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Incursion fitting principles: Difference between revisions

From EVE University Wiki
Fitting principles: Added information about what drones we recommend and why.
m Drones: Mentioned the drone skills.
Line 138: Line 138:
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== Drones ==
== Drones ==
Drones can be a tremendous asset, if you pick the right ones and use them intelligently.
Drones can be a tremendous asset, if you pick the right ones and use them intelligently. Below is a breakdown on the raw statistics of drones, without taking skills into account. Most of the skills will affect all drones equally, so their relative strengths and weaknesses will remain the same (with the exception of the Gecko's lack of benefit from drone specialization).
 
So when you read this, keep in mind that the following skills will modify these values:
* {{sk|Drone Sharpshooting}} (+5% optional range per level)
* {{sk|Drone Navigation}} (+5% increase in microwarpspeed per level)
* {{sk|Drone Interfacing}} (+10% damage increase per level)
* {{co|orange|<size> Drone Operation}}<small>&nbsp;<ref>A different skill for each of the sizes: Light, medium, heavy and sentry drones.</ref></small> (+5% damage increase per level)
* {{co|orange|<racial> Drone Specialization}}<small>&nbsp;<ref>One for each of the races: Amarr, Caldari, Gallente and Minmatar.</ref></small> (+2% damage increase per level)
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==== Light combat drones ====
==== Light combat drones ====
{| class="wikitable sortable"
{| class="wikitable sortable"