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| {{CMBSite | Blood Hideaway | | {{CMBSite|Blood Hideaway}} |
| | Variation=
| | '''Blood Hideaway''' is a [[Combat sites#Combat anomalies|combat anomaly]] inhabited by the [[Blood Raiders]] that can be found in high security space. |
| | OverviewSectionY/N= Y
| | |
| | OverviewSectionText= The Blood Hideaway is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raider Covenant|Blood Raiders]] infested regions.
| | ==Walkthrough== |
| | OverviewRecShips = Frigate, Destroyer
| | Single ungated pocket. The last ship destroyed in each wave spawns the next wave. |
| | OverviewEstPayout=
| | |
| | Diff&ShipRecSectionY/N= Y
| | {{NPCTableHead|Initial Group}} |
| | Diff&ShipRecSectionText= Easily done with sniper Battleship.
| | {{NPCTableRow|Frigate|1|Corpii Worshipper}} |
| | TotalExpEnemiesSectionY/N= Y
| | |} |
| | TotalExpEnemiesSectionText = With the initial defending fleet and 3 triggered spawns, a total of 6 to 10 ships.
| | |
| | TotalExpFrigates = 6- 10
| | {{NPCTableHead|Wave 1}} |
| | TotalExpDestroyers =
| | {{NPCTableRow|Frigate|1-2|Corpii Herald/Upholder}} |
| | TotalExpCruisers =
| | |} |
| | TotalExpBattlecruisers =
| | |
| | TotalExpBattleships =
| | {{NPCTableHead|Wave 2}} |
| | TotalExpCapitals =
| | {{NPCTableRow|Frigate|2-3|Corpii Worshipper/Follower}} |
| | TotalExpSentries =
| | |} |
| | WalkthroughSectionY/N= Y
| | |
| | WarpToSitePopupText=
| | {{NPCTableHead|Wave 3}} |
| | WalkthroughSectionText=
| | {{NPCTableRow|Frigate|2-3|Corpii Herald/Upholder/Deviner}} |
| | Room1= Single Pocket
| | |} |
| | Room1WarpToPopupText=
| | |
| | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance.
| | {{NPCTableHead|Wave 4}} |
| | Room1Group1 = Initial Defending Fleet
| | {{NPCTableRow|Commander Frigate|0-1|Dark Blood Seeker|cargo=Faction tags/ammo}} |
| | Room1Group1Text =
| | |} |
| | Room1Group1InLocal =
| | |
| | Room1Group1Table =
| |
| {{NPCTable | |
| |{{NPCTableRow|Frigate|1|Corpii Deviner/ Herald/ Follower/ Upholder/ Worshiper}}
| |
| }} | |
| | Room1Group2 = 1st Reinforcement Spawn
| |
| | Room1Group2Text =
| |
| | Room1Group2InLocal =
| |
| | Room1Group2Table =
| |
| {{NPCTable | |
| |{{NPCTableRow|Frigate|1- 2|Corpii Deviner/ Herald/ Follower/ Upholder/ Worshiper}}
| |
| }}
| |
| | Room1Group3 = 2nd Reinforcement Spawn
| |
| | Room1Group3Text =
| |
| | Room1Group3InLocal =
| |
| | Room1Group3Table =
| |
| {{NPCTable | |
| |{{NPCTableRow|Frigate|2- 3|Corpii Deviner/ Herald/ Follower/ Upholder/ Worshiper}}
| |
| }}
| |
| | Room1Group4 = 3rd Reinforcement Spawn
| |
| | Room1Group4Text =
| |
| | Room1Group4InLocal =
| |
| | Room1Group4Table =
| |
| {{NPCTable | |
| |{{NPCTableRow|Frigate|2- 3|Corpii Deviner/ Herald/ Follower/ Upholder/ Worshiper}}
| |
| |{{NPCTableSeparator|Rare Spawn}} | |
| |{{NPCTableRow|Commander Frigate|1|Dark Blood Seeker|cargo=Possible faction ammo, tags, or modules}}
| |
| }} | |
|
| |
| | EscalationSectionY/N =
| |
| | Escalation=
| |
| | EscalationSectionText=
| |
| | EscalationChance =
| |
| | RewardsSectionY/N =
| |
| | RewardsSectionText=
| |
| | TotalBountyValue = mil
| |
| | TotalGeneralLootValue= mil
| |
| | TotalSalvageValue = mil
| |
| | AverageRareLootValue=
| |
| | ValuableLootTable =
| |
| | ExplorationLogTable =
| |
| | FactionDropLootVaryY/N =
| |
| }}
| |
|
| |
| [[Category:Combat Anomalies]] | | [[Category:Combat Anomalies]] |