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Fighters: Difference between revisions

From EVE University Wiki
Support Fighters: Updated Dromi stats in accordance with its MWD ability being replaced with an AB ability. Corrected MWD boost (500% on top of 100% base as with all active max velocity modifiers, rather than an increase to 500% of base).
General Fighter Mechanics: Found the formula for DRF. Added table of DRF values.
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<math> \text{Total Damage} = \text{Base damage} \times N \times </math>
<math> \text{Total Damage} = \text{Base damage} \times N \times </math>
<math> \displaystyle\rm \min\left( 1, \frac{ Signature }{ Explosion\ radius }, \left(\frac{ Signature \times Explosion\ velocity }{ Explosion\ radius \times\ Velocity } \right)^{drf} \right) \times </math>
<math> \displaystyle\rm \min\left( 1, \frac{ Signature }{ Explosion\ radius }, \left(\frac{ Signature \times Explosion\ velocity }{ Explosion\ radius \times\ Velocity } \right)^{DRF} \right) \times </math>
<math> 0.5^{\LARGE \left(\frac{\max(0,\ \text{Distance} - \text{Optimal})}{\text{Falloff}} \right)^2}</math>
<math> 0.5^{\LARGE \left(\frac{\max(0,\ \text{Distance} - \text{Optimal})}{\text{Falloff}} \right)^2}</math>


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* Signature is signature radius of the target.
* Signature is signature radius of the target.
* Velocity is velocity of the target.
* Velocity is velocity of the target.
* drf is the damage reduction factor. Not visible in game but can be found from ESI.
* Explosion radius and explosion velocity are values for the fighters' weapon.
* Explosion radius and explosion velocity are values for the fighters' weapon.
* Distance is the distance between the fighters and their target.
* Distance is the distance between the fighters and their target.
* Optimal and Falloff are the values for the fighters' weapon.
* Optimal and Falloff are the values for the fighters' weapon.
* DRF is the damage reduction factor. This is not visible either in-game, or in database statistics for fighters. In stead, it is calculated from two other values:
<math> \text{DRF} = \frac{ \ln \left( Damage Reduction \right) }{ \ln \left( Damage Sensitivity \right) } </math>
Where Damage Reduction is specific to the weapon the fighter is using, and Damage Sensitivity is always equal to 5.5. Because these values are constants, the resulting DRF values can be easily calculated.
{| class="wikitable sortable"
! Fighter type
! Weapon
! Damage Reduction
! DRF
|-
| Space Superiority || Micro Missile || 2.0 || 0.406598
|-
| Light Attack || Cannons || 3.0 || 0.644443
|-
| Light Attack || Heavy Rockets || 5.0 || 0.944091
|-
| Heavy Attack || Cannnons || 5.5 || 1.0
|-
| Heavy Attack || Torpedoes || 5.5 || 1.0
|-
| Shadow || Cannons || 5.0 || 0.944091
|-
| Heavy Long-Range || Cannons || 5.0 || 0.944091
|-
|}


A shorthand on the results of the range formula:
A shorthand on the results of the range formula: