|
|
| Line 106: |
Line 106: |
|
| |
|
| Tech II Disintegrators require similar skill requirements as conventional weapon systems such as pulse lasers: for instance, to use a Small Entropic Disintegrator II, the player must first train Small Precursor Weapon to V and then train Small Disintegrator Specialization to at least level I. | | Tech II Disintegrators require similar skill requirements as conventional weapon systems such as pulse lasers: for instance, to use a Small Entropic Disintegrator II, the player must first train Small Precursor Weapon to V and then train Small Disintegrator Specialization to at least level I. |
|
| |
| ==Mutaplasmids==
| |
| A new type of component can be found in the Abyssal Deadspace that can be used to mutate existing components into either improved or worse versions. Individual attributes can be randomly improved by up to 40% or reduced by 10%. The types of components that will initially be mutable are:
| |
|
| |
| * Armor Repairers
| |
| * Shield Boosters
| |
| * Armor Plates
| |
| * Shield Extenders
| |
| * Warp Scramblers
| |
| * Warp Disruptors
| |
| * Stasis Webifiers
| |
| * Energy Neutralizers
| |
| * Afterburners
| |
| * Microwarpdrives
| |
|
| |
| The higher the meta of the module will produce the highest possible improvements, but be mindful that you may essentially ruin the item.
| |
|
| |
| There are four types of mutaplasmids:
| |
| * Decayed - Lower impact
| |
| * Gravid - Highest average result
| |
| * Unstable - Highest maximum return
| |
| * Abnormal - Only for Ancillary modules
| |
|
| |
| When a player wishes to use such a mutaplasmid, they must first acquire the correct mutaplasmid for the model in question. For example, to create a 5MN Abyssal Microwarpdrive, the player obtains a Gravid 5MN Microwarpdrive Mutaplasmid. Next they right-click the mutaplasmid and selects "Use Gravid 5MN Microwarpdrive Mutaplasmid..." which brings up a small window in which the player can drag the module to the window to modify select attributes of said module.
| |
|
| |
| At the present time, any module from Meta 0 to officer modules can be modified with mutaplasmids. Players have expressed serious concerns about the metagame and other issues created with these modules.
| |
|
| |
|
| [[Category:Factions]] | | [[Category:Factions]] |
| [[Category:Lore]] | | [[Category:Lore]] |