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| colspan="2" | Okay, so if our Bacteria weren’t sent to the POCO, where’d they go? Under the Planetary Launches tab of your Journal you’ll see a bookmark for a canister that was generated in space orbiting the planet. You can warp to this can, open it, and loot it like another can. However, the can will be destroyed on “re-entry” after five days, and it shows up on pilots’ [[Directional Scanner Guide|directional scanner]], potentially setting you up to be probed down by combat probes, ganked, and have your goodies stolen, as the can is not secure. A POCO is less expensive per launch and offers secure, personal storage for presumably an indefinite period (most likely excluding the destruction of the POCO itself), but is automatically accessible to anyone in the system, and requires the building of a Launchpad which costs 900,000 ISK and cuts into your colony’s Powergrid and CPU. | | colspan="2" | Okay, so if our Bacteria weren’t sent to the POCO, where’d they go? Under the Planetary Launches tab of your Journal you’ll see a bookmark for a canister that was generated in space orbiting the planet. You can warp to this can, open it, and loot it like another can. However, the can will be destroyed on “re-entry” after five days, and it shows up on pilots’ [[Directional Scanner Guide|directional scanner]], potentially setting you up to be probed down by combat probes, ganked, and have your goodies stolen, as the can is not secure. A POCO is less expensive per launch and offers secure, personal storage for presumably an indefinite period (most likely excluding the destruction of the POCO itself), but is automatically accessible to anyone in the system, and requires the building of a Launchpad which costs 900,000 ISK and cuts into your colony’s Powergrid and CPU. | ||
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Check out the Competition: While we were waiting, we could have checked out who else is on the planet. Sometimes you just see an extractor here or there, sometimes you see the Command Center. If you click on the Command Center you can see all the nodes in their network. Right-click on the background to hide or show other players colonies. Mostly you can just ignore them, except when they are sitting on top of the juicy deposit that is rightfully yours. If you both drink from the same deposit each gets less, just as if you place your own extractor heads too close to each other. The below images are taken from the original guide on this page. For more details.<gallery> | |||
<gallery> | |||
File:PI_YFC-28-Competition.png | File:PI_YFC-28-Competition.png | ||
File:PI_YFC-29a-InfoOnCompetition.png | File:PI_YFC-29a-InfoOnCompetition.png | ||
File:PI_YFC-29b-Competition_PINs.png | File:PI_YFC-29b-Competition_PINs.png | ||
File:PI_YFC-29b-CompetitionNetwork.png | File:PI_YFC-29b-CompetitionNetwork.png | ||
</gallery> | </gallery>If you're done with this planet, you can tear down your whole colony by deleting the Command Center. You will lose the investment you made in the old Command Center, and all the buildings you built, however, so it's probably best to wait until the colony has paid for itself in products. | ||
=== Templates === | |||
[to be added] | |||
[[Category:Guides]] | [[Category:Guides]] | ||
[[Category:Industry]] | [[Category:Industry]] | ||
[[Category:Planetary Industry]] | [[Category:Planetary Industry]] | ||