions

From EVE University Wiki
Salartarium (talk | contribs)
m proofreading
Line 11: Line 11:
* It is possible to launch the launcher, but it may be necessary to restart the launcher after the downtime to log in successfully.
* It is possible to launch the launcher, but it may be necessary to restart the launcher after the downtime to log in successfully.
** The launcher cannot always reload new patches while active.
** The launcher cannot always reload new patches while active.
** If this happens, you will get an "incompatible build" error on character selection (just restart to the launcher to solve this problem).
** If this happens, you will get an "incompatible build" error on character selection (just restart the launcher to solve this problem).
* The [https://www.eveonline.com/news/view/daily-downtime-officially-shortened-to-15-minutes daily downtime was shortened] from 30 minutes to 15 in May 2016.
* The [https://www.eveonline.com/news/view/daily-downtime-officially-shortened-to-15-minutes daily downtime was shortened] from 30 minutes to 15 in May 2016.
* On most days the downtime is over after a few minutes. Only in a few cases are the whole 15 minutes needed.
* On most days the downtime is over after a few minutes. Only in a few cases are the whole 15 minutes needed.
* Patches for the game as well as EVE Online expansions are deployed in the daily downtime. [[image:EveLauncherBannerExtendedDowntime.png|thumb]]
* Patches for the game and EVE Online expansions are deployed in the daily downtime. [[image:EveLauncherBannerExtendedDowntime.png|thumb]]
** Depending on the amount of work to be done, the downtime is sometimes extended (sometimes up to several hours)
** Depending on the amount of work to be done, the downtime is sometimes extended (sometimes up to several hours)
** [[CCP]] usually gives notice of extended downtime through communications such as [https://twitter.com/EVE_status the EVE Online Twitter status account]<ref group=Note>This account is monitored in the E-Uni [[Discord]] channel: &#128679;EVE UNI SERVICES&#128679; > #eve-status&#128313;</ref>, the EVE online [https://forums.eveonline.com/g/Developers/activity/posts DEV posts] and a banner on the EVE launcher.
** [[CCP]] usually gives notice of extended downtime through communications such as [https://twitter.com/EVE_status the EVE Online Twitter status account]<ref group=Note>This account is monitored in the E-Uni [[Discord]] channel: &#128679;EVE UNI SERVICES&#128679; > #eve-status&#128313;</ref>, the EVE online [https://forums.eveonline.com/g/Developers/activity/posts DEV posts] and a banner on the EVE launcher.
Line 22: Line 22:
* NPC wrecks are removed.
* NPC wrecks are removed.
* All your combat [[timers]] are removed.
* All your combat [[timers]] are removed.
* If you are in an [[Abyssal Deadspace]] when the downtime happens, you are returned to where you activated the filament. Yet you will be placed in random spot within system from which you entered Abyss, maybe even in [[deepspot]].
* If you are in an [[Abyssal Deadspace]] when the downtime happens, you are returned to where you activated the filament. Yet you will be placed in a random spot within the system from which you entered Abyss, maybe even in [[deepspot]].


Official information about unscheduled downtime is published to [https://twitter.com/EVE_status Twitter].
Official information about unscheduled downtime is published to [https://twitter.com/EVE_status Twitter].
Line 29: Line 29:
There are ongoing attempts to reduce and get rid of the downtime entirely.
There are ongoing attempts to reduce and get rid of the downtime entirely.


The first day without downtime was December, 4th 2019 <ref>[https://www.eveonline.com/news/view/no-downtime-on-wednesday-december-4th Dev Blog: No Downtime on Wednesday, December 4th]</ref>. The data collected during this event went into several fixes and lead to a second attempt on September, 9th 2021 <ref>[https://www.eveonline.com/news/view/no-downtime-again News: No Downtime - Again!]</ref><ref>[https://www.eveonline.com/news/view/no-downtime-vol-2 News: No Downtime Vol. 2!]</ref>. Additionally, for the first time, the downtime was postponed on September 10th 2021 to 15:00 UTC, keeping the server continuously online for almost 52 hours.
The first day without downtime was December, 4th 2019 <ref>[https://www.eveonline.com/news/view/no-downtime-on-wednesday-december-4th Dev Blog: No Downtime on Wednesday, December 4th]</ref>. The data collected during this event went into several fixes and led to a second attempt on September, 9th 2021 <ref>[https://www.eveonline.com/news/view/no-downtime-again News: No Downtime - Again!]</ref><ref>[https://www.eveonline.com/news/view/no-downtime-vol-2 News: No Downtime Vol. 2!]</ref>. Additionally, for the first time, the downtime was postponed on September 10th, 2021 to 15:00 UTC, keeping the server continuously online for almost 52 hours.


As part of these efforts, the daily server downtime is still disabled on [[Singularity]] as of April 2023.
As part of these efforts, the daily server downtime is still disabled on [[Singularity]] as of April 2023.