More actions
m Coding and testing. |
Changed "ship class" to "ship type" to make language more uniform; checked grammar; change "the NPC" to "an NPC"; added a few explanations |
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| Line 1: | Line 1: | ||
; Description | ; Description | ||
: This template is used to create a content row in | : This template is used to create a content row in NPCTable. | ||
; Dependencies: | ; Dependencies: | ||
:; Requires | :; Requires | ||
:: {{T|NPCTableCSS}} once | :: {{T|NPCTableCSS}} is required only once per page where there's at least one NPCTable. | ||
:: {{T|NPCTableHead}} | :: {{T|NPCTableHead}} | ||
| Line 10: | Line 10: | ||
: {{T|NPCTableRow|type|count|name|point= point|5=ewar= ewar|6=ewar2= ewar|7=ewar3= ewar|8=cargo= cargo|9=drop= drop|10=trigger= trigger|11=note= notes}} | : {{T|NPCTableRow|type|count|name|point= point|5=ewar= ewar|6=ewar2= ewar|7=ewar3= ewar|8=cargo= cargo|9=drop= drop|10=trigger= trigger|11=note= notes}} | ||
:; Parameters | :; Parameters | ||
:: type, count and name are anonymous(positional) parameters and must be | :: type, count and name are anonymous (positional) parameters and must be ordered as written. | ||
::; type : sets the [[NPC naming conventions|type and size]] of | ::; type : sets the [[NPC naming conventions|type and size]] of an NPC ship or structure. It is displayed as the ships bracket icon and type. A prefix can be added to control the brackets color. See the tables for valid options. | ||
{| class= "wikitable collapsible collapsed" style="text-align: center;" | {| class= "wikitable collapsible collapsed" style="text-align: center;" | ||
|+ Ships | |+ Ships | ||
| Line 109: | Line 109: | ||
|} | |} | ||
:; count : The number of that | :; count : The number of NPCs of that type. This is often a range, so feel free to use number ranges (e.g. <code>10-12</code>). | ||
:; name : The name | :; name : The NPC's name. Consolidate ships of the same type into a single line (e.g. <code>Coreli Watchman/Patroller</code>). If there are a large number of different ship types, list the most common three or four types followed by an ellipsis (e.g. <code>Corelum Chief Guard/Defender/Protector/...</code>). | ||
:; point : If | :; point : If an NPC has a [[Warp Disruptor]], set to <code>point= yes</code> or <code>point= point</code>. If an NPC uses a [[Warp Scrambler]] (shuts off [[MWD]] and stops [[MJD]]) you can specify <code>point= scram</code>. | ||
:; ewar | :; ewar | ||
:; ewar2 | :; ewar2 | ||
:; ewar3 : Type of [[electronic warfare]] used by | :; ewar3 : Type of [[electronic warfare]] used by an NPC. Displayed as an icon | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ EWAR codes | |+ EWAR codes | ||
| Line 134: | Line 134: | ||
| Energy neutralization ("neut") || Neut ||[[image:icon_energy_neutralizer_i.png|24px|link=|Neuting]] | | Energy neutralization ("neut") || Neut ||[[image:icon_energy_neutralizer_i.png|24px|link=|Neuting]] | ||
|} | |} | ||
:; drop | :; drop : If an NPC leaves behind notable loot (e.g. T1 ammo, a trade good), note it here. A dull icon [[File:Icon container small.png|24px]] will be created. | ||
:; cargo : If an NPC leaves behind valuable loot (e.g. faction modules, tech 2 salvage), note it here. A shiny icon [[File:Icon container small green.png|24px]] will be created. | |||
:; trigger : If destroying | :; trigger : If destroying an NPC causes an action (acceleration gates get unlocked, a new wave of enemies spawn, etc), use this parameter. | ||
:; note : Use | :; note : Use to describe important information about an NPC (for instance, an NPC deals extremely high damage, is able to self-repair themselves quickly, ...). | ||