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===== Building a buffer storage ===== | ===== Building a buffer storage ===== | ||
[[File:ECU and Storage.png|left|thumb]] | [[File:ECU and Storage.png|left|thumb]] | ||
Extractors do have a lot of variance in the amount of resources extracted in a given time. All Factories process a static amount of resources per time. Even though the factories have one cycle of storage build in, this is usually not enough to compensate for the difference in the extracted resources. To buffer the spikes in extraction some kind of storage should always be connected an extractor. If at any time this storage is full no new products can be delivered to it and the goods would be lost. If fitting permits it is good practice to separate this buffer storage room from the final extracted product. A [[Planetary buildings#Storage Facilities|Storage Facility]] is the best option in most cases. A [[Planetary buildings#Launchpad|Launchpad]] provides decent storage for buffer and | [[Planetary buildings#Extractor Control Units|Extractors]] do have a lot of variance in the amount of resources extracted in a given time. All Factories process a static amount of resources per time. Even though the factories have one cycle of storage build in, this is usually not enough to compensate for the difference in the extracted resources. To buffer the spikes in extraction some kind of storage should always be connected an [[Planetary buildings#Extractor Control Units|extractor]]. If at any time this storage is full no new products can be delivered to it and the goods would be lost. If fitting permits it is good practice to separate this buffer storage room from the final extracted product. A [[Planetary buildings#Storage Facilities|Storage Facility]] is the best option in most cases. A [[Planetary buildings#Launchpad|Launchpad]] provides decent storage for buffer and final product if it has to be shared. The [[Planetary buildings#Command Centers|Command Center]] would be the worst option as it provides very little room. | ||
===== Linking the buildings ===== | ===== Linking the buildings ===== | ||
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===== Start extracting ===== | ===== Start extracting ===== | ||
[[File:Extraction program window.png|left|thumb]] | [[File:Extraction program window.png|left|thumb]] | ||
To open the extraction program window either double-click the ECU, or select it and click the first icon [[File:Install Extraction Program.png|frameless]]. In the upper right corner of the extraction program window we can select which of the avaible resources will be extracted. One Extractor Unit can only extract one type of resource at a time. While a resource is selected the scanner automatically shows the heatmap for that resouce. | To open the extraction program window either double-click the [[Planetary buildings#Extractor Control Units|ECU]], or select it and click the first icon [[File:Install Extraction Program.png|frameless]]. In the upper right corner of the extraction program window we can select which of the avaible resources will be extracted. One [[Planetary buildings#Extractor Control Units|Extractor Unit]] can only extract one type of resource at a time. While a resource is selected the scanner automatically shows the planets heatmap for that resouce. | ||
Below the | Below the resource selection is the duration slider. This determines how long the the [[Planetary buildings#Extractor Control Units|extractor]] runs before it stops and has to be started again. The longer the runtime the less resources are extracted per hour. The duration also changes the radius of the [[Planetary buildings#Extractor Heads|heads]] and the individual cycle time that define how often resources are delivered. | ||
Extractor Heads can be created and deleted by clicking on the dots on the left | [[Planetary buildings#Extractor Heads|Extractor Heads]] can be created and deleted by clicking on the dots on the left side of the program window. They can also be created and deleted by {{button|CTRL}}+{{button|LMB}} on the planet inside the [[Planetary buildings#Extractor Control Units|Extractors]] radius while the Program Window is open. Drag and drop the [[Planetary buildings#Extractor Heads|heads]] in a position where the heatmap promises good results. Overlapping [[Planetary buildings#Extractor Heads|heads]] result in a penalty for both [[Planetary buildings#Extractor Heads|heads]] and should be avoided. | ||
The lower right corner of the programmer window shows the amount of resources that can be expected to be extracted. The numbers change in realtime with the movement of the heads. Once you are happy with the placement of the | The lower right corner of the programmer window shows the amount of resources that can be expected to be extracted. The numbers change in realtime with the movement of the [[Planetary buildings#Extractor Heads|heads]]. Once you are happy with the placement of the [[Planetary buildings#Extractor Heads|heads]] hit "Start extraction" and submit to start the process. | ||
===== Routing the resources ===== | ===== Routing the resources ===== | ||
[[File:PI extractor not routed.png|thumb]] | [[File:PI extractor not routed.png|thumb]] | ||
The red circle around the extractor indicates a possible problem with the building. Usually this means that resources are either not delivered to or from the building. If you followed the instruction above the extracted resources are not yet routed to be delivered to the buffer storage. For this we need to select the extractor again and use the [[File:Extractor routing.png|frameless]] routing tab. Here the | The red circle around the [[Planetary buildings#Extractor Control Units|extractor]] indicates a possible problem with the building. Usually this means that resources are either not delivered to or from the building. If you followed the instruction above the extracted resources are not yet routed to be delivered to the buffer storage. For this we need to select the [[Planetary buildings#Extractor Control Units|extractor]] again and use the [[File:Extractor routing.png|frameless]] routing tab. Here the extracted resource can be selected with a double click that takes us directly to routing without having to select and hit "create routing". While the cursor is changed it expects us to select a destination. This can also be done by a double click on the destination or by clicking the destination facility once and hitting "create route".{{clear}} | ||
=== Step 2.2: Import resources === | === Step 2.2: Import resources === | ||
For a factory planet you only need to build one or more [[Planetary buildings#Launchpad|Launchpads]] to import resources from the customs office in space. This will act like the buffer storage in the extraction planet with the difference, that it needs to be periodically filled by you instead of an [[Planetary buildings#Extractor Control Units|extractor unit]]. | |||
[to be continued...]{{Work in progress}} | |||
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== Your First Colony == | == Your First Colony == | ||
If you want smooth processing without waste, if you have excess of one resource/product building up, or need to store your output for later pickup you will need storage. For storage, you can use (in order of capacity) a Planetary Command Center (500 m3), Launch Pad (10,000 m3), or Storage Facility (12,000 m3). | If you want smooth processing without waste, if you have excess of one resource/product building up, or need to store your output for later pickup you will need storage. For storage, you can use (in order of capacity) a Planetary Command Center (500 m3), Launch Pad (10,000 m3), or Storage Facility (12,000 m3). | ||
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</gallery>If you're done with this planet, you can tear down your whole colony by deleting the Command Center. You will lose the investment you made in the old Command Center, and all the buildings you built, however, so it's probably best to wait until the colony has paid for itself in products. | </gallery>If you're done with this planet, you can tear down your whole colony by deleting the Command Center. You will lose the investment you made in the old Command Center, and all the buildings you built, however, so it's probably best to wait until the colony has paid for itself in products. | ||
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== Templates == | == Templates == | ||
[to be added] | [to be added] | ||