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Breeze one (talk | contribs) →System Security Rankings: Added a table of response times and updated the DPS calculations |
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All systems are assigned a security ranking, from -1.0 to +1.0, visible in the top left of your overview, next to the system name for the system you are in. High Security systems range from 0.5 to 1.0. The higher ranked a system is, the faster Concord will respond to criminal acts, and therefore the less time a ganker has to destroy his target before Concord appears and takes him out | All systems are assigned a security ranking, from -1.0 to +1.0, visible in the top left of your overview, next to the system name for the system you are in. High Security systems range from 0.5 to 1.0. The higher ranked a system is, the faster Concord will respond to criminal acts, and therefore the less time a ganker has to destroy his target before Concord appears and takes him out | ||
CCP has never confirmed "official" response timers however by observation, most of the community has accepted the below as "average" values. These numbers can vary by 1-2 seconds due to server ticks. | |||
{| cellspacing="1" cellpadding="1" border="1" style="width: 300px; height: 50px;" | |||
|Security Rating | |||
|Base Response Time | |||
|- | |||
|0.5 | |||
|19 seconds | |||
|- | |||
|0.6 | |||
|14 seconds | |||
|- | |||
|0.7 | |||
|10 seconds | |||
|- | |||
|0.8 | |||
|7 seconds | |||
|- | |||
|0.9 & 1.0 | |||
|6 seconds | |||
|- | |||
|} | |||
A few caveats: | A few caveats: | ||
* This assumes that the criminal act is the first recent act in the system, and therefore that Concord are a “fresh” spawn. If they have already spawned and are on-grid elsewhere, their reaction time will be slower (around 5-6 seconds additional time | * This assumes that the criminal act is the first recent act in the system, and therefore that Concord are a “fresh” spawn. If they have already spawned and are on-grid elsewhere, their reaction time will be slower (around 5-6 seconds additional time) - smart gankers can exploit this as explained in the tactics section below | ||
* This is only the time to arrive. Once on-grid, they will lock the target (around 2 seconds) then aggress the criminal for up to 15 seconds with high damage weapons, and capacitor neuts, before they one-shot the ship if it is still alive. While most gank ships cannot tank Concord damage (or the capacitor neuts) for more than a few seconds, it is important to note that additional time is required after Concord arrives for them to actually destroy the criminal ships | * This is only the time to arrive. Once on-grid, they will lock the target (around 2 seconds) then aggress the criminal for up to 15 seconds with high damage weapons, and capacitor neuts, before they one-shot the ship if it is still alive. While most gank ships cannot tank Concord damage (or the capacitor neuts) for more than a few seconds, it is important to note that additional time is required after Concord arrives for them to actually destroy the criminal ships | ||