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==Summary== | ==Summary== | ||
The big brother of the [[Harpy]], the '''Eagle''''s optimal range bonuses stack multiplicatively for a | The big brother of the [[Harpy]] and more advanced cousin to the [[Ferox]], the '''Eagle''''s optimal range bonuses stack multiplicatively for up to a massive 125% increase in optimal range. With the innate long range of railguns, this gives the Eagle a range that even sniper ''battleships'' can be proud of. Furthermore, its hardened shields make it both extremely resistant to hostile railgun fire, and the most durable shield-tanked Heavy Assault Cruiser on the market. Unfortunately, with the somewhat limited damage and tracking of railguns, the Eagle is rather specialized and for many years did not perform well in roles other than sniping. However, with repeated nerfs to the Ferox, the Eagle has risen in popularity as a ship for large nullsec fleets. | ||
In comparison to its direct competitors, the [[Ferox]] and [[Muninn]], | |||
* The Ferox is cheaper, requires less skill training, and deals more damage; however the Eagle is faster, harder to hit, longer-ranged, and more durable (especially against railguns) | |||
* The Muninn is faster and harder-hitting; however once again the Eagle is longer-ranged and more durable (especially against railguns) | |||
The comparison with the Muninn means that while the Muninn is more effective in smaller numbers, the Eagle becomes more efficient in very large fleets where evasion and escape are less of issues, low damage-per-shot can be compensated for by greater numbers, and the Eagle's durability, range, and high fire rate can shine through. | |||
==Skills== | ==Skills== | ||