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User:Hirmuolio Pine/sandbox: Difference between revisions

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Hirmuolio Pine (talk | contribs)
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* When fired, an ''Auto-Targeting Missile'' will locate and target the nearest enemy ship or drone which has previously fired on you. Since they cannot be aimed, auto-targeting missiles are usually passed over in favor of regular missiles.
* When fired, an ''Auto-Targeting Missile'' will locate and target the nearest enemy ship or drone which has previously fired on you. Since they cannot be aimed, auto-targeting missiles are usually passed over in favor of regular missiles.


== Related skills and equipment ==


===Skills===
==Skills==
The [[Fitting_Guidelines#Train_fitting_skills| standard fitting skills]] are essential to the use of missile launchers. So are the general [[targeting]] skills — especially {{sk|Signature Analysis}}, {{sk|Target Management}}, and {{sk|Long Range Targeting}}. Navigation skills that improve the velocity or maneuverability of your ship will also be useful: {{sk|Navigation}}, {{sk|Evasive Maneuvering}}, {{sk|Fuel Conservation}}, and {{sk|High Speed Maneuvering}}. Since most missile ships depend on shield tanks, you might also want to beef up your basic shield skills: {{sk|Shield Compensation}}, {{sk|Shield Management}}, and {{sk|Shield Operation}}.


In addition, Eve offers pilots a number of skills specific to launched weapons systems. If you are new to missiles, train these at least to Level 3, and train higher in the ones that seem most useful to you.
These skills apply to all missile launchers. They increase firing rate and damage, and they improve the accuracy of missiles against smaller, faster targets.
 
*{{sk|Missile Launcher Operation}} 2% Bonus to missile launcher rate of fire per skill level. This gives a bonus to DPS — and it is<span style="color:#bfbb7d"> a prerequisite for many other missile skills.</span>
==== Primary Missile skills ====
*{{sk|Rapid Launch}} 3% bonus to missile launcher rate of fire per level. Essentially, a DPS increase.
There is a specific [[Skills:Missiles|primary missile skill]] for each class of missiles, and each will let you load and fire that one class. In addition, each level of the skill will improve your damage by 5% when using that particular missile class. These are somewhat cumulative - that is, you need LIght Missiles III to train Heavy Missiles, and Heavy Missiles III to train Cruise Missiles - and other dependencies apply.
 
Various levels of Missile Launcher Operation are needed to train these primary skills, and since Missile Launcher Operation gives a bonus to firing rate (which is essentially a DPS bonus), it makes sense to train it quickly to Level III and eventually to Level V.
 
{{example | Example: The Primary Skill For Light Missiles
[[File:Light missile 64 bit icon.png]] '''Light Missiles'''
 
[[Image:Implants.png|link=|16px]] ''Attributes'': Perception, Willpower
 
[[Image:Multiplier.png|link=|16px]] ''Multiplier'': 2x
 
[[Image:Isk.png|link=|16px]] ''Price'': 20k ISK
 
[[Image:Skill.png|link=|16px]] ''Prerequisites'': Missile Launcher Operation II
 
[[Image:Skill.png|link=|16px]] ''I required for'': T1 and Faction charges
 
[[Image:Skill.png|link=|16px]] ''III required for'': Heavy Assault Missiles I; Heavy Missiles I
 
[[Image:Skill.png|link=|16px]] ''V required for'': T2 charges; Light Missile Specialization I
}}
 
*Note the prerequisite items near the bottom. You cannot, for example, train Light Missiles until you have trained Missile Launcher Operation to Level 2. You cannot use T1 or Faction missiles until you train Light Missiles to Level 1, and you cannot use T2 missiles until you train Light Missiles to Level 5.
*Most pilots train the primary skills for Rockets and Light Missiles at least to Level III first, and then move on to larger missiles and launchers as they move to larger ships.
 
==== Launcher support skills ====
These skills apply to missile launchers. They increase firing rate and damage, and they improve the accuracy of missiles against smaller, faster targets.
*{{sk|Missile Launcher Operation}} 2% Bonus to missile launcher rate of fire per skill level. This gives a bonus to DPS — and it is<span style="color:#bfbb7d"> a prerequisite for many other missile skills.</span> Train this one first, and plan eventually to train it to Level V.
*{{sk|Rapid Launch}} 3% bonus to missile launcher rate of fire per level. Essentially, a DPS increase. Also plan to train this one to Level V.
*{{sk|Warhead Upgrades}} 2% bonus to all missile damage per skill level. Another DPS increase, smaller than Rapid Launch, but still worth training.
*{{sk|Warhead Upgrades}} 2% bonus to all missile damage per skill level. Another DPS increase, smaller than Rapid Launch, but still worth training.
*{{sk|Missile Bombardment}} 10% more flight time for all missiles per level. If you are planning to use a long range or "kiting" strategy, train this higher.
*{{sk|Missile Bombardment}} 10% more flight time for all missiles per level. If you are planning to use a long range or "kiting" strategy, train this higher.
*{{sk|Missile Projection}} 10% bonus to all missiles' maximum velocity per level. Another range increase that is especially useful for "kiting".
*{{sk|Missile Projection}} 10% bonus to all missiles' maximum velocity per level. Another range increase that is especially useful for "kiting".
*{{sk|Guided Missile Precision}} 5% decreased factor of signature radius for all missile explosions per level of skill. Proficiency at this skill increases the accuracy of a fired missile's exact point of impact, resulting in greater damage to small targets.  
*{{sk|Guided Missile Precision}} 5% reduction in missile explosion radius per level of skill. Proficiency at this skill increases damage to small targets.  
*{{sk|Target Navigation Prediction}} 10% decrease per level in factor of target's velocity for all missiles. As with Guided Missile Precision, this makes missiles more effective against small targets.
*{{sk|Target Navigation Prediction}} 10% increase in missile explosion radius per level. As with Guided Missile Precision, this makes missiles more effective against faster targets.
 
In addition to the general missile skills there is a specific [[Skills:Missiles|primary missile skill]] for each class of missiles, and each will let you load and fire that one class. In addition, each level of the skill will improve your damage by 5% when using that particular missile class.
* {{sk|Rockets}}
* {{sk|Light Missiles}}
* {{sk|Heavy Missiles}}
* {{sk|Heavy Assault Missiles}}
* {{sk|Cruise Missiles}}
* {{sk|Torpedoes}}
* {{sk|XL Cruise Missiles}}
* {{sk|XL Torpedoes}}
* {{sk|Auto-Targeting Missiles}}
* {{sk|Defender Missiles}}


==== Missile Specialization skills ====
All the missile types also have a "Specialization" skill. This gives you access to T2 launchers and missiles, and it provides a 2% bonus per level to the rate of fire of modules that require the specialization (mostly the T2 modules). All of these require that you have trained the Primary Skill to Level V, so they are usually pursued after your other training is complete.
Some missile classes also have a "Specialization" skill. This gives you access to T2 launchers and missiles, and it provides a 2% bonus per level to the rate of fire of modules that require the specialization. Most of these require that you have trained the Primary Skill to Level V, so they are usually pursued after your other training is complete.
* {{sk|Rocket Specialization}}
*[[Skills:Missiles#Rockets_and_light_missiles|Rockets and Light Missiles]]
* {{sk|Light Missile Specialization}}
*[[Skills:Missiles#Heavy_Missiles|Heavy Missiles]]
* {{sk|Heavy Missile Specialization}}
*[[Skills:Missiles#Cruise_Missiles_and_Torpedoes|Cruise Missiles and Torpedoes]]
* {{sk|Heavy Assault Missile Specialization}}
* {{sk|Cruise Missile Specialization}}
* {{sk|Torpedo Specialization}}
* {{sk|XL Cruise Missile Specialization}}
* {{sk|XL Torpedo Specialization}}


=== Equipment ===
== Equipment ==
{{hatnote|Widely used equipment is listed here. See [[Fitting Missile Launchers]] for a more complete list.}}
{{hatnote|Widely used equipment is listed here. See [[Fitting Missile Launchers]] for a more complete list.}}