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→Observatory Flashpoint: Also there's a blue dread |
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* Liminal Zirnitra deals 58/42% EX/TH damage, and can deal a Wrecking shot of 101,188 damage (before Overheat). However, Liminal Zirnitra does not have the missile attack of other Liminal invaders, and unlike all other Triglavian ships its damage does not spool up over time. | * Liminal Zirnitra deals 58/42% EX/TH damage, and can deal a Wrecking shot of 101,188 damage (before Overheat). However, Liminal Zirnitra does not have the missile attack of other Liminal invaders, and unlike all other Triglavian ships its damage does not spool up over time. | ||
** Empire Dreadnoughts deal 58/42% of their racial damage types (Nag: Kin/Ex, Moros: Kin/Th, Rev: EM/Th, Phoenix: pure EM). Naglfar, Moros, and Revelation can deal Wrecking shots of 115,636 damage (before Overheat). | ** Empire Dreadnoughts deal 58/42% of their racial damage types (Nag: Kin/Ex, Moros: Kin/Th, Rev: EM/Th, Phoenix: pure EM). Naglfar, Moros, and Revelation can deal Wrecking shots of 115,636 damage (before Overheat). | ||
* Observatory structure becomes vulnerable upon dreadnought death. When structure becomes vulnerable, two 'Overcharge' pylons will appear 30km away from the structure. These pylons project 6km fields which give +100% outgoing weapons damage. | * Observatory structure becomes vulnerable upon dreadnought death. When structure becomes vulnerable, two 'Overcharge' pylons will appear 30km away from the structure. These pylons project 6km fields which give +100% outgoing weapons damage. Also at this time, a friendly Dreadnought (a Zirnitra if an Empire dread was killed; an empire dread if a Zirnitra was killed) will warp in to the site and provide supportive fire (either firing on remaining hostile ships, or on the Observatory itself). Under certain unknown circumstances, the friendly Dreadnought ''may target player ships in stead''. | ||
* Destroying the structure ends the site, triggers payout, and causes all remaining enemies to warp out. | * Destroying the structure ends the site, triggers payout, and causes all remaining enemies to warp out. | ||
* Dreadnought and Structure wrecks project 100km-radius Warp Disruption fields, disallowing all attempts to warp off grid prior to the wrecks being salvaged. | * Dreadnought and Structure wrecks project 100km-radius Warp Disruption fields, disallowing all attempts to warp off grid prior to the wrecks being salvaged. | ||