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Travel fits: Difference between revisions

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= Fitting your ship for travel =
= Fitting your ship for travel =
{{important note box|Travel in slow, valuable, or vulnerable ships on your University character is highly discouraged due to the state of almost constant war the Ivy-League is in.}}
{{important note box|Travel in slow, valuable, or vulnerable ships on your University character is highly discouraged due to the state of almost constant war the Ivy-League is in.}}
There are three fundamentally different ways of fitting your ship for travel; '''Speed''', '''tank''' or '''safety'''.  Each has pros and cons associated with them, it may be beneficial to carry fittings for all three and swap depending on what you expect to find along your route of travel.
There are three fundamentally different ways of fitting your ship for travel; '''Speed''', '''tank''' or '''safety'''.  Each has pros and cons associated with them, it may be beneficial to carry fittings for all three and swap depending on what you expect to find along your route of travel if your ship has enough cargo space.


== Fitting for increased travel speed ==
== Fitting for increased travel speed ==
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One of the great pros of shield tanking is that low slots remain free, this allows you to fit for either speed or another layer of tank (armor or structure) depending on your preference.  
One of the great pros of shield tanking is that low slots remain free, this allows you to fit for speed or another layer of tank (armor or structure) depending on your preference.  


==== Reducing inflated align times ====
==== Reducing inflated align times ====
Most of armor and structure tanking modules increase your align time, making you turn and handle like a brick with align times pushing 15+ seconds. One way to mitigate this is to fit either a '''microwarpdrive''' (cycles in 10 seconds) or an '''afterburner''' (cycles as fast as 7,5 seconds). By pulsing the module once (activating it and then immediately deactivating it), you can align in 7,5 - 10 seconds flat as long as you start your align from a standstill (like after you've jumped through a gate).
Most of the armor and structure tanking modules increase your align time, making you turn and handle like a brick with align times pushing 15+ seconds. One way to mitigate this is to fit either a '''microwarpdrive''' (cycles in 10 seconds) or an '''afterburner''' (cycles as fast as 7,5 seconds). By pulsing the module once (activating it and then immediately deactivating it), you can align in 7,5 - 10 seconds flat as long as you start your align from a standstill (like after you've jumped through a gate).


Using an afterburner in this fashion requires you to use a size-appropriate afterburner, 1MN for frigates, 10MN for cruisers, 100MN for battleships. Capital ships can't align faster enough with undersized 100MN afterburners, but can still abuse 500MN microwarpdrives for a 10 second align.
Using an afterburner in this fashion requires you to use a size-appropriate afterburner, 1MN for frigates, 10MN for cruisers, 100MN for battleships. Capital ships can't align faster enough with undersized 100MN afterburners, but can still abuse 500MN microwarpdrives for a 10 second align.
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This method relies on fitting an '''Improved Cloaking Device II''' and a '''microwarpdrive''' to allow you to be cloaked while aligning, minimizing the time you're actually visible on grid. This is commonly referred to as the '''MWD + cloak trick''', see [https://www.youtube.com/watch?v=bVi1CWcbSUE Seamus Donohue's video] for more information.
This method relies on fitting an '''Improved Cloaking Device II''' and a '''microwarpdrive''' to allow you to be cloaked while aligning, minimizing the time you're actually visible on grid. This is commonly referred to as the '''MWD + cloak trick''', see [https://www.youtube.com/watch?v=bVi1CWcbSUE Seamus Donohue's video] for more information.


In order to use the microwarpdrive and cloak you'll need to train {{sk|High Speed Maneuvering|III|mult=yes}} and {{sk|Cloaking|III|mult=yes}} and use the appropriately sized microwarpdrive for your ship class. Frigates use the 5MN-variant, cruisers the 50MN-variant and battleships the 500MN-variant. Since there are no 5,000MN-variants, certain ships like [[Orca]]s and [[Bowhead]]s (and other capital ships) can only fit "undersized" 500MN Microwarpdrives. As such they are limited to using them only as a means to align in 10 seconds flat (see above). They cannot combine their microwarpdrive with a cloak to do this trick, as they will simply not be able to accelerate fast enough.
In order to use the microwarpdrive and cloak you'll need to train {{sk|High Speed Maneuvering|III|mult=yes}} and {{sk|Cloaking|III|mult=yes}}<small>&nbsp;<ref>Cloaking III is required to use an ""Improved Cloaking Device II"" which is the recommended cloaking device for this process.</ref></small> and use the appropriately sized microwarpdrive for your ship class. Frigates use the 5MN-variant, cruisers the 50MN-variant and battleships the 500MN-variant. Since there are no 5,000MN-variants, certain ships like [[Orca]]s and [[Bowhead]]s (and other capital ships) can only fit "undersized" 500MN Microwarpdrives. As such they are limited to using them only as a means to align in 10 seconds flat (see above). They cannot combine their microwarpdrive with a cloak to do this trick, as they will simply not be able to accelerate fast enough.


The main risk of this method is messing up the cloak and getting locked before you manage to get your cloak up, which would make it impossible for you to cloak up. It's also possible for people to burn towards your location and decloak you before you've managed to align. Having a '''Warp Core Stabilizer I''' or two might save you from a lone enemy with just a long point, but for that to be useful you'll need to be able to warp away before anyone else shows up with a second or third point, or a scram.
The main risk of this method is messing up the cloak and getting locked before you manage to get your cloak up, which would make it impossible for you to cloak up. It's also possible for people to burn towards your location and decloak you before you've managed to align. Having a '''Warp Core Stabilizer I''' or two might save you from a lone enemy with just a long point, but for that to be useful you'll need to be able to warp away before anyone else shows up with a second or third point, or a scram.