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==Announced Features==
==Announced Features==
*Player Controlled Hi-Sec Customs Offices
===New Ships & Balancing===
**Existing Customs offices will transfer to Interbus and players will be allowed to destroy them.
*New Sisters of EVE Faction Frigate, [[Astero]] and Cruiser, [[Stratios]] [https://forums.eveonline.com/default.aspx?g=posts&t=283120&find=unread Forum Post] [http://themittani.com/news/ships-sisi-videos TheMittani.com Videos]
**Player Corps can construct replacement High Sec Customs Offices that will function just like current POCOs. They can be destroyed by other players only during a declared war.
*Electronic Attack Frigate Rebalance [https://forums.eveonline.com/default.aspx?g=posts&t=283119&find=unread Forum Post]
**Planetary Interaction can not be completely disrupted since the launch pad can still be used.<ref>[http://community.eveonline.com/news/dev-blogs/player-owned-customs-offices-in-hi-sec/ Dev Blog - POCOs in High Sec]</ref>
*Interceptor Rebalance [https://forums.eveonline.com/default.aspx?g=posts&t=283145&find=unread Forum Post]
*Deploy Temporary Mobile Structures
*Interdictor [https://forums.eveonline.com/default.aspx?g=posts&t=286842&find=unread Forum Post]
*Sisters of EVE Faction Frigate, [[Astero]] and Cruiser, [[Stratios]]
*Marauder Rabalance with new Bastion Mechanic [https://forums.eveonline.com/default.aspx?g=posts&t=273500&find=unread Forum Post] [http://themittani.com/news/ships-sisi-videos TheMittani.com Videos]
*Rebalance of Electronic Attack Frigate, Interceptor, Interdictor<ref name=Interdictor>[https://forums.eveonline.com/default.aspx?g=posts&m=3739441#post3739441 Dev post in the forums about changes]</ref>, and Marauder class hulls
*Highly influential Warp Acceleration Changes [https://forums.eveonline.com/default.aspx?g=posts&t=283132&find=unread Forum Post]
*Guerilla-style Warfare Support
*New Rapid Heavy Missile Launcher [https://forums.eveonline.com/default.aspx?g=posts&t=284479&find=unread Forum Post]
**Small Gang Warfare improvements
 
*Interbus Ship Identification System  
===New Features & UI===
**Changes to the Certificate system<ref name=Cert>[http://community.eveonline.com/news/dev-blogs/license-to-kill-certificate-overhaul/ Dev Blog - Certificate Overhaul]</ref>
*Players will be able to control Hisec Customs Offices(POCO's) by shooting the interbust owned down and installing their own. [http://community.eveonline.com/news/dev-blogs/player-owned-customs-offices-in-hi-sec/ Dev Blog]
*Gunnery "Tiericide"
*New Deployable Structures
**Specializing in smaller turrets will not be required to for T2 larger turrets.<ref name=Cert>[http://community.eveonline.com/news/dev-blogs/license-to-kill-certificate-overhaul/ Dev Blog - Certificate Overhaul]</ref>
**Siphon to steal materials from enemy POS owners.
**Cyno Blocker which prevents cynos from being lit and player jumps to your location. Range hinted between 50-100km.
**Mobile Fitting Bay that you can deploy and use to refit or store some items in.
**Tractoring Deployable which will tractor wrecks and empty them. Won't salvage.
*New Interbus Ship Identification System(ISIS) will add a new UI element which will show ship progression in a clearer manner. [https://forums.eveonline.com/default.aspx?g=posts&t=284529&find=unread Discussion Thread] [http://www.youtube.com/watch?v=myyrrBQ6FWI Youtube Video]
*The Certificate System has been overhauled to be more understandable and helpful. [http://community.eveonline.com/news/dev-blogs/license-to-kill-certificate-overhaul/ Dev Blog]
*Training into Tech 2 turret systems will no longer require the smaller-sized equivalent to be trained. [http://community.eveonline.com/news/dev-blogs/license-to-kill-certificate-overhaul/ Dev Blog]
*New Ghost Sites and Ascendancy Implants which increase warp speeds. Implants will be player built using materials from Ghost Sites. [https://forums.eveonline.com/default.aspx?g=posts&t=288232&find=unread Forum Post]
 
===Graphics & Visuals===
*DirectX 11 support is being added. No DX11 specific changes announced.
*Command Ships will be switched to the alternative Tech 1 hull type. [https://forums.eveonline.com/default.aspx?g=posts&t=283149&find=unread Forum Post]
*Warp Disruption module and probe(bubbles) effect updated. [http://themittani.com/news/rubicon-visual-changes TheMittani.com Article with Screenshots]
*Corpses will have racial variations.
*New Character Selection Screen. [https://forums.eveonline.com/default.aspx?g=posts&t=285712&find=unread Forum Post]
 
===Miscellaneous===
*Implants can be plugged in without pausing skill training.
*Strategic Cruiser(Tech 3) subsystem will be refit-able in space near Ship Maintenance Arrays or Ship Maintenance Bays. [https://forums.eveonline.com/default.aspx?g=posts&t=292816&find=unread Forum Post]
*Ship Maintenance Arrays will drop ships as loot. [https://forums.eveonline.com/default.aspx?g=posts&t=292294&find=unread Forum Post]
*Fleet Window Improvements [https://forums.eveonline.com/default.aspx?g=posts&t=289324 Forum Post]


==See Also==
==See Also==