Difference between revisions of "Template:GetSkillMult"
From EVE University Wiki
Drebin 679 (talk | contribs) (Added Triglavian Encryption Methods and Quantum Engineering. Added missing Precursor gunnery skills. Speculative Precursor Dreadnought and Capital Precursor/Disintegrator spec. addition.) |
Drebin 679 (talk | contribs) m (Precursor Turret -> Precursor Weapon) |
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Line 87: | Line 87: | ||
| Capital Energy Turret = 7x | | Capital Energy Turret = 7x | ||
| Capital Hybrid Turret = 7x | | Capital Hybrid Turret = 7x | ||
− | | Capital Precursor | + | | Capital Precursor Weapon = 7x |
| Capital Projectile Turret = 7x | | Capital Projectile Turret = 7x | ||
| Capital Pulse Laser Specialization = 10x | | Capital Pulse Laser Specialization = 10x | ||
Line 102: | Line 102: | ||
| Large Energy Turret = 5x | | Large Energy Turret = 5x | ||
| Large Hybrid Turret = 5x | | Large Hybrid Turret = 5x | ||
− | | Large Precursor | + | | Large Precursor Weapon = 5x |
| Large Projectile Turret = 5x | | Large Projectile Turret = 5x | ||
| Large Pulse Laser Specialization = 8x | | Large Pulse Laser Specialization = 8x | ||
Line 113: | Line 113: | ||
| Medium Energy Turret = 3x | | Medium Energy Turret = 3x | ||
| Medium Hybrid Turret = 3x | | Medium Hybrid Turret = 3x | ||
− | | Medium Precursor | + | | Medium Precursor Weapon = 3x |
| Medium Projectile Turret = 3x | | Medium Projectile Turret = 3x | ||
| Medium Pulse Laser Specialization = 5x | | Medium Pulse Laser Specialization = 5x | ||
Line 127: | Line 127: | ||
| Small Energy Turret = 1x | | Small Energy Turret = 1x | ||
| Small Hybrid Turret = 1x | | Small Hybrid Turret = 1x | ||
− | | Small Precursor | + | | Small Precursor Weapon = 1x |
| Small Projectile Turret = 1x | | Small Projectile Turret = 1x | ||
| Small Pulse Laser Specialization = 3x | | Small Pulse Laser Specialization = 3x |
Revision as of 23:58, 11 November 2019
Template documentation (for the above template, sometimes hidden or invisible)
This template gives the training time multiplier of any skill, in the in-game form (e.g. 1x
, 5x
, etc). Any pages with outdated skill links will be added to the category Obsolete Skills and will be shown in red on the page itself.
This template feeds the more general {{Sk}}
template; in most cases, it's recommended that you use {{Sk}}
to link to skills, as it has more options and is easier to use.
Syntax
{{GetSkillMult | skill }} |
- skill
- The name of the skill you would like to link to. Please make sure it's capitalised properly (use title case spelling, i.e.
Gallente Strategic Cruiser
, notGallente strategic cruiser
).
Examples
{{GetSkillMult|Mechanics}}
gives 1x{{GetSkillMult|Gallente Battleship}}
gives 8x{{GetSkillMult|Wabbit-Hunting}}
gives Wabbit-Hunting
See also
{{GetSkillLink}}
and{{GetSkillPrice}}
, and{{GetSkillAlpha}}
: very similar templates for the skill page link, the NPC-seeded skillbook price, and the max skill level for Alpha clones.{{Sk}}
and{{Skill}}
, the primary users of this template.
Development notes
- This template is, essentially, a lookup function for all the skills currently in the game. When CCP changes the skill names or groups, or adds/removes skills in a future expansion, update this template (as well as
{{GetSkillLink}}
and{{GetSkillPrice}}
). If skills are merely moved from one group to another, all the links (generated with, for instance,{{Sk}}
) on the wiki will be automatically updated. If skill names change, then any pages with obsolete skill names will be listed in Category:Obsolete Skills, so that you can easily find and correct them. - The skill information was last updated for: Version 22.01 - Equinox (11 June 2024).