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Archive:Wartime Standard Operating Procedures: Difference between revisions

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__NOTOC__<blockquote>'''NOTE: THIS IS NOT CURRENTLY LIVE AND IS A WORK IN PROGRESS'''</blockquote>
__NOTOC__<blockquote>'''NOTE: THIS IS NOT CURRENTLY LIVE AND IS A WORK IN PROGRESS'''</blockquote>


During war, [[Eve University]] and Ivy League uses a strict set of Standard Operating Procedures (SOP), typically referred to as the "War SOP". These deny the attackers any targets which would be worth their while, while focussing the majority of our force against them. Over a number of years, this has been developed into its current state, which ends wars quickly and with the minimum of losses.
During war, [[Eve University]] and Ivy League uses a strict set of Standard Operating Procedures (SOP), typically referred to as the "War SOP". These are part of a carefully crafted war doctrine, based on years of experience in EVE, that is intended to bring the war to a quick close by denying the war's entertainment or profit value to the enemy, and by frustrating or even boring the enemy at every chance we get, while still meeting the University's educational goals by teaching students how to fight wars. To that end, the SOP is intended to:
# deny the enemy easy kills of helpless non-combat ships,
# deny the enemy easy kills of poorly-fitted ships, and
# deny the enemy any kills of high-value ships that will look good on his killboard,
# deny the enemy any chance to banter or smack talk with us,
# ensure that the enemy's only contact with Eve University is losing his ships to our overwhelming war fleets.


== Restrictions and Requirements ==
== Restrictions and Requirements ==
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#** It is suggested that faction ammunition should be used where possible.
#** It is suggested that faction ammunition should be used where possible.
#** Rigs are prohibited on Tech 1 [[frigate]]s, [[destroyer]]s and [[cruiser]]s.
#** Rigs are prohibited on Tech 1 [[frigate]]s, [[destroyer]]s and [[cruiser]]s.
#** All ships of [[Battlecruiser]] class, [[Battleship]] class and all [[Ship Classes#Tech 2|Tech 2]] ship classes '''must''' have a fully Tech 2 tank, and should be rigged wherever possible.
#** All ships of [[Battlecruiser]] class, [[Battleship]] class and all [[Ship Classes#Tech 2|Tech 2]] ship classes '''must''' have a [[Tech 2 tank]], and should be rigged wherever possible.
#** Tech 2 rigs must not be used under any circumstances.
#** Tech 2 rigs must not be used under any circumstances.
#** Ships must be properly PvP fitted with all of their module slots in use.
#** Ships must be fully [http://www.eve-ivy.com/forums/viewforum.php?f=32 PvP fitted].


=== During Relaxed SOP Only ===
=== During Relaxed SOP Only ===
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# Courier/mining/non-combat missions '''must''' be done using an out-of-corp alt.
# Courier/mining/non-combat missions '''must''' be done using an out-of-corp alt.
# Ratting, Complexes, Exploration sites are still prohibited in [[Classifications of Space|k-space]].
# Ratting, Complexes, Exploration sites are still prohibited in [[Classifications of Space|k-space]].
# '''All''' other rules as Default SOP
# '''All''' other rules remain in place as listed in the [[#Default SOP|Default SOP]].


== Non Fleet Operations and Lockdowns ==
== Non Fleet Operations and Lockdowns ==


=== Non Fleet Operations ===
=== Non Fleet Activities ===
Non fleet operations are those which are not conducted while a member of a fleet, such as testing ship loadouts, setting bookmarks and configuring the overview. These are the defaults, unless overridden with a lockdown for the specific area.
Non fleet activities are those which are not conducted while a member of a fleet, such as testing ship loadouts, setting bookmarks and configuring the overview. These are the defaults, unless overridden with a lockdown for the specific area.
* You may undock, but any activity which leaves you stationary or with split focus '''must''' be done at the POS.
* You may undock, but any activity which leaves you stationary or with split focus '''must''' be done at the POS.
* At all times that you are undocked, you must watch the local chat channel and must either dock or enter the POS shield if war-targets enter the system.
* At all times that you are undocked, you must watch the local chat channel and must either dock or enter the POS shield if war-targets enter the system.
* Travelling (as in moving alone between systems) must either be done in a [[Shuttle]], [[Starter Frigate]] or [[Tackler frigate]], and you '''must''' ensure there are no war-targets in local at each system you enter.
* Travelling (as in moving alone between systems) must either be done in a [[Shuttle]], [[Starter Frigate]] or [[Tackler frigate]], and you '''must''' ensure there are no war-targets in local at each system you enter.
* If moving in any other ships, you must be travel fit until you reach your destination. This means all low-slots are filled with [[Warp Core Stabiliser]]s and the mid-slots are filled with [[Shield Extenders]]. Your normal PvP fittings can be carried in the hold, and someone should be scouting ahead for you.
* If moving in any other ships, you must be travel fit until you reach your destination. This means all low-slots are filled with [[Warp Core Stabiliser]]s and the mid-slots are filled with [[Shield Extenders]]. Your normal PvP fittings can be carried in the hold, and someone should be moving ahead of you, checking the next system is clear of war-targets.


=== Lockdowns ===
=== Lockdowns ===
From time to time it may be necessary for ILN Officers or [[Director]]s to issue a 'lockdown' in a specific system or region due to a current threat from war-targets in a specific area. In extreme circumstances (such as server instability) a full Eve-wide lockdown may be issued. A lockdown means that:
From time to time it may be necessary for ILN Officers or [[Director]]s to issue a 'lockdown' in alliance evemail for a specific system or region due to a current threat from war-targets in a specific area. In extreme circumstances (such as server instability) a full Eve-wide lockdown may be issued. A lockdown means that:
* When the lockdown is called, those within the affected area should dock immediately unless already in an active fleet.
* When the lockdown is called, those within the affected area should dock immediately unless already in an active fleet.
* Those within the specified area must be in an active fleet '''before''' they undock.
* Those within the specified area must be in an active fleet '''before''' they undock.
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# [[Station Trading]]. Remember that moving items is prohibited while using an E-UNI character.
# [[Station Trading]]. Remember that moving items is prohibited while using an E-UNI character.
# Use of an out-of-corp character or alt for Missions, Mining and Hauling.
# Use of an out-of-corp character or alt for Missions, Mining and Hauling.
# Dropping from E-UNI and rejoining at the end of the war. There are '''no''' penalties for this, and those doing so retain access to the channels and majority of resources of E-UNI.
# Dropping form E-UNI and rejoining at the end of the war. There are '''no''' penalties for this, and those doing so retain access to the channels and majority of resources of E-UNI.


= Violations =
= Violations =
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== Communications ==
== Communications ==
# It is important that all members ensure they do not discuss the war anywhere other than official E-UNI channels.
# It is important that all members ensure they do not discuss the war anywhere other than official [[Chat Channels and Mailing Lists|E-UNI channels]] and [http://www.eve-ivy.com/forums forums].
# Only Directors, ILN Captains and above may talk to war-targets in the local channel. Let your modules do the talking for you.
# Only Directors, ILN Captains and above may talk to war-targets in the local channel. Let your modules do the talking for you.
# Fleet Commanders are authorised to say "GF" (good fight) in local after combat, or to answer questions from neutrals regarding the fleet. That is all.
# Fleet Commanders are authorised to say "GF" (good fight) in local after combat, or to answer questions from neutrals regarding the fleet. That is all.
# Actions or behavior that damages the morale of E-UNI is not be permitted. If you don't like the restrictions then you my leave for the duration and still retain access to the majority of resources. Repeated issues may end up with a director doing this for you, and my adversely effect your ability to return.
# Actions or behavior that damage the morale of E-UNI is not permitted. If you do not like the restrictions, then you my leave for the duration of the war and still retain access to the majority of resources. Repeated issues may end up with a director doing this for you, and may adversely effect your ability to return.


== Pickets and Scouting. ==
== Pickets and Scouting. ==
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A picket will typically sit static and cloaked on the far side of a gate or similar location, providing early warning in the event of an incoming war-target. Picket frigates not part of a fleet operation should always sit at least 175-250km away from the gate in a random direction, not aligned with any celestial objects. They also typically be fly a [[Tackler Frigate]] fitted with a Tech 1 prototype cloak and 'travel' fit.
A picket will typically sit static and cloaked on the far side of a gate or similar location, providing early warning in the event of an incoming war-target. Picket frigates not part of a fleet operation should always sit at least 175-250km away from the gate in a random direction, not aligned with any celestial objects. They also typically be fly a [[Tackler Frigate]] fitted with a Tech 1 prototype cloak and 'travel' fit.
=== Scouting ===
=== Scouting ===
Scouting is the act of moving ahead of a fleet, providing intel as to the state of the next location, or following the fleet one jumb behind, to identify any pursuing targets. Scouts must fly a T2 [[Ship Classes|Covert Ops Frigate]] with an appropriate cloak only. Stealth bombers are not to be used as scouts. Scouts must be attached to a fleet at all time - scouting solo is pointless - and scouts do not engage in combat at any time, maintaining their cloak at all times. Because they should never be visible, experienced scouts flying the relevant ship may use a Faction probe launcher at their discretion.
Scouting is the act of moving ahead of a fleet, providing intel as to the state of the next location, or following the fleet one jumb behind, to identify any pursuing targets. Scouts must fly a T2 [[Ship Classes|Covert Ops Frigate]] with a Covert Ops Cloak only. Stealth bombers are not to be used as scouts. Scouts must be attached to a fleet at all time - scouting solo is pointless - and scouts do not engage in combat at any time, maintaining their cloak at all times. Because they should never be visible, experienced scouts flying the relevant ship may use a Faction probe launcher at their discretion.


== Requests for Clarification ==
== Requests for Clarification ==