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User:Evon R'al/Sandbox template/doc: Difference between revisions

From EVE University Wiki
m Coding and testing.
Arin Mara (talk | contribs)
Changed "ship class" to "ship type" to make language more uniform; checked grammar; change "the NPC" to "an NPC"; added a few explanations
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; Description
; Description
: This template is used to create a content row in an NPCTable.
: This template is used to create a content row in NPCTable.


; Dependencies:
; Dependencies:
:; Requires
:; Requires
:: {{T|NPCTableCSS}} once on the page one or more NPCTables are used on.
:: {{T|NPCTableCSS}} is required only once per page where there's at least one NPCTable.
:: {{T|NPCTableHead}}
:: {{T|NPCTableHead}}


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: {{T|NPCTableRow|type|count|name|point= point|5=ewar= ewar|6=ewar2= ewar|7=ewar3= ewar|8=cargo= cargo|9=drop= drop|10=trigger= trigger|11=note= notes}}
: {{T|NPCTableRow|type|count|name|point= point|5=ewar= ewar|6=ewar2= ewar|7=ewar3= ewar|8=cargo= cargo|9=drop= drop|10=trigger= trigger|11=note= notes}}
:; Parameters
:; Parameters
:: type, count and name are anonymous(positional) parameters and must be used in the order given.
:: type, count and name are anonymous (positional) parameters and must be ordered as written.
::; type : sets the [[NPC naming conventions|type and size]] of the NPC ship or structure. Is displayed as the ships bracket icon and class. A prefix can be added to control the brackets color. See the tables for valid options.
::; type : sets the [[NPC naming conventions|type and size]] of an NPC ship or structure. It is displayed as the ships bracket icon and type. A prefix can be added to control the brackets color. See the tables for valid options.
{| class= "wikitable collapsible collapsed" style="text-align: center;"
{| class= "wikitable collapsible collapsed" style="text-align: center;"
|+ Ships
|+ Ships
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|}
|}


:; count : The number of that class/type of NPC. Often this is variable, so feel free to use number ranges (e.g. <code>10-12</code>) if necessary.
:; count : The number of NPCs of that type. This is often a range, so feel free to use number ranges (e.g. <code>10-12</code>).
:; name : The name(s) of the NPCs. It's recommended to consolidate ships of the same class into a single line (e.g. <code>Coreli Watchman/Patroller</code>). If there are a large number of different ship types, list the most common three or four types followed by an ellipsis (e.g. <code>Corelum Chief Guard/Defender/Protector/...</code>).
:; name : The NPC's name. Consolidate ships of the same type into a single line (e.g. <code>Coreli Watchman/Patroller</code>). If there are a large number of different ship types, list the most common three or four types followed by an ellipsis (e.g. <code>Corelum Chief Guard/Defender/Protector/...</code>).
:; point : If the NPC has a [[Warp Disruptor]], set to <code>point= yes</code> or <code>point= point</code>. If the NPC uses a [[Warp Scrambler]] (shuts off [[MWD]] and stops [[MJD]]) you can specify <code>point= scram</code>.
:; point : If an NPC has a [[Warp Disruptor]], set to <code>point= yes</code> or <code>point= point</code>. If an NPC uses a [[Warp Scrambler]] (shuts off [[MWD]] and stops [[MJD]]) you can specify <code>point= scram</code>.
:; ewar
:; ewar
:; ewar2
:; ewar2
:; ewar3 : Type of [[electronic warfare]] used by the NPC. Displayed as icon
:; ewar3 : Type of [[electronic warfare]] used by an NPC. Displayed as an icon
{| class="wikitable"
{| class="wikitable"
|+ EWAR codes
|+ EWAR codes
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| Energy neutralization ("neut") || Neut ||[[image:icon_energy_neutralizer_i.png|24px|link=|Neuting]]
| Energy neutralization ("neut") || Neut ||[[image:icon_energy_neutralizer_i.png|24px|link=|Neuting]]
|}
|}
:; drop
:; drop : If an NPC leaves behind notable loot (e.g. T1 ammo, a trade good), note it here. A dull icon [[File:Icon container small.png|24px]] will be created.
:; cargo : If the NPC drops notable loot (e.g. faction modules, tech 2 salvage), note it here. drop gives a non shiny icon [[File:Icon container small.png|24px]] and cargo gives a shiny icon [[File:Icon container small green.png|24px]]
:; cargo : If an NPC leaves behind valuable loot (e.g. faction modules, tech 2 salvage), note it here. A shiny icon [[File:Icon container small green.png|24px]] will be created.
:; trigger : If destroying the NPC causes something to happen (unlock acceleration gate, trigger a new wave of enemies, etc), then use this parameter.
:; trigger : If destroying an NPC causes an action (acceleration gates get unlocked, a new wave of enemies spawn, etc), use this parameter.
:; note : Use this parameter to add a note, which you can use to describe important information about the NPC (for instance, for very high dps NPCs, or high self-repair...).
:; note : Use to describe important information about an NPC (for instance, an NPC deals extremely high damage, is able to self-repair themselves quickly, ...).