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User:Qwer Stoneghost/Old user page: Difference between revisions

From EVE University Wiki
Line 260: Line 260:
| Rocket|| 4 || 5 || 10 || Rocket || 2 || 2,250 || 20 || 150 || 33
| Rocket|| 4 || 5 || 10 || Rocket || 2 || 2,250 || 20 || 150 || 33
|}
|}
  {| class="wikitable" style="text-align:left; font-size:90%; margin: 1em auto 1em auto;"
  {| class="wikitable" style="text-align:left; font-size:90%; margin: 1em auto 1em auto;"
|+ <small>''Based on T1, Level I equipment ... for comparison only. Use in-game data for fitting.''</small>
! scope="col" width="150px" style="background-color:#222222;"  | <span style="color:#bfbb7d">Turret</span>
! scope="col" width="150px" style="background-color:#222222;"  | <span style="color:#bfbb7d">Turret</span>
! scope="col" width="50px" style="background-color:#222222;"  | <small>Power (MW)</small>
! scope="col" width="50px" style="background-color:#222222;"  | <small>Power (MW)</small>
Line 276: Line 274:
| Ion Blaster|| 4 || 2 || 5 || 1,000 || 1,500 || 0.438 ||1.8 || Lead  ||  8
| Ion Blaster|| 4 || 2 || 5 || 1,000 || 1,500 || 0.438 ||1.8 || Lead  ||  8
|}
|}
The first problem is that although both systems function by delivering damage at a distance, the turret's primary effectiveness is based in the blaster, while the launcher's primary effectiveness is based in the rocket. And it is very hard to compare the tracking speed, optimal range and falloff of the one with the flight time, explosion radius and explosion speed of the other. In addition, the chart cannot take into account the ability of the pilot to keep the blaster within range and tracking on the one had, and the ability of the pilot to evade damage while the rockets travel and the launcher reloads on the other.


== Footnotes and References ==
== Footnotes and References ==
{{reflist}}
{{reflist}}