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Missions: Difference between revisions

From EVE University Wiki
m Why Standings Matter: Removing standing requirements for jump clones.
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'''Keep in mind''' that Warping to Location in the Missions tab will warp you to the first acceleration gate (if there is one for that mission) at your default Warp To distance - this is important because you can cut down on travel time by setting your default Warp To to 0m - just be sure to remember to change it back '''before''' you travel in PvP areas again.
'''Keep in mind''' that Warping to Location in the Missions tab will warp you to the first acceleration gate (if there is one for that mission) at your default Warp To distance - this is important because you can cut down on travel time by setting your default Warp To to 0m - just be sure to remember to change it back '''before''' you travel in PvP areas again.
== Good Ships For Missions ==
Although any kind of ship can be successful in running missions, because PvE targets come in waves, and because survivability is one of your goals, brawling tactics are somewhat less desireable in missions than are sniping and/or kiting. Faster ships, in particular missile and drone boats, tend to give better support to these kinds of tactics.
Particularly if you are just starting to run missions, you probably want to emphasize speed. Loosely speaking, you want enough defense (armor, shields, speed) to give you time to maneuver, and time to escape if things go badly. And then you want as much offense as you can pile on – because the faster you kill the NPCs, the sooner you get to collect your rewards.
You can read the [[Mission ships|Mission Ships]] page for more details on ships and fittings that work well for the various mission levels.


==Missioning with a Fleet==
==Missioning with a Fleet==