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→How to find Incursions: Added information about shadowlauch's site and updated the map image. |
→Moving between Incursions: Removed uninsured/insured part, since insuring PvE ships is not cost-effective. Mentioned the Bowhead etc. |
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= Moving between Incursions = | = Moving between Incursions = | ||
Incursions are nomadic in nature | Incursions are nomadic in nature with a single focus lasting less than a week, often only for a few days, forcing the incursion community to constantly move in order to continue taking part of the content. | ||
Given the profitability of suicide ganking and how hard it is to actually use the extra cargo of a freighter, it is usually much better to travel fit your battleship and fly it than to carry it around in a freighter. Especially if you have a faction battleship or costly ships. Flying a ship yourself as opposed to hauling a ship inside another ship, means the ship itself as well as the rigs lose their value, as they are destroyed if they suicide gank you. This drastically reduce the value of ganking you. Also remember that if you're carrying an expensive defensive module, fit it. | |||
Since moving is the most dangerous part of incursioning, try to avoid moving your incursion ship as much as possible. For example, if you need to go elsewhere it is best if you leave your incursion ship in the system and simply use a shuttle or a rookie ship to fly back or forth (or an interceptor or a covert ops if you like). That way you only put a very cheap ship on the line, instead of your more expensive incursion ship. | |||
In order to facilitate moving more than one ship at a time, you can either use the [[Orca]], the [[Bowhead]] or your racial [[freighter]] of choice. | |||
The '''Orca''' excel at moving several smaller ships, like logistics and strategic cruisers, while still having good maneuverability and an excellent buffer (see [[Preparing_for_Incursions#Orca|training up an Orca alt]] for more information about training up for and using the Orca.). The '''Bowhead''' has an enormous ship maintenance bay able to move multiple battleships, but is slower and has a smaller cargo hold. '''Freighters''' have a much larger hold but are much slower and are limited to courier contracts if they are to move assembled ships. | |||
== Wartime logistics == | == Wartime logistics == | ||
{{important note box|We '''highly recommend''' unistas to train a [[Preparing_for_Incursions#Valet_alt|valet alt]] to move their ships safely between incursions during war, so as not to serve your ship up on a silver plate for our war targets.}} | {{important note box|We '''highly recommend''' unistas to train a [[Preparing_for_Incursions#Valet_alt|valet alt]] to move their ships safely between incursions during war, so as not to serve your ship up on a silver plate for our war targets.}} | ||
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War targets relish catching slow and expensive ships fit for PvE. Even if there are no war targets logged on, they could be waiting offline with their main characters, while keeping an eye on you with their alts. | War targets relish catching slow and expensive ships fit for PvE. Even if there are no war targets logged on, they could be waiting offline with their main characters, while keeping an eye on you with their alts. | ||
==== Use an alt to move your ship(s) ==== | ==== Use an alt to move your ship(s) ==== | ||
Not everyone will have alts to do this (or have the appropriate skills on their alt), but the fastest and safest way is always to fly the ship yourself on an alt. | Not everyone will have alts to do this (or have the appropriate skills on their alt), but the fastest and safest way is always to fly the ship yourself on an alt. Just contract or hand over the ship to your alt, let them move it, then move yourself over in a fast and cheap frigate or interceptor/covert ops. See [[Preparing_for_Incursions#Valet_alt|valet alt]] for a quick overview of the skills needed. | ||
The main benefit of moving the ship by itself, is that the cost of the hull and the rigs become somewhat irrelevant. If you were to haul a pirate faction battleship in a freighter the hull cost and rigs would be potential loot | The main benefit of moving the ship by itself, is that the cost of the hull and the rigs become somewhat irrelevant. If you were to haul a pirate faction battleship in a freighter or the Bowhead, then the hull cost and rigs would be potential loot. But if you fly it the ship and rigs would be destroyed and thus not potential loot for suicide gankers. Also remember that if you're bringing a deadspace hardener or other defensive modules with you, keep it fitted on your ship instead of moving it in your cargo hold where it does no good. | ||
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Removed since people shouldn't insure PvE ships. | |||
To move a '''uninsured ship''' with your valet you can simply contract it to your alt via item exchange, move it and contract it back to your main. | |||
To move a '''insured ship''' with your valet you need to work with courier contracts, because an item exchange would void the existing insurance. To keep the insurance, you need to: | |||
#Move your alt to the ship's position | #Move your alt to the ship's position | ||
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#Create a private courier contract containing your ship on your alt for your main | #Create a private courier contract containing your ship on your alt for your main | ||
#Accept and then fail the contract on your main, right-click the item container containing the ship, select break | #Accept and then fail the contract on your main, right-click the item container containing the ship, select break | ||
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==== Travel fleets ==== | ==== Travel fleets ==== | ||
If the last incursion you were in just disappeared and you all need to move, the simplest thing to do is to take the whole fleet, including everyone else who wants to come with you to the next constellation and move as a fleet. Strength in numbers. | If the last incursion you were in just disappeared and you all need to move, the simplest thing to do is to take the whole fleet, including everyone else who wants to come with you to the next constellation and move as a fleet. Strength in numbers. | ||