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Tech and meta levels: Difference between revisions

From EVE University Wiki
Thabink (talk | contribs)
Modules: reorder and include epic arc rewards.
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When deciding whether to use a Tech 2 module, make sure to compare it to a Tech 1 Meta 4 module before making the purchase. In some cases the meta 4 module has the same performance with lower fitting requirements.
When deciding whether to use a Tech 2 module, make sure to compare it to a Tech 1 Meta 4 module before making the purchase. In some cases the meta 4 module has the same performance with lower fitting requirements.
====Storyline====
Storyline modules are rewards from missions, specifically [[COSMOS]] missions and some Epic Arc missions. In COSMOS missions you don't get the item itself, but you recieve 3 Run Blueprint Copies (BPCs) that need some decent skills and sleeper technology to produce and most of them are quite expensive (in ISK and Skills) to produce. Epic Arc rewards are given as items but their availability is limited to how often you can do the epic arc, and the time it takes to complete them. As such, both types of storyline items tend to be equally or more expensive than Faction items despite being similar or lower quality, and are not traded in great amounts. These items are not listed on the general market and are only available in contracts.


====Faction====
====Faction====
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====Deadspace and Officer====
====Deadspace and Officer====
Deadspace and Officer modules are dropped in deadspace complexes and from rare named enemies. These are the best modules and as such are very expensive. These items typically have a meta level of 9 or higher in their attributes. Deadspace modules have names based on their faction and quality such as "Pithi B-Type Large Shield Booster". Officer modules are named after the NPC they drop from, such as "Estamel's Modified Invulnerability Field". While officer modules are usually better than deadspace modules, this is not always the case; always check the attributes before you buy. These modules are not listed on the general market, but can be bought in contracts.
Deadspace and Officer modules are dropped in deadspace complexes and from rare named enemies. These are the best modules and as such are very expensive. These items typically have a meta level of 9 or higher in their attributes. Deadspace modules have names based on their faction and quality such as "Pithi B-Type Large Shield Booster". Officer modules are named after the NPC they drop from, such as "Estamel's Modified Invulnerability Field". While officer modules are usually better than deadspace modules, this is not always the case; always check the attributes before you buy. These modules are not listed on the general market, but can be bought in contracts.
====Storyline====
Storyline modules are rewards from missions, specifically [[COSMOS]] missions. In those missions you don't get the item itself, but you recieve 3 Run Blueprint Copies (BPCs) that need some decent skills and sleeper technology to produce.
Most of them are quite expensive (ISK- and Skills) to produce and are usually not the best modules out there. The cost intensive production leads to bad margins on these items. They are not traded in great amounts.


====Video lesson on Meta Levels====
====Video lesson on Meta Levels====