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Tax: Difference between revisions

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=Types of tax=
=Types of tax=


There are various types of taxes. A summary of some of them in below.
There are various types of taxes. A summary of some of them is below.


==Corporation tax==
==Corporation tax==


[[File:CorporationIcon.png|32px]] A player corporation can set a corporation tax on its members. This is paid automatically from the member's earning to the corporation's master wallet. Player corporations can choose to set their own tax rate, but for NPC corporations the tax rate is always 11%.
[[File:CorporationIcon.png|32px]] A player [[corporation]] can set a corporation tax on its members. This is paid automatically from the member's earning to the corporation's master wallet. Player corporations can choose to set their own tax rate, but for NPC corporations the tax rate is always 11%.


Corporation tax is paid on all bounty and mission reward payouts over 100,000 ISK.
Corporation tax is paid on all bounty and [[mission]] reward payouts over 100,000 ISK.


It is not paid on ISK in a member's wallet, sale orders or transactions,  or on the time bonus for missions.
It is not paid on ISK in a member's wallet, sale orders or transactions,  or on the time bonus for missions.
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==Sales tax==
==Sales tax==


[[File:Market.png|32px]] Sales tax is paid on market transactions. It becomes due once an item has been sold, and is paid by the seller. It is automatically deducted from the sale price before the ISK goes into the seller's wallet. It will be recorded in the player's wallet as "Transaction  Tax". Sales tax is paid in addition to any brokers fees.
[[File:Market.png|32px]] Sales tax is paid on market transactions. It becomes due once an item has been sold, and is paid by the seller. It is automatically deducted from the sale price before the ISK goes into the seller's wallet. It will be recorded in the player's wallet as "Transaction  Tax". Sales tax is paid in addition to any [[Trade_101:_Introduction_to_Trading#How_sales_tax_and_brokers_fee_interact|brokers fees]].


The base sales tax rate is currently 2% (as of the [https://community.eveonline.com/news/patch-notes/patch-notes-for-eve-online-citadel Citadel expansion] in May 2016), but this can be reduced to 1% with skill training.
The base sales tax rate is currently 2% (as of the [https://community.eveonline.com/news/patch-notes/patch-notes-for-eve-online-citadel Citadel expansion] in May 2016), but this can be reduced to 1% with skill training.


It is important for traders and haulers to bear sales tax in mind, because it will be taken automatically and therefore reduce their profits. If a trader is dealing with low-margin items they will need to take sales tax into account to avoid trading at a loss.
It is important for [[Trade|traders]] and [[Hauling|haulers]] to bear sales tax in mind, because it will be taken automatically and therefore reduce their profits. If a trader is dealing with low-margin items they will need to take sales tax into account to avoid trading at a loss.


The Accounting skill allows players to reduce the amount of sales tax they pay:
The Accounting skill allows players to reduce the amount of sales tax they pay:
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|1=Charisma
|1=Charisma
|2=Memory
|2=Memory
|mult=3x
|price=4.5M
|pre={{sk|Trade|IV}}
|pre={{sk|Trade|IV}}
|reqIV={{sk|Margin Trading|icon=yes}}
|reqIV={{sk|Margin Trading|icon=yes}}
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==Equipment Tax==
==Equipment Tax==


See: http://wiki.eveuniversity.org/Refining#Equipment_Tax
[[File:Reprocess.png|32px]] Equipment tax is paid when a player [[Reprocessing|reprocesses]] items in an NPC station.
 
The level of the tax is based on the player's personal or corporation [[standings]] (whichever is the higher) with the NPC corporation that owns the station. The base tax rate, with no standings, is 5%. This can be reduced to 0% with the required standings (which are 6.67 standings). For this reason, it is normally beneficial for players to reprocess items in stations where they have good standings with the owner.
 
There are several skills which can assist in increasing standings with NPCs:
 
{{Skill
|skill=Connections
|desc=Skill at interacting with friendly NPCs. 4% Modifier to effective standing from friendly NPC Corporations and Factions per level. Not cumulative with Diplomacy or Criminal Connections.
|1=Charisma
|2=Intelligence
|pre={{sk|Social|III}}
|notes=Your effective standing is calculated using the following formula:<br>
Effective Standing = Unadjusted Standing + ((Maximum Possible Standing - Unadjusted Standing) * Connections Modifier * Connections Skill Level)<br>
So if your current base standing was 0.9 and you had the connections skill at level two your effective standing out be:<br>
0.9 +((10-0.9)*0.04*2)=1.628<br>
}}
 
{{Skill
|skill=Criminal Connections
|desc=Skill at interacting with friendly criminal NPCs. 4% Modifier per level to effective standing towards NPCs with low Concord standing. Not cumulative with Diplomacy or Connections.
|1=Charisma
|2=Intelligence
|pre={{sk|Social|III}}
|notes=Namely Pirate factions:
* [[Angel Cartel]]
* [[Guristas Pirates]]
* [[Sansha's Nation]]
* [[Serpentis]]
* [[The Blood Raider Covenant]]
}}
 
{{Skill
|skill=Social
|desc=Skill at social interaction. 5% bonus per level to NPC agent, corporation and faction standing increase.
|1=Charisma
|2=Intelligence
|pre=none
|reqI={{sk|Negotiation|icon=yes}}; {{sk|Contracting|icon=yes}}
|reqII={{sk|Diplomacy|icon=yes}}
|reqIII={{sk|Connections|icon=yes}}; {{sk|Criminal Connections|icon=yes}}; {{sk|Diplomatic Relations|icon=yes}}; {{sk|Mining Connections|icon=yes}}; {{sk|Distribution Connections|icon=yes}}; {{sk|Security Connections|icon=yes}}
|reqIV={{sk|Fast Talk|icon=yes}}
|notes=<br>
}}
 
''For more information on equipment tax, see: [[Reprocessing#Equipment_Tax|Equipment Tax]]''


==Maintenance Tax==
==Maintenance Tax==