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==Announced Features== | ==Announced Features== | ||
* | ===New Ships & Balancing=== | ||
** | *New Sisters of EVE Faction Frigate, [[Astero]] and Cruiser, [[Stratios]] [https://forums.eveonline.com/default.aspx?g=posts&t=283120&find=unread Forum Post] [http://themittani.com/news/ships-sisi-videos TheMittani.com Videos] | ||
** | *Electronic Attack Frigate Rebalance [https://forums.eveonline.com/default.aspx?g=posts&t=283119&find=unread Forum Post] | ||
** | *Interceptor Rebalance [https://forums.eveonline.com/default.aspx?g=posts&t=283145&find=unread Forum Post] | ||
* | *Interdictor [https://forums.eveonline.com/default.aspx?g=posts&t=286842&find=unread Forum Post] | ||
* | *Marauder Rabalance with new Bastion Mechanic [https://forums.eveonline.com/default.aspx?g=posts&t=273500&find=unread Forum Post] [http://themittani.com/news/ships-sisi-videos TheMittani.com Videos] | ||
* | *Highly influential Warp Acceleration Changes [https://forums.eveonline.com/default.aspx?g=posts&t=283132&find=unread Forum Post] | ||
* | *New Rapid Heavy Missile Launcher [https://forums.eveonline.com/default.aspx?g=posts&t=284479&find=unread Forum Post] | ||
===New Features & UI=== | |||
*Players will be able to control Hisec Customs Offices(POCO's) by shooting the interbust owned down and installing their own. [http://community.eveonline.com/news/dev-blogs/player-owned-customs-offices-in-hi-sec/ Dev Blog] | |||
* | *New Deployable Structures | ||
**Siphon to steal materials from enemy POS owners. | |||
**Cyno Blocker which prevents cynos from being lit and player jumps to your location. Range hinted between 50-100km. | |||
**Mobile Fitting Bay that you can deploy and use to refit or store some items in. | |||
**Tractoring Deployable which will tractor wrecks and empty them. Won't salvage. | |||
*New Interbus Ship Identification System(ISIS) will add a new UI element which will show ship progression in a clearer manner. [https://forums.eveonline.com/default.aspx?g=posts&t=284529&find=unread Discussion Thread] [http://www.youtube.com/watch?v=myyrrBQ6FWI Youtube Video] | |||
*The Certificate System has been overhauled to be more understandable and helpful. [http://community.eveonline.com/news/dev-blogs/license-to-kill-certificate-overhaul/ Dev Blog] | |||
*Training into Tech 2 turret systems will no longer require the smaller-sized equivalent to be trained. [http://community.eveonline.com/news/dev-blogs/license-to-kill-certificate-overhaul/ Dev Blog] | |||
*New Ghost Sites and Ascendancy Implants which increase warp speeds. Implants will be player built using materials from Ghost Sites. [https://forums.eveonline.com/default.aspx?g=posts&t=288232&find=unread Forum Post] | |||
===Graphics & Visuals=== | |||
*DirectX 11 support is being added. No DX11 specific changes announced. | |||
*Command Ships will be switched to the alternative Tech 1 hull type. [https://forums.eveonline.com/default.aspx?g=posts&t=283149&find=unread Forum Post] | |||
*Warp Disruption module and probe(bubbles) effect updated. [http://themittani.com/news/rubicon-visual-changes TheMittani.com Article with Screenshots] | |||
*Corpses will have racial variations. | |||
*New Character Selection Screen. [https://forums.eveonline.com/default.aspx?g=posts&t=285712&find=unread Forum Post] | |||
===Miscellaneous=== | |||
*Implants can be plugged in without pausing skill training. | |||
*Strategic Cruiser(Tech 3) subsystem will be refit-able in space near Ship Maintenance Arrays or Ship Maintenance Bays. [https://forums.eveonline.com/default.aspx?g=posts&t=292816&find=unread Forum Post] | |||
*Ship Maintenance Arrays will drop ships as loot. [https://forums.eveonline.com/default.aspx?g=posts&t=292294&find=unread Forum Post] | |||
*Fleet Window Improvements [https://forums.eveonline.com/default.aspx?g=posts&t=289324 Forum Post] | |||
==See Also== | ==See Also== | ||