Difference between revisions of "Career Agents"

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#REDIRECT [[Tutorials - Opportunities and Career Agents in EVE Online]]
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[[File:Career-agents-in-station-services.jpg|thumb|right|The career agents (like nearly all other agents) can be accessed through the Station Services window at their station. Right-click on an agent to start a conversation with them.]] The '''Career Agents''' are a part of EVE Online's new player training. Following on from the [[tutorial]], the career agents offer missions which showcase and explain some of the main [[PvE]] activities in EVE Online, as well as expanding on the topics covered in the tutorial. There are five career agents, each offering between 5 and 10 sequential missions covering a certain area of the game:
 +
* [[Business career agent|Business]], which teach you about [[hauling]], [[salvaging]], [[mining]], [[hacking]], and [[manufacturing]].
 +
* [[Exploration career agent|Exploration]], which teach you about [[exploration]], [[scanning]], [[hacking]], and [[Gas Cloud Mining|gas cloud mining]].
 +
* [[Industry career agent|Industry]], which teach you about [[mining]], [[reprocessing]], [[manufacturing]], and [[hauling]].
 +
* [[Military career agent|Military]], which you about [[PvE]] combat.
 +
* [[Advanced Military career agent|Advanced Military]], which teach you further [[PvE]] combat as well as some basic [[PvP]] combat techniques.
 +
 
 +
The agents are not exclusive (i.e. doing one set of missions doesn't "lock" you into a pre-set "career path", as there are no such things in EVE); you can do as many of the agents' missions as you want.
 +
 
 +
It is highly recommended that you complete all the mission chains (or arcs if you will) given by the five career agents, even if you already know what you'd like to do in EVE. The missions give a good overview of some of the mechanics of the game, and good financial rewards for a new player. It is also good to have a basic idea of how each career works - for example, even if you don't plan to do any exploration, it is good to have an idea of how other players are able to scan and find you while you are in space doing any number of activities. Also, it's likely that over the course of your time in EVE you will want to try doing many different things.
 +
 
 +
However, keep in mind that they offer very little training in [[PvP]] (which make up a very substantial part of the game). Additionally, EVE is a sandbox game, and much of the attraction of the game is forging your own path as opposed to following a pre-set path - so the career agent "careers" should only be seen as one of many things you can do in EVE.
 +
 
 +
== Finding the Career Agents ==
 +
 
 +
If you've followed the [[tutorial]], you will have flown to the station housing the career agents; all five agents are always located in the same station. If you skipped the tutorial, you can locate the closest set of career agents (there are three sets of agents per faction, but they all offer the same missions):
 +
# Open the Help menu in-game ({{button|F12}}, or click on the "?" icon in your NeoCom)
 +
# Look for the section called "Career Advancement" on the Support tab.
 +
# Click on the button "Show Career Agents". This will open another window which will present you with the closest Career agents to your current location.
 +
# Next to each agent there will be a button labelled "Set Destination". Click it to [[autopilot|plot a route]] to the system and station where the agents are.
 +
 
 +
You can do the agents in any order you like (with the exception of the Advanced Military agent, which you should do after the Military agent).
 +
 
 +
There are three sets of five career agents for each Empire faction in the game; however, they all offer identical missions, and unless you are looking to recover from low [[Faction Standings|faction standings]] there is no reason to do the missions for more than one set of career agents.
 +
 
 +
== Introduction ==
 +
If you're doing the Career Agent missions right after the tutorial, you may notice that some of the mission mechanics have changed.
 +
* [[File:Info-panel-agent-missions.jpg|thumb|right|An uncompleted and a completed mission in the Info Panel.]] The currently active mission now shows up in the Info Panel (left side of the screen) under "Agent Missions". Each mission entry has a drop-down menu through which you can read a summary of the objectives. Additionally, once you've completed the objectives for a mission (including, if applicable, returning any items to the correct station), a green tick mark will appear in the Info Panel. 
 +
* The missions will also be entered into your mission journal (accessible through the NeoCom, or {{button|ALT}}+{{button|J}})
 +
* In order to start a mission you must first talk to the agent (right-click on the agent (in the "Agents" panel in the Station Services window), and select "Start Conversation") and accept a mission. Once you've completed the objectives, you must return to the agent's station, and talk to him/her again to complete it. You will then be offered the next mission in the mission chain.
 +
* The career agent missions often give bonus rewards for completing them particularly quickly, although the timeframe given is usually more than generous.
 +
* Any agents you accept missions from will be automatically added to your address book (accessible through the People & Places window in the NeoCom). You can use this to find your agent again should you be unsure where to go.
 +
 
 +
In many ways, the career agents work similarly to "normal" [[Missions|mission agents]] in EVE, with two important differences:
 +
* The career agents only have a limited set of missions available. Normal mission agents will continue to offer you new missions indefinitely as long as you have the required [[Missions#Standings|standings]]
 +
* The career agents will sometimes give you ships, modules, or skillbooks as mission rewards. Normal mission agents almost always pay only ISK and [[Loyalty Points|loyalty points]].
 +
 
 +
It's possible to decline a mission from a Career Agent, but this will prevent you from completing the rest of the missions in that agent's mission arc. Therefore, if you want to take a temporary break from a mission chain, click the "Delay" button (instead of the "Reject" button) when a mission is offered.
 +
 
 +
While many of the rewards from the Career Agents are useful in the rest of the game, some missions reward you with a "[[Techs, Tiers and Meta levels#Civilian Modules|Civilian]]" module. These modules are much worse than even the basic Tech 1 modules and should be ditched at the earliest possible opportunity.
 +
 
 +
Many of the Career Agent missions have you interacting with objects in space (asteroids, containers, acceleration gates, etc); depending on your [[Overview]] settings these may not appear in your Overview. Therefore, the Career Agent missions are a good opportunity to get to know the Overview settings, and (if necessary) to modify them so that you can see all the relevant objects in your Overview. If you're unsure whether your Overview settings are wrong (or if you're just in the wrong place), it may be a good idea to look at the "All" Overview preset from time to time.
 +
 
 +
The Career Agents assume that you've done the [[tutorial]] (or are at least familiar with the concepts taught in the tutorial) before starting their missions. 
 +
 
 +
== Rewards ==
 +
 
 +
The career agent missions reward a moderate amount of ISK (about 5-6M ISK in total), as well as a number of useful ships and modules. Additionally, completing the last mission for each of the five career agents increases your [[Faction Standings|standings]] with the agent's faction. While this is only slightly useful for new characters (who start off with neutral standings to all the empire factions), it's a way for older characters to recover from low faction standings.
 +
 
 +
{|class="wikitable"
 +
|'''Career agent'''
 +
|'''Base faction gain'''
 +
|-
 +
|Exploration
 +
|~0.99%/~1.25%/1.5% <!-- Amarr 1.21%, Gallente 1.5% -->
 +
|-
 +
|Business
 +
|1.5% <!-- confirmed for Amarr and Gallente -->
 +
|-
 +
|Industry
 +
|1.5% <!-- confirmed for Amarr and Gallente -->
 +
|-
 +
|Military
 +
|1.5% <!-- confirmed for Gallente -->
 +
|-
 +
|Advanced Military
 +
|1.5% <!-- confirmed for Gallente -->
 +
|}
 +
 
 +
Note 2:( Exploration base % depend on the faction you are doing for amarr = ~0.99% caldari/minmatar = ~1.25% gallente = 1.5% dont ask me why, ccp just hate everyone except gallente :P)
 +
<!--
 +
Possible standing gain from finishing three set of agent for '''one''' faction
 +
{|class="wikitable"
 +
|'''Set'''
 +
|'''Gain starting from 0 standing'''
 +
|-
 +
|1
 +
|~0.702
 +
|-
 +
|2
 +
|~1.354
 +
|-
 +
|3
 +
|~1.962
 +
|}
 +
Note:(You also take standing hit for rival faction)
 +
 
 +
Thus by finishing 2 set of career mission can help unlock level 2 mission for that faction.
 +
-->
 +
If you plan on [[Applying to EVE University|applying to join EVE University]], it is highly recommended that you have at least started, if not completed, all the career agent missions.
 +
 
 +
==Starter Systems in EVE==
 +
 
 +
These are the stations in which new players start. The system at which you start in is dependent on the corporation you pick when you create the character, for instance, creating a new Minmatar player with a corporation of "Republic Military School" will place you in Ammold.
 +
 
 +
=== Amarr ===
 +
*[http://evemaps.dotlan.net/station/Sehmy_VIII_-_Moon_2_-_Hedion_University Sehmy VIII - Moon 2 - Hedion University]
 +
*[http://evemaps.dotlan.net/station/Emrayur_III_-_Moon_1_-_Royal_Amarr_Institute_School Emrayur III - Moon 1 - Royal Amarr Institute]
 +
*[http://evemaps.dotlan.net/station/Chaven_VIII_-_Moon_1_-_Imperial_Academy Chaven VIII - Moon 1 - Imperial Academy]
 +
 
 +
=== Caldari ===
 +
*[http://evemaps.dotlan.net/station/Todaki_VI_-_Moon_1_-_School_of_Applied_Knowledge Todaki VI - Moon 1 - School of Applied Knowledge]
 +
*[http://evemaps.dotlan.net/station/Kisogo_VII_-_State_War_Academy Kisogo VII - State War Academy]
 +
*[http://evemaps.dotlan.net/station/Amsen_VI_-_Moon_1_-_Science_and_Trade_Institute_School Amsen VI - Moon 1 - Science and Trade Institute]
 +
 
 +
=== Gallente ===
 +
*[http://evemaps.dotlan.net/station/Cistuvaert_V_-_Moon_12_-_Center_for_Advanced_Studies_School Cistuvaert V - Moon 12 - Center for Advanced Studies]
 +
*[http://evemaps.dotlan.net/station/Duripant_VII_-_Moon_6_-_Federal_Navy_Academy Duripant VII - Moon 6 - Federal Navy Academy]
 +
*[http://evemaps.dotlan.net/station/Bourynes_VII_-_Moon_2_-_University_of_Caille Bourynes VII - Moon 2 - University of Caille]
 +
 
 +
=== Minmatar ===
 +
*[http://evemaps.dotlan.net/station/Hulm_VIII_-_Moon_2_-_Republic_University Hulm VIII - Moon 2 - Republic University]
 +
*[http://evemaps.dotlan.net/station/Ammold_V_-_Republic_Military_School Ammold V - Republic Military School]
 +
*[http://evemaps.dotlan.net/station/Ryddinjorn_VI_-_Moon_2_-_Pator_Tech_School Ryddinjorn VI - Moon 2 - Pator Tech School]
 +
 
 +
Your [[Clones#Medical_Clones|medical clone]] is initially located in your starting station, although you can move it to any other station should you wish to.
 +
 
 +
==Career Agents Locations ==
 +
 
 +
The career agents are located in the following systems (although you can easily find them [[#Finding the Career Agents|through the help menu]]):
 +
 
 +
=== Caldari ===
 +
*[http://evemaps.dotlan.net/station/Akiainavas_III_-_School_of_Applied_Knowledge Akiainavas III - School of Applied Knowledge] ([http://evemaps.dotlan.net/map/Lonetrek/Akiainavas#sec Lonetrek] region)
 +
*[http://evemaps.dotlan.net/station/Jouvulen_III_-_Science_and_Trade_Institute_School Jouvulen III - Science and Trade Institute School] ([http://evemaps.dotlan.net/map/Lonetrek/Jouvulen#sec Lonetrek] region)
 +
* [http://evemaps.dotlan.net/station/Uitra_VI_-_Moon_4_-_State_War_Academy Uitra VI - Moon 4 - State War Academy] ([http://evemaps.dotlan.net/map/The_Forge/Uitra#sec The Forge] region)
 +
 +
=== Minmatar ===
 +
 
 +
'''Minmatar'''
 +
* [http://evemaps.dotlan.net/station/Malukker_I_-_Republic_University Malukker I - Republic University] ([http://evemaps.dotlan.net/map/Heimatar/Malukker#sec Heimatar] region)
 +
* [http://evemaps.dotlan.net/station/Hadaugago_II_-_Moon_1_-_Republic_Military_School Hadaugago II - Moon 1 - Republic Military School] ([http://evemaps.dotlan.net/map/Heimatar/Hadaugago#sec Heimatar] region)
 +
* [http://evemaps.dotlan.net/station/Embod_IV_-_Moon_10_-_Pator_Tech_School Embod IV - Moon 10 - Pator Tech School] ([http://evemaps.dotlan.net/map/Metropolis/Embod#sec Metropolis] region)
 +
 
 +
=== Amarr ===
 +
* [http://evemaps.dotlan.net/station/Conoban_VII_-_Moon_8_-_Hedion_University Conoban VII - Moon 8 - Hedion University] ([http://evemaps.dotlan.net/map/Kor-Azor/Conoban#sec Kor-Azor] region)
 +
* [http://evemaps.dotlan.net/station/Pasha_VII_-_Moon_3_-_Royal_Amarr_Institute_School Station - Pasha VII - Moon 3 - Royal Amarr Institute School] ([http://evemaps.dotlan.net/map/Tash-Murkon/Pasha#sec Tash-Murkon] region)
 +
* [http://evemaps.dotlan.net/station/Deepari_II_-_Imperial_Academy Deepari II - Imperial Academy] ([http://evemaps.dotlan.net/map/Domain/Deepari#sec Domain] region)
 +
 
 +
=== Gallente ===
 +
* [http://evemaps.dotlan.net/station/Clellinon_VI_-_Moon_11_-_Center_for_Advanced_Studies_School Clellinon VI - Moon 11 - Center for Advanced Studies School] ([http://evemaps.dotlan.net/map/Verge_Vendor/Clellinon#sec Verge Vendor] region)
 +
* [http://evemaps.dotlan.net/station/Couster_II_-_Moon_1_-_Federal_Navy_Academy Couster II - Moon 1 - Federal Navy Academy] ([http://evemaps.dotlan.net/map/Essence/Couster#sec Essence] region)
 +
* [http://evemaps.dotlan.net/station/Trossere_VII_-_Moon_3_-_University_of_Caille Trossere VII - Moon 3 - University of Caille] (http://evemaps.dotlan.net/map/Sinq_Laison/Trossere#sec Sinq Laison] region)
 +
 
 +
[[Category:Getting Started]]

Revision as of 21:48, 19 January 2017

The career agents (like nearly all other agents) can be accessed through the Station Services window at their station. Right-click on an agent to start a conversation with them.

The Career Agents are a part of EVE Online's new player training. Following on from the tutorial, the career agents offer missions which showcase and explain some of the main PvE activities in EVE Online, as well as expanding on the topics covered in the tutorial. There are five career agents, each offering between 5 and 10 sequential missions covering a certain area of the game:

The agents are not exclusive (i.e. doing one set of missions doesn't "lock" you into a pre-set "career path", as there are no such things in EVE); you can do as many of the agents' missions as you want.

It is highly recommended that you complete all the mission chains (or arcs if you will) given by the five career agents, even if you already know what you'd like to do in EVE. The missions give a good overview of some of the mechanics of the game, and good financial rewards for a new player. It is also good to have a basic idea of how each career works - for example, even if you don't plan to do any exploration, it is good to have an idea of how other players are able to scan and find you while you are in space doing any number of activities. Also, it's likely that over the course of your time in EVE you will want to try doing many different things.

However, keep in mind that they offer very little training in PvP (which make up a very substantial part of the game). Additionally, EVE is a sandbox game, and much of the attraction of the game is forging your own path as opposed to following a pre-set path - so the career agent "careers" should only be seen as one of many things you can do in EVE.

Finding the Career Agents

If you've followed the tutorial, you will have flown to the station housing the career agents; all five agents are always located in the same station. If you skipped the tutorial, you can locate the closest set of career agents (there are three sets of agents per faction, but they all offer the same missions):

  1. Open the Help menu in-game (F12, or click on the "?" icon in your NeoCom)
  2. Look for the section called "Career Advancement" on the Support tab.
  3. Click on the button "Show Career Agents". This will open another window which will present you with the closest Career agents to your current location.
  4. Next to each agent there will be a button labelled "Set Destination". Click it to plot a route to the system and station where the agents are.

You can do the agents in any order you like (with the exception of the Advanced Military agent, which you should do after the Military agent).

There are three sets of five career agents for each Empire faction in the game; however, they all offer identical missions, and unless you are looking to recover from low faction standings there is no reason to do the missions for more than one set of career agents.

Introduction

If you're doing the Career Agent missions right after the tutorial, you may notice that some of the mission mechanics have changed.

  • An uncompleted and a completed mission in the Info Panel.
    The currently active mission now shows up in the Info Panel (left side of the screen) under "Agent Missions". Each mission entry has a drop-down menu through which you can read a summary of the objectives. Additionally, once you've completed the objectives for a mission (including, if applicable, returning any items to the correct station), a green tick mark will appear in the Info Panel.
  • The missions will also be entered into your mission journal (accessible through the NeoCom, or ALT+J)
  • In order to start a mission you must first talk to the agent (right-click on the agent (in the "Agents" panel in the Station Services window), and select "Start Conversation") and accept a mission. Once you've completed the objectives, you must return to the agent's station, and talk to him/her again to complete it. You will then be offered the next mission in the mission chain.
  • The career agent missions often give bonus rewards for completing them particularly quickly, although the timeframe given is usually more than generous.
  • Any agents you accept missions from will be automatically added to your address book (accessible through the People & Places window in the NeoCom). You can use this to find your agent again should you be unsure where to go.

In many ways, the career agents work similarly to "normal" mission agents in EVE, with two important differences:

  • The career agents only have a limited set of missions available. Normal mission agents will continue to offer you new missions indefinitely as long as you have the required standings
  • The career agents will sometimes give you ships, modules, or skillbooks as mission rewards. Normal mission agents almost always pay only ISK and loyalty points.

It's possible to decline a mission from a Career Agent, but this will prevent you from completing the rest of the missions in that agent's mission arc. Therefore, if you want to take a temporary break from a mission chain, click the "Delay" button (instead of the "Reject" button) when a mission is offered.

While many of the rewards from the Career Agents are useful in the rest of the game, some missions reward you with a "Civilian" module. These modules are much worse than even the basic Tech 1 modules and should be ditched at the earliest possible opportunity.

Many of the Career Agent missions have you interacting with objects in space (asteroids, containers, acceleration gates, etc); depending on your Overview settings these may not appear in your Overview. Therefore, the Career Agent missions are a good opportunity to get to know the Overview settings, and (if necessary) to modify them so that you can see all the relevant objects in your Overview. If you're unsure whether your Overview settings are wrong (or if you're just in the wrong place), it may be a good idea to look at the "All" Overview preset from time to time.

The Career Agents assume that you've done the tutorial (or are at least familiar with the concepts taught in the tutorial) before starting their missions.

Rewards

The career agent missions reward a moderate amount of ISK (about 5-6M ISK in total), as well as a number of useful ships and modules. Additionally, completing the last mission for each of the five career agents increases your standings with the agent's faction. While this is only slightly useful for new characters (who start off with neutral standings to all the empire factions), it's a way for older characters to recover from low faction standings.

Career agent Base faction gain
Exploration ~0.99%/~1.25%/1.5%
Business 1.5%
Industry 1.5%
Military 1.5%
Advanced Military 1.5%

Note 2:( Exploration base % depend on the faction you are doing for amarr = ~0.99% caldari/minmatar = ~1.25% gallente = 1.5% dont ask me why, ccp just hate everyone except gallente :P) If you plan on applying to join EVE University, it is highly recommended that you have at least started, if not completed, all the career agent missions.

Starter Systems in EVE

These are the stations in which new players start. The system at which you start in is dependent on the corporation you pick when you create the character, for instance, creating a new Minmatar player with a corporation of "Republic Military School" will place you in Ammold.

Amarr

Caldari

Gallente

Minmatar

Your medical clone is initially located in your starting station, although you can move it to any other station should you wish to.

Career Agents Locations

The career agents are located in the following systems (although you can easily find them through the help menu):

Caldari

Minmatar

Minmatar

Amarr

Gallente