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==Fit for a purpose== | ==Fit for a purpose== | ||
Generally, the more tasks you want a fit to do the worse it performs at each particular task. Some ships have very specific uses: a Venture mining frigate is not very helpful in either | Generally, the more tasks you want a fit to do the worse it performs at each particular task. Some ships have very specific uses: a Venture mining frigate is not very helpful in either PvE or PvP combat. | ||
But even a combat ship will almost certainly need different fits for | But even a combat ship will almost certainly need different fits for PvE and PvP, because, for example, in PvP you usually receive a lot more damage in a much more limited time than in PvE, and enemy players, unlike NPCs, need to be [[Tackling 101 Guide|prevented from warping away]]. Even within PvP the same ship can have one fit for close-range brawling in a small gang and a completely different fit for fighting at longer ranges in a large fleet. | ||
Of course, there are dangers in over-specialisation too, especially when you're not working with other players. If you're going to exploit a low-class wormhole while solo you want your ship to deal and tank damage, launch probes, and maybe cloak so that you can hide if you see a gang of enemies on your [[Directional Scanner Guide|directional scanner]]. | Of course, there are dangers in over-specialisation too, especially when you're not working with other players. If you're going to exploit a low-class wormhole while solo you want your ship to deal and tank damage, launch probes, and maybe cloak so that you can hide if you see a gang of enemies on your [[Directional Scanner Guide|directional scanner]]. | ||
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Furthermore, you can group identical weapons so that they can all be activated or reloaded or unloaded at once, which reduces the micromanagement required in combat. Grouping isn't always the best option, especially if you learn to [[Overloading|overheat]] your guns using the Thermodynamics skill, but it's a good way to start. (There are, however, cases where having mixed guns due to fitting reasons can squeeze a bit more DPS from your ship.) | Furthermore, you can group identical weapons so that they can all be activated or reloaded or unloaded at once, which reduces the micromanagement required in combat. Grouping isn't always the best option, especially if you learn to [[Overloading|overheat]] your guns using the Thermodynamics skill, but it's a good way to start. (There are, however, cases where having mixed guns due to fitting reasons can squeeze a bit more DPS from your ship.) | ||
Missiles are a little different, because they aren't affected by tracking and have a simpler kind of range, but the same principle often applies to them. Note that 'don't mix guns' doesn't mean you shouldn't put missile launchers in extra highslots if all your turret hardpoints are full and you want more | Missiles are a little different, because they aren't affected by tracking and have a simpler kind of range, but the same principle often applies to them. Note that 'don't mix guns' doesn't mean you shouldn't put missile launchers in extra highslots if all your turret hardpoints are full and you want more DPS (as in, for example, a Rifter with three autocannons and a missile launcher) -- though there are other options for spare highslots, such as neuts/NOSes, salvagers, tractor beams, remote repair modules and drone link augmentors. | ||
== Bigger guns are not necessarily better == | == Bigger guns are not necessarily better == | ||
Bigger guns do more | Bigger guns do more DPS, assuming they hit, but they [[Gunnery_Guide#Tracking|track]] targets more slowly and they use up more powergrid and CPU. | ||
So, for example, there are three kinds of medium-sized autocannon (the short-ranged kind of projectile weapon): [http://wiki.eveonline.com/wiki/Dual_180mm_Autocannon_I Dual 180mm], [http://wiki.eveonline.com/wiki/220mm_Vulcan_Autocannon_I 220mm] and [http://wiki.eveonline.com/wiki/425mm_Autocannon_I 425mm]. The 425mm autocannons do a bit more damage, but the 220mm autocannons have much more forgiving fitting requirements (especially if your fitting skills -- see [[#Train fitting skills|below]] -- need more training). On some ships it may be that fitting a rack of 425s would use up so much powergrid and CPU that you wouldn't be able to fit a tank. In that situation, fitting 220s would be better because, even though you would do a little less damage per second, your ship would survive longer and so apply more total damage. | So, for example, there are three kinds of medium-sized autocannon (the short-ranged kind of projectile weapon): [http://wiki.eveonline.com/wiki/Dual_180mm_Autocannon_I Dual 180mm], [http://wiki.eveonline.com/wiki/220mm_Vulcan_Autocannon_I 220mm] and [http://wiki.eveonline.com/wiki/425mm_Autocannon_I 425mm]. The 425mm autocannons do a bit more damage, but the 220mm autocannons have much more forgiving fitting requirements (especially if your fitting skills -- see [[#Train fitting skills|below]] -- need more training). On some ships it may be that fitting a rack of 425s would use up so much powergrid and CPU that you wouldn't be able to fit a tank. In that situation, fitting 220s would be better because, even though you would do a little less damage per second, your ship would survive longer and so apply more total damage. | ||
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You can also get advice in the University's chat channels. (To link a fit that you have set up already into chat, drag the ship's name from the fitting window and drop it into the chat entry box; to link one from the fittings browsing window, drag the image of the ship.) | You can also get advice in the University's chat channels. (To link a fit that you have set up already into chat, drag the ship's name from the fitting window and drop it into the chat entry box; to link one from the fittings browsing window, drag the image of the ship.) | ||
If you want to go further afield there's a forum for EVE players called Scrapheap Challenge which has fairly comprehensive [http://www.scrapheap-challenge.com/viewforum.php?f=3 pvp] and [http://www.scrapheap-challenge.com/viewforum.php?f=39 pve] ship fittings forums. Bear in mind that fittings suggested on Scrapheap are usually aimed at players with a lot of skillpoints, and a lot of the | If you want to go further afield there's a forum for EVE players called Scrapheap Challenge which has fairly comprehensive [http://www.scrapheap-challenge.com/viewforum.php?f=3 pvp] and [http://www.scrapheap-challenge.com/viewforum.php?f=39 pve] ship fittings forums. Bear in mind that fittings suggested on Scrapheap are usually aimed at players with a lot of skillpoints, and a lot of the PvP fittings are for small gang or solo PvP. It's also a forum with a fairly aggressive and competitive posting culture which doesn't suffer fools, new members or people who break the rules (or any combination of the three), gladly. | ||
There is also Battleclinic.net, which has a popular [http://eve.battleclinic.com/browse_loadouts.php database] of suggested fittings. Treat Battleclinic fittings with caution - even those voted highly, however, as many of them are jokes, attempts to troll, or just plain bad. | There is also Battleclinic.net, which has a popular [http://eve.battleclinic.com/browse_loadouts.php database] of suggested fittings. Treat Battleclinic fittings with caution - even those voted highly, however, as many of them are jokes, attempts to troll, or just plain bad. The comments on the fits in Battleclinic can be very instructive though. | ||
== Fitting modules (don't overuse them) == | == Fitting modules (don't overuse them) == | ||
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Do not mix weapons and stick to weapons that go with your ship's bonuses. In addition, fit as many weapons as your ship has either missile or gun hard-points. Finally, do not mix weapons of the same type but of different "grades". For instance, do not mix 180mm and 220mm autocannons on the same ship. | Do not mix weapons and stick to weapons that go with your ship's bonuses. In addition, fit as many weapons as your ship has either missile or gun hard-points. Finally, do not mix weapons of the same type but of different "grades". For instance, do not mix 180mm and 220mm autocannons on the same ship. | ||
In a similar fashion, if the ship is designed to act as logi, the first thing to do is to fit the remote repair modules. If you are fitting an | In a similar fashion, if the ship is designed to act as logi, the first thing to do is to fit the remote repair modules. If you are fitting an EWAR ship, start by fitting the EWAR modules that match your ship bonuses. | ||
== Role Enhancing Modules == | == Role Enhancing Modules == | ||
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Buffer armor tanks use between two (generally for T1 frigates) and six (generally for battleships or logistics) low slots. In order, fit the following: | Buffer armor tanks use between two (generally for T1 frigates) and six (generally for battleships or logistics) low slots. In order, fit the following: | ||
*the heaviest armor plate your ship can fit consistent with its size and your guns ( | *the heaviest armor plate your ship can fit consistent with its size and your guns (i.e. 200 or 400mm for frigates and destroyers, 800 or 1600mm for cruiers, 1600mm for battlecruisers and battleships). You should fit T2 if you can, downgrading to meta 4 otherwise. | ||
*An Energized Adaptive Nano Membrane (EANM), T2 if you can | *An Energized Adaptive Nano Membrane (EANM), T2 if you can | ||
*A second T2 EANM, or an Adaptive Nano Plating (ANP) if it won't fit | *A second T2 EANM, or an Adaptive Nano Plating (ANP) if it won't fit | ||
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*either add a 3rd EANM, or a reactive armor hardener; alternatively, consider removing both EANMs and fitting 3 active hardeners of your lowest resists | *either add a 3rd EANM, or a reactive armor hardener; alternatively, consider removing both EANMs and fitting 3 active hardeners of your lowest resists | ||
Remember that on DD ships you want to leave room for at least one damage module (eg magnetic field stabiliser for hybrids), and often two. | Remember that on DD ships you want to leave room for at least one damage module (eg. magnetic field stabiliser for hybrids), and often two. | ||
Buffer shield tanks operate in a very similar fashion but with one fewer slot, using between two and five. In order, fit the following: | Buffer shield tanks operate in a very similar fashion but with one fewer slot, using between two and five. In order, fit the following: | ||
*a Large Shield Extender (for cruisers and larger) or a Medium Shield Extender (for frigates and destroyers) . Small Shield Extenders should never be used, on any ship | *a Large Shield Extender (for cruisers and larger) or a Medium Shield Extender (for frigates and destroyers). Small Shield Extenders should never be used, on any ship | ||
*one Adaptive Invulnerability Field, or if cap is an issue (and you are only using two slots) possibly a second shield extender of the same type | *one Adaptive Invulnerability Field, or if cap is an issue (and you are only using two slots) possibly a second shield extender of the same type | ||
*look at your four resistances and "close" the one that is lowest with a single active shield hardener of the appropriate type | *look at your four resistances and "close" the one that is lowest with a single active shield hardener of the appropriate type | ||
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*if you have the power grid for it, a second Large Shield Extender | *if you have the power grid for it, a second Large Shield Extender | ||
Active armor tanks operate in a similar fashion, but generally replace the plates with Armor Repair Modules plus one Ancillary Armor Repair module of the appropriate size. They may also replace EANMs with a second (and sometimes even third!) armor | Active armor tanks operate in a similar fashion, but generally replace the plates with Armor Repair Modules plus one Ancillary Armor Repair module of the appropriate size. They may also replace EANMs with a second (and sometimes even third!) armor repairer. Active shield tanks replace the Shield Extenders with one or perhaps two Shield Boosters, the first of which is usually an X-Large Ancillary Shield Booster (cruisers and up) or Medium Ancillary Shield Booster (frigates). Use caution if intending to fit a Large Ancillary Shield Booster. In most applications, it will not repair sufficient damage to be useful. The Small Ancillary Shield Booster should not be used on any ship. | ||
Passive shield tanking is not normally used for PvP. | Passive shield tanking is not normally used for PvP. | ||
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The first two four increase your power grid; the MAPC is for greatly increasing grid on frigates - and is almost mandatory on every shield tanked frigate - and the RCU is for greatly increasing grid on ships bigger than frigates. The third and fourth increase your CPU. In general, try to use the rig first before sacrificing a valuable low-slot module. '''Under almost no circumstances is fitting more than two fitting mods a good choice.''' If you find yourself fitting more than two fitting mods, you have probably made an incorrect choice in your ship fit somewhere. Fit meta 4 shield extenders or plates; reduce the number of shield extenders or plates; or reduce the guns you have chosen by one grade, from (for instance) neutron blasters to ion blasters, or from 425mm autocannons to 220mm autocannons. | The first two four increase your power grid; the MAPC is for greatly increasing grid on frigates - and is almost mandatory on every shield tanked frigate - and the RCU is for greatly increasing grid on ships bigger than frigates. The third and fourth increase your CPU. In general, try to use the rig first before sacrificing a valuable low-slot module. '''Under almost no circumstances is fitting more than two fitting mods a good choice.''' If you find yourself fitting more than two fitting mods, you have probably made an incorrect choice in your ship fit somewhere. Fit meta 4 shield extenders or plates; reduce the number of shield extenders or plates; or reduce the guns you have chosen by one grade, from (for instance) neutron blasters to ion blasters, or from 425mm autocannons to 220mm autocannons. | ||
As you adjust the fit of your ship, do not be afraid to change some of the modules from T2 to meta modules, usually | As you adjust the fit of your ship, do not be afraid to change some of the modules from T2 to meta modules, usually meta 4 modules. This most often applies to Shield Extenders, your Damage Control, your point or scram, and your afterburner if not already meta (microwarpdives should never be T2). These changes will give you back a couple of percent of power grid or CPU here and there and are often all that's needed to bring a fit into line if the fit is close. It is usually not a good idea to change your resistance modules for meta modules; they are far less effective than T2 modules. | ||
== Speed Tanking == | == Speed Tanking == | ||