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m →Damage |
m →Hit chance: spelling correction |
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[[File:QST_turret_range.gif|frame|right|alt=range animation showing falloff|<center>Range, falloff and chance to hit</center>]] | [[File:QST_turret_range.gif|frame|right|alt=range animation showing falloff|<center>Range, falloff and chance to hit</center>]] | ||
The basic question of shooting a turret is | The basic question of shooting a turret is whether you will hit or not. In EVE, hitting with a turret is not quite a simple question of being either in range or out of range. Instead it depends on the concepts of optimal range, falloff and tracking. You can find figures for all of these if look at your fitted turret info. | ||
Due to how the hit chance is calculated the range and tracking do not effect each other and can be considered separately. A nice thing to remember is that against a stationary target the tracking part can be ignored while against a target that is in optimal range the range part can be ignored. | Due to how the hit chance is calculated the range and tracking do not effect each other and can be considered separately. A nice thing to remember is that against a stationary target the tracking part can be ignored while against a target that is in optimal range the range part can be ignored. | ||