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Fitting ships: Difference between revisions

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Tank: was very BS orientated
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== Tank ==
== Tank ==


Next, consider your tank. First, fit a Damage Control unit of some kind.  
Next, consider your tank. First, fit a Damage Control unit of some kind. T2 should always be favoured however meta 3 or 4 can be used due to dramatically less CPU usage (bear in mind that meta 4 damage controls are quite costly).


As noted above, passive armor tanks use between three and six low slots. In order, fit the following:
Buffer armor tanks use between two (generally for T1 frigates) and six (generally for battleships or logistics) low slots. In order, fit the following:
*the heaviest armor plate your ship can fit consistent with its size and your guns; then,
*the heaviest armor plate your ship can fit consistent with its size and your guns (ie 200 or 400mm for frigates and destroyers, 800 or 1600mm for cruiers, 1600mm for battlecruisers and battleships). You should fit T2 if you can, downgrading to meta 4 otherwise.
*first one, then a second Energized Adaptive Nano Membrane, or if you do not have the CPU to do this, one and then a second Adaptive Nano Plating; then,
*An Energized Adaptive Nano Membrane (EANM), T2 if you can
*look at your four resistances and "close" the one that is lowest with a single active armor hardener of the appropriate type; then,
*A second T2 EANM, or an Adaptive Nano Plating (ANP) if it won't fit
*if you have an additional low slot, consider adding a second plate, particularly if you are flying a battleship.
**NB: A T2 ANP is both easier to fit and gives better bonuses than a meta EANM
*look at your four resistances and "close" the one that is lowest with a single active armor hardener of the appropriate type
*if you are flying a battleship, consider adding a second plate.
*either add a 3rd EANM, or a reactive armor hardener; alternatively, consider removing both EANMs and fitting 3 active hardeners of your lowest resists


In general, armor tanking with heavy ships operates best with seven low slots: enough for the six modules above plus one damage module. If you get there (with an armor-tanking battleship or battle-cruiser), you're done. Ships with six slots should generally forgo the second plate and fit the first five items plus the damage mod.
Remember that on DD ships you want to leave room for at least one damage module (eg magnetic field stabiliser for hybrids), and often two.  


Passive shield tanks operate in a very similar fashion but with one fewer mid-slot, using between two and five. In order, fit the following:
Buffer shield tanks operate in a very similar fashion but with one fewer slot, using between two and five. In order, fit the following:
*either (preferably) a Large Shield Extender or (on frigates and destroyers) a Medium Shield Extender. Small Shield Extenders should never be used, on any ship; then,
*a Large Shield Extender (for cruisers and larger) or a Medium Shield Extender (for frigates and destroyers) . Small Shield Extenders should never be used, on any ship
*one Adaptive Invulnerability Field; then,
*one Adaptive Invulnerability Field, or if cap is an issue (and you are only using two slots) possibly a second shield extender of the same type
*look at your four resistances and "close" the one that is lowest with a single active shield hardener of the appropriate type; then,
*look at your four resistances and "close" the one that is lowest with a single active shield hardener of the appropriate type
*a second Adaptive Invulnerability Field; then,
*a second Adaptive Invulnerability Field
*if you have the power grid for it, a second Large Shield Extender.
*if you have the power grid for it, a second Large Shield Extender


In general, shield tanking operates best with five mid-slots: enough for all five modules above, plus one Damage Control in a low slot.
Active armor tanks operate in a similar fashion, but generally replace the plates with Armor Repair Modules plus one Ancillary Armor Repair module of the appropriate size. They may also replace EANMs with a second (and sometimes even third!) armor repair. Active shield tanks replace the Shield Extenders with one or perhaps two Shield Boosters, the first of which is usually an X-Large Ancillary Shield Booster (cruisers and up) or Medium Ancillary Shield Booster (frigates). Use caution if intending to fit a Large Ancillary Shield Booster. In most applications, it will not repair sufficient damage to be useful. The Small Ancillary Shield Booster should not be used on any ship.


Active armor tanks operate in a similar fashion, but generally replace the plates with Armor Repair Modules plus one Ancillary Armor Repair module of the appropriate size. Active shield tanks replace the Shield Extenders with one or perhaps two Shield Boosters, the first of which is usually an X-Large Ancillary Shield Booster or Medium Ancillary Shield Booster. Use caution if intending to fit a Large Ancillary Shield Booster. In most applications, it will not repair sufficient damage to be useful. The Small Ancillary Shield Booster should not be used on any ship.
Passive shield tanking is not normally used for PvP.


== Fitting mods ==
== Fitting mods ==