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The Warp Disruption Field Generator can be loaded with a Focused Warp Disruption script, or a Focused Warp Scrambling script, which turns the module into a kind of super single-target warp disruptor (or warp scrambler) with long range and infinite strength. When scripted to create this "infinipoint", the module still prevents remote support while active. However, unlike the unscripted warp disruption field mode, the scripted module can be activated in both hisec and lowsec. | The Warp Disruption Field Generator can be loaded with a Focused Warp Disruption script, or a Focused Warp Scrambling script, which turns the module into a kind of super single-target warp disruptor (or warp scrambler) with long range and infinite strength. When scripted to create this "infinipoint", the module still prevents remote support while active. However, unlike the unscripted warp disruption field mode, the scripted module can be activated in both hisec and lowsec. | ||
HICs are the only ships that can, using this infinite point, tackle super-capital ships in low sec (in part because the use of this script ''also'' blocks capital ships from jumping through stargates). They are also sometimes used in high- and low-sec gatecamps to negate the effect of Warp Core Stabilizers, catching otherwise-slippery transport ships. Furthermore, these scripts can be used to shut down hostile [[Propulsion_equipment#Micro_Jump_Drives|Micro Jump Drives]] and [[Propulsion_equipment#Micro_Jump_Field_Generator|Micro Jump Field Generators]], and thus prevent enemies from either defensively micro jumping to safety or offensively micro jumping part of a friendly fleet out of position. While scripted, the Warp Disruption Field Generator also prevents ships from docking within citadels. | HICs are the only ships that can, using this infinite point, tackle super-capital ships in low sec (in part because the use of this script ''also'' blocks capital ships from jumping through stargates. Note that Freighter, Jump Freighter, and Orca are exceptions because they are categorized as a different ship category). They are also sometimes used in high- and low-sec gatecamps to negate the effect of Warp Core Stabilizers, catching otherwise-slippery transport ships. Furthermore, these scripts can be used to shut down hostile [[Propulsion_equipment#Micro_Jump_Drives|Micro Jump Drives]] and [[Propulsion_equipment#Micro_Jump_Field_Generator|Micro Jump Field Generators]], and thus prevent enemies from either defensively micro jumping to safety or offensively micro jumping part of a friendly fleet out of position. While scripted, the Warp Disruption Field Generator also prevents ships from docking within citadels. | ||
=== Rolling Wormholes === | === Rolling Wormholes === | ||