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Living in Wormhole Space: Difference between revisions

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*There are no 'Rats' in W-space, only Sleepers.
*There are no 'Rats' in W-space, only Sleepers.


*Wormhole Systems can have an 'Anomaly' or [http://wiki.eveonline.com/en/wiki/Wormhole_environment_effects Effects] inside them that affects attributes of every ship in the system ([[Sleepers]] included).
*Wormhole Systems can have an 'Anomaly' or [http://wiki.eveonline.com/en/wiki/Wormhole_environment_effects Effects] inside them that affects attributes of every ship in the system ([[Sleepers]] included).
*There is no Market available in W-Space, Contracts wont work either.


*Wormhole Systems can have Static exit wormholes, which means that a certain system will always spawn a wormhole leading to a specific System type. Those can either be another W-space System or a K-space System. To determine the Systems Static connection go to [http://www.staticmapper.com Static Mapper], enter the [[Locus Signature]] of a system (i.e. J123450), and check for the probable static exit (i.e. a Class 3 System can have a static wormhole that will always lead to High Sec).  
*Wormhole Systems can have Static exit wormholes, which means that a certain system will always spawn a wormhole leading to a specific System type. Those can either be another W-space System or a K-space System. To determine the Systems Static connection go to [http://www.staticmapper.com Static Mapper], enter the [[Locus Signature]] of a system (i.e. J123450), and check for the probable static exit (i.e. a Class 3 System can have a static wormhole that will always lead to High Sec).