More actions
Reordered sections. Faction s and link. |
Merged info from "Security Status Details". Pirate factions don't care about faction standing. Faction concord is not CONCORD. |
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=== Outlaw === | === Outlaw === | ||
Once your security status drops to {{co|red|- | Once your security status drops to {{co|red|-4.95}} or below you become an '''outlaw''', also commonly referred to as ''perma flashy''. | ||
It means anyone can attack you at any time without [[CONCORD]] interfering, even in high security space. It also means that assisting you would be a criminal offense, even for your own corporation members. That means anyone who needs to assist you would have to turn their safeties off to assist, and in the process temporarily become a criminal for fifteen minutes. In highsec this means that CONCORD will destroy you if you assist an outlaw, even though they leave the outlaw alone (it is the faction police's job to hunt outlaws). | It means anyone can attack you at any time without [[CONCORD]] interfering, even in high security space. It also means that assisting you would be a criminal offense, even for your own corporation members. That means anyone who needs to assist you would have to turn their safeties off to assist, and in the process temporarily become a criminal for fifteen minutes. In highsec this means that CONCORD will destroy you if you assist an outlaw, even though they leave the outlaw alone (it is the faction police's job to hunt outlaws). | ||
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You'll have a few seconds before they arrive and while the faction police is formidable, they are not as strong as CONCORD and can sometimes be handled and often avoided if you're flying a reasonably agile ship. | You'll have a few seconds before they arrive and while the faction police is formidable, they are not as strong as CONCORD and can sometimes be handled and often avoided if you're flying a reasonably agile ship. | ||
Once your security status reaches -2 you are flagged as having a low security status to all pilots. (Often called a "banana" for the default yellow indicator.) | |||
In CONCORD-claimed systems like most of the systems in the '''Sanctum''' constellation in '''Genesis''', a faction police CONCORD is the faction police. This CONCORD is not stronger than other faction polices. | |||
Players with negative ratings can fly through all systems in a [[capsule]], as NPCs will not attack pods, but if your rating is -4.95, anyone can target and destroy your [[pod]] without repercussion. | |||
==Changing security status== | ==Changing security status== | ||
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=== Losing security status === | === Losing security status === | ||
There are several ways to lose your security status, all concerning '''unprovoked''' actions in low and high security space. | There are several ways to lose your security status, all concerning '''unprovoked''' actions in low and high security space. | ||
* | *Aggressing a capsuleer ship (small hit) | ||
* | **Modification: 2.5% * System security * (1 + (Target's security - Aggressor's security) / 100) | ||
* | **Aggressor's new security status: (1 - Modification) * (Aggressor's security + 10) - 10 | ||
Unprovoked actions are actions not sanctioned through war, limited engagements or suspect/criminal timers. For example, engaging a non-suspect or non-criminal in low security space that you are not at war with, suicide ganking in high security space. | *Destruction of capsuleer ship | ||
*Aggressing a capsule | |||
**Modification: 25% * System security * (1 + (Target's security - Aggressor's security) / 100) | |||
**Aggressor's new security status: (1 - Modification) * (Aggressor's security + 10) - 10 | |||
*Destruction of a capsule (major hit) | |||
*Aggressing an npc ship or structure | |||
**Same modification as for capsuleer ships, substituting 0 for the target's security status | |||
Unprovoked actions are actions not sanctioned through war, limited engagements or suspect/criminal timers. For example, engaging a non-suspect or non-criminal in low security space that you are not at war with, suicide ganking in high security space. | |||
As above, security status penalties are directly proportional to [[System Security]]. System security is shown in game with a precision of one decimal point but the true value is much more precise. There is also a percentage modification of the penalty equal to the difference between the aggressor and target's security statuses, as much as 15% between a -10 and +5 capsuleer (in practice reduction by this is limited to 10% because -4.95 and lower capsuleers are outlaw and can be attacked without penalty). Because losses are percentage movements towards -10, this is fairly inconsequential in practice. | |||
Remember that these actions always lead to you getting either a suspect or a criminal timer, depending on which action you chose to engage in and the security level of the system you're in. Not all suspect or criminal offences will result in a security status hit however. Stealing from a can will flag you as a suspect, but you won't lose any security status. Criminal acts in low security space doesn't incur the wrath of CONCORD unless you decide to jump into high security space before your criminal timer runs out. See [[CONCORD#Consequences_of_being_a_criminal|consequences of being a criminal]] for more information on the effects of being a criminal in high security space. | Remember that these actions always lead to you getting either a suspect or a criminal timer, depending on which action you chose to engage in and the security level of the system you're in. Not all suspect or criminal offences will result in a security status hit however. Stealing from a can will flag you as a suspect, but you won't lose any security status. Criminal acts in low security space doesn't incur the wrath of CONCORD unless you decide to jump into high security space before your criminal timer runs out. See [[CONCORD#Consequences_of_being_a_criminal|consequences of being a criminal]] for more information on the effects of being a criminal in high security space. | ||
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All sentry guns are invulnerable and you can't even lock them up, ''"Target is invulnerable"''. | All sentry guns are invulnerable and you can't even lock them up, ''"Target is invulnerable"''. | ||