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Al hubbard (talk | contribs) m →Small smartbombs: Corrected stats on T2 and Degenerative smartbombs. |
Al hubbard (talk | contribs) →Skills: Added note that Weapon Upgrades affect smartbombs, but not Advanced Weapon Upgrades. |
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== Skills == | == Skills == | ||
'''Basic Skills''' | |||
* {{sk|Energy Pulse Weapons|mult=yes|price=yes}}: Allows you to equip smartbombs, and reduces their cycle time by 5% per level, which increases both DPS and cap usage. | * {{sk|Energy Pulse Weapons|mult=yes|price=yes}}: Allows you to equip smartbombs, and reduces their cycle time by 5% per level, which increases both DPS and cap usage. | ||
'''Fitting Skills''' | |||
* {{sk|Weapons Upgrades|mult=yes|price=yes}}: Decreases the CPU needs of smartbomb modules by 5% per level. A fairly important skill, as smartbombs are very cpu intensive. Note that {{sk|Advanced Weapon Upgrades}} does not affect smartbombs, only turrets and launchers. | |||
* Basic fitting skills are important when working with smartbombs, due to their high fitting requirements. Make sure you train {{sk|CPU Management}}, and less importantly for smartbombs, {{sk|Powergrid Management}} to V. | |||
== Implants == | == Implants == | ||