Difference between revisions of "User:Hirmuolio Pine/sandbox"

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|-
  
|[[File:Icon energized membrane.png|link=|]]
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|[[File:Icon doomsday.png|link=|]]
 
|'''{{co|wheat|Standup Arcing Vorton Projector}}'''
 
|'''{{co|wheat|Standup Arcing Vorton Projector}}'''
 
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|[[File:Icon energized membrane.png|link=|]]
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|[[File:Icon missile guidance enhancer i.png|link=|]]
 
|'''{{co|wheat|Standup Missile Guidance Enhancer}}'''
 
|'''{{co|wheat|Standup Missile Guidance Enhancer}}'''
 
|}
 
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|style="text-align:center;background:#222222" colspan = 2| Structure EWAR equipment
 
|style="text-align:center;background:#222222" colspan = 2| Structure EWAR equipment
 
|-
 
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|[[File:Icon armor plate.png|link=|]]
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|[[File:Icon target max.png|link=|]]
 
|'''{{co|wheat|Standup Variable Spectrum ECM}}'''
 
|'''{{co|wheat|Standup Variable Spectrum ECM}}'''
 
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|[[File:Icon energized membrane.png|link=|]]
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|[[File:Icon energy neutralizer i.png|link=|]]
 
|'''{{co|wheat|Standup Energy Neutralization Burst Projector}}'''
 
|'''{{co|wheat|Standup Energy Neutralization Burst Projector}}'''
 
|-
 
|-
  
|[[File:Icon energized membrane.png|link=|]]
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|[[File:Icon remote sensor dampening.png|link=|]]
 
|'''{{co|wheat|Standup Sensor Dampening Burst Projector }}'''
 
|'''{{co|wheat|Standup Sensor Dampening Burst Projector }}'''
 
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|-
  
|[[File:Icon energized membrane.png|link=|]]
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|[[File:Icon target painter i.png|link=|]]
 
|'''{{co|wheat|Standup Target Painter}}'''
 
|'''{{co|wheat|Standup Target Painter}}'''
 
|-
 
|-
  
|[[File:Icon energized membrane.png|link=|]]
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|[[File:Icon track disruptor 64.png|link=|]]
 
|'''{{co|wheat|Standup Weapon Disruptor}}'''
 
|'''{{co|wheat|Standup Weapon Disruptor}}'''
 
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|-
  
|[[File:Icon energized membrane.png|link=|]]
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|[[File:Icon cap battery.png|link=|]]
 
|'''{{co|wheat|Standup Cap Battery}}'''
 
|'''{{co|wheat|Standup Cap Battery}}'''
 
|-
 
|-
  
|[[File:Icon energized membrane.png|link=|]]
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|[[File:Icon capacitor recharger.png|link=|]]
 
|'''{{co|wheat|Standup Capacitor Power Relay}}'''
 
|'''{{co|wheat|Standup Capacitor Power Relay}}'''
 
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|-
  
|[[File:Icon energized membrane.png|link=|]]
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|[[File:Icon powergrid.png|link=|]]
 
|'''{{co|wheat|Standup Reactor Control Unit}}'''
 
|'''{{co|wheat|Standup Reactor Control Unit}}'''
 
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|-
  
|[[File:Icon energized membrane.png|link=|]]
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|[[File:Icon auto targeting system i.png|link=|]]
 
|'''{{co|wheat|Standup Signal Amplifier}}'''
 
|'''{{co|wheat|Standup Signal Amplifier}}'''
  

Revision as of 08:28, 10 February 2019

This article is a stub. You can help the UniWiki by expanding it.


Fitting an upwell structure is much like fitting a ship: if you have the roles required to take control of a citadel, you can just open up the fitting window and drop module in just like a ship. [1]

To 'online' the service you must have fuel in the fuel bay which only seems accessible while controlling the citadel. [2] This is the same with the fighter bay (which works like the carrier version, if not more buggy) and the ammo hold (if you want the Missile/bomb launcher to reload automatically the ammo must be place in there [3] [4]

Upwell structure fits can be saved and shared like ship fits, but currently fitting from a saved fit is bugged [5] [6]

Structure equipment

Structure weapon equipment
Icon armor plate.png Standup Anticapital Missile Launcher
Icon energized membrane.png Standup Anticapital Missile Launcher
Icon doomsday.png Standup Arcing Vorton Projector
Icon energized membrane.png Standup Guided Bomb Launcher
Icon energized membrane.png Standup Ballistic Control System
Icon missile guidance enhancer i.png Standup Missile Guidance Enhancer



Structure EWAR equipment
Icon target max.png Standup Variable Spectrum ECM
Icon energized membrane.png Standup Remote Sensor Dampener
Icon energized membrane.png Standup Stasis Webifier
Icon energized membrane.png Standup ECM Jammer Burst Projector
Icon energy neutralizer i.png Standup Energy Neutralization Burst Projector
Icon remote sensor dampening.png Standup Sensor Dampening Burst Projector
Icon energized membrane.png Standup Stasis Webification Burst Projector
Icon energized membrane.png Standup Target Illumination Burst Projector
Icon energized membrane.png Standup Warp Disruption Burst Projector
Icon energized membrane.png Standup Weapon Disruption Burst Projector
Icon target painter i.png Standup Target Painter
Icon track disruptor 64.png Standup Weapon Disruptor
Icon energized membrane.png Standup Focused Warp Disruptor


Structure engineering equipment
Icon armor plate.png Standup Layered Armor Plating
Icon cap battery.png Standup Cap Battery
Icon capacitor recharger.png Standup Capacitor Power Relay
Icon energized membrane.png Standup Heavy Energy Neutralizer
Icon powergrid.png Standup Reactor Control Unit
Icon energized membrane.png Standup Point Defense Battery


Structure electronics and sensor equipment
Icon armor plate.png Standup Co-Processor Array
Icon auto targeting system i.png Standup Signal Amplifier


Structure service modules
Icon armor plate.png Standup Cloning Center
Icon energized membrane.png Standup Market Hub
Icon energized membrane.png Standup Capital Shipyard
Icon energized membrane.png Standup Invention Lab
Icon energized membrane.png Standup Manufacturing Plant
Icon energized membrane.png Standup Manufacturing Plant
Icon energized membrane.png Standup Research Lab
Icon energized membrane.png Standup Supercapital Shipyard
Icon energized membrane.png Standup Biochemical Reactor
Icon energized membrane.png Standup Composite Reactor
Icon energized membrane.png Standup Hybrid Reactor
Icon energized membrane.png Standup Moon Drill
Icon energized membrane.png Standup Reprocessing Facility

Skills

Citadel fighters can be used without fighter skills and fighter skill bonuses do not apply.

There are a few relatively quick to train (2x) skills that affect Upwell structures:

  • Structure Doomsday Operation: 2% reduction in Arcing Vorton Projector duration per level
  • Structure Electronic Systems: 3% reduction in capacitor consumption of all structure electronic warfare and tackle modules per level
  • Structure Engineering Systems: 2% reduction in capacitor consumption of all structure energy neutralizers and point defense batteries per level
  • Structure Missile Systems: 2% bonus to all structure missile and guided bomb damage per level