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→Other equipment: More Auto-Targeting issues |
→Tactics and Strategy: The Delayed Damage Problem |
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PvP is much more difficult in this regard. Inexperienced pilots may chase you to their deaths, but experienced pilots will just let you run. PvP kiting is more likely to show up in gangs of fast ships that hit and run from multiple directions at once ... a kind of "[[wolfpack]]" attack that leaves their target unable to either run or close on a target. | PvP is much more difficult in this regard. Inexperienced pilots may chase you to their deaths, but experienced pilots will just let you run. PvP kiting is more likely to show up in gangs of fast ships that hit and run from multiple directions at once ... a kind of "[[wolfpack]]" attack that leaves their target unable to either run or close on a target. | ||
==== The Delayed Damage Problem ==== | |||
One of the issues with missiles compared to turrets is that while turret shots impact and damage their targets in the same moment as they are fired, missiles do not have this luxury. In stead, when a missile is launched, there can be several seconds of delay between the launch and the target being damaged. This has three effects. One, in PvE, it can lead to wasting missiles overkilling targets (where the target dies with another volley of missiles in-flight), and at the same time leave the attacker exposed to enemy fire for longer. Two, in PvP, when an enemy is targeted by missiles, they receive the warning about being Red Boxed at the moment the launchers fire, which gives them time to either overheat active hardeners, broadcast for their logistics to repair them, or, at longer ranges, potentially warp out before the missiles land. And three, to prevent the obvious exploit of launching missiles and then warping out before the missiles connect, if a ship enters warp, all of the missiles it has in-flight vanish immediately. This means that, especially at long range, missile ships must stay on grid until all of their fired missiles have landed, to avoid losing damage. This gives more time for the missile ships to be targeted and fired upon. | |||
== Footnotes and references == | == Footnotes and references == | ||