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Overheating: Difference between revisions

From EVE University Wiki
Hirmuolio Pine (talk | contribs)
Repairing Heat Damage: removed dead eve wiki link
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== Repairing Heat Damage ==
== Repairing Heat Damage ==


If a module has been damaged by heat, '''but not destroyed''', then in-space repairs can be made using [https://wiki.eveonline.com/en/wiki/Nanite_Repair_Paste Nanite repair paste]. This isn't excessively expensive, but the costs can add up if you use it a lot. Repair is done by right clicking the damaged module and selecting '''repair'''. As a rough rule of thumb, 1 minute, and 1 unit of paste repairs 10 points of heat damage. Likewise, frigates should carry 100 units in their cargo hold, cruisers and battle-cruisers 200 units, and larger vessels 300 units.  Several skills can be trained to speed up repair time, and reduce the amount of paste required. If a module is destroyed (burned out) then it can't be repaired with nanite paste and will have to be repaired in a station with a repair shop.
If a module has been damaged by heat, '''but not destroyed''', then in-space repairs can be made using Nanite repair paste. This isn't excessively expensive, but the costs can add up if you use it a lot. Repair is done by right clicking the damaged module and selecting '''repair'''. As a rough rule of thumb, 1 minute, and 1 unit of paste repairs 10 points of heat damage. Likewise, frigates should carry 100 units in their cargo hold, cruisers and battle-cruisers 200 units, and larger vessels 300 units.  Several skills can be trained to speed up repair time, and reduce the amount of paste required. If a module is destroyed (burned out) then it can't be repaired with nanite paste and will have to be repaired in a station with a repair shop.


You can't use a module while it's being repaired, and you can't overheat anything while any module on your ship is being repaired.
You can't use a module while it's being repaired, and you can't overheat anything while any module on your ship is being repaired.