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User:Olly Wakwako/sandbox/Incursion Fitting Principles: Difference between revisions

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==== Guidelines ====
==== Guidelines ====
{{note box|Values listed here are pre-Surgical Strike, which reduced the effectiveness of most resist modules by 20%. As such, shield Headquarters groups now only require 67% resists and 12,000 Shield HP (Warp to Me minimums).}}
{{note box|Values listed here are approximate based on our tank guidlines, and inferred from the basic fits of armour headquarters groups. Though Warp To Me does publish their tank requirements (67% omni shield resists and 12,000 raw shield HP}, others do not.}
Below are some rough guidelines for what a proper tank might be for a battleship (there isn't much variation to speak of for logistics). Since we focus mainly on low skilled, kitchen sink setups we're going with a relatively high recommended level for our community. The values below are of raw shield hit points and paired average resists (EM/thermal and kinetic/explosive), values '''before boosts''' for easy comparison.
Below are some rough guidelines for what a proper tank might be for a battleship (there isn't much variation to speak of for logistics). Since we focus mainly on low skilled, kitchen sink setups we're going with a relatively high recommended level for our community. The values below are of raw shield hit points and paired average resists (EM/thermal and kinetic/explosive), values '''before boosts''' for easy comparison.
{|
{|
| [[image:Incursions_vanguard_icon.png|42px|Vanguards]]
| [[image:Incursions_vanguard_icon.png|42px|Vanguards]]
| [[Incursion sites#Vanguard sites|Vanguards]] ''(33k+ effective shield hit points)''<br>70% resists and at least 10,000 raw shield hit points.
| [[Incursion sites#Vanguard sites|Vanguards]] ''(33k+ effective armour hit points)''<br>67% resists and at least 10,000 raw armour hit points.
|-
|-
| [[image:Incursions_assault_icon.png|42px|Assaults]]
| [[image:Incursions_assault_icon.png|42px|Assaults]]
| [[Incursion sites#Assault sites|Assaults]] ''(40k+ effective shield hit points)''<br>70% resists and at least 12,000 raw shield hit points.
| [[Incursion sites#Assault sites|Assaults]] ''(50k+ effective armour hit points)''<br>70% resists and at least 15,000 raw armour hit points.
|-
|-
| [[image:Incursions_headquarter_icon.png|42px|Headquarters]]
| [[image:Incursions_headquarter_icon.png|42px|Headquarters]]
| [[Incursion sites#Headquarter sites|Headquarters]] ''(52k+ effective shield hit points + 100k effective hit points in total)''<br>73% resists and at least 14,000 raw shield hit points.
| [[Incursion sites#Headquarter sites|Headquarters]] ''75k+ effective armour hit points''<br>70% resists and 20,000 raw armour hit points.
|}
|}