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Cruisers: Difference between revisions

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Heavy Assault Cruisers: mostly phrasing reworks
Logistics Cruisers: Rewrite section
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== Logistics Cruisers ==
== Logistics Cruisers ==
Each race does it a bit differently here, but overall these ships increase the survivability of a fleet in one way or another. All of these ships also have very high damage resistances, and small signature radii, making them difficult targets to destroy.
Logistics Cruisers are extremely powerful remote-repair cruisers, intended to provide powerful support and sustenance to allied fleets. All of these ships also have very high damage resistances, small signature radii, and extended range, making them difficult targets to destroy.


Gallente, Amarr, and Triglavian repair armor. Caldari and Minmatar repair shields.  
The Tech 2 Logistics Cruisers follow the same rules as their Tech 1 forms: Amarr, Gallente, and Triglavians repair Armor, Caldari and Minmatar repair shields; Amarr and Caldari ships rely on a [[Logistics#Remote_Capacitor_Transfer|Capchain]], Gallente, Minmatar, and Triglavians rely on local cap regen. This means that Amarr and Caldari logistics cruisers are more vulnerable to ECM but that they are extremely resistant to Energy Neutralizers and can also send capacitor support to their allies; while the Gallente, Minmatar, and Triglavians are more vulnerable to Energy Neutralizers, and generally need to sacrifice some of their tank to maintain cap stability. The major functional difference between Tech 1 and Tech 2 Logistics Cruisers is that Tech 1 Logistics Cruisers are intended to only use 3 Medium Remote Repair modules, while Tech 2 Logistics cruisers are intended to use 4 ''Large'' Remote Repair modules.


Amarr and Caldari gain 2 high slots compared to Minmatar & Gallente, but lose 2 lows/mids. They also get a cap transfer bonus instead of the tracking link bonus that Gallente and Minmatar have. What this means is that Guardian (Amarr) and Basilisk (Caldari) usually use either one (Logistics V) or two (Logistics IV -- and don't fly a logistics ship with less than that) large energy transfers in their extra highs to create cap from nowhere and some ECCM, tank and speed in the low/mid slots. Their reliance on energy transfer exchanges with their partners mean that these ships are especially vulnerable when jammed by ECM.
The Zarmazd (Triglavian Logistics Cruiser) uses very different principles than other logi ships. In standard Triglavian fashion, the Zarmazd can only fit a single large armor repair module, but in exchange that module gains effectiveness the longer it is focused on a single target. To be precise, the Zarmazd's single Heavy Mutadaptive Remote Armor Repairer scales from the strength of 2 Large Remote Armor Repairers, up to the strength of 5 Large Remote Armor Repairers, over a 90-second ramp time. This makes the Zarmazd a good secondary logistics ship, but not good as a fleet's ''only'' logistic ship. Furthermore, also in standard Triglavian fashion, the Zarmazd also has multiple utility High slots (and thus can fit additional Small Remote Armor Repairers, Remote Capacitor Transmitters, or anti-Drone [[Smartbombs]]), and has a large drone bay and enough bandwidth to use multiple Heavy Drones.


The Scimitar (Minmatar) and Oneiros (Gallente) doesn't have this weakness since they rely on rigs, capacitor power relays and cap rechargers to keep themselves running with their extra lows and mids. However, that locally-generated capacitor energy is not enough to run as many reppers as the cap-transferring logistics ships can.
Logistics Cruisers are much, much more heavily affected by the level of their ship skill than any other ship type. The Logistics Cruisers skill reduces the capacitor cost of remote repair modules by 15% per level. However, because the bonuses from multiple levels of a single skill are added together, this means that going from Logistics 0->I, gives only 15% reduced capacitor costs (100% -> 85%), but going from Logistics IV->V gives '''37.5%''' reduced capacitor costs (40%->25%). For this reason, it is a generally accepted practice that any pilot intent on flying a Tech 2 Logistics Cruiser should have the Logistics Cruisers skill trained to IV at the absolute minimum, and V as soon as possible.


The Zarmazd (Triglavian), similar to the Scimitar and Oneiros, relies on its own local capacitor regen to power its single heavy armor repairer. The Zarmazd can only repair a single target at a time, and is only efficient when allowed to stick to repairing one target for an extended time. This makes it good as a secondary logistics ship, but not good at being a fleet's only logi. In addition to its single repairer, the Zarmazd also has a significant drone bay to provide damage support, and multiple utility High slots, commonly used for defensive [[Smartbombs]].
* {{icon|isis amarr|22}}[[Guardian]]: Heavy armor, tiny signature, designed for capchain.
 
* {{icon|isis caldari|22}}[[Basilisk]]: Heavy shields, designed for capchain.
This ship type is probably the one that is affected most by training the ship skill itself up. The reason for this is how the bonus works: you get a very large reduction in cap use, and the lower you get, the more that bonus helps. With logistics 1, you only save 15% of the cap (100 -> 85 cap use), but taking it from 4 to 5 reduce the cap use from 40% to 25%. That means that someone with logistics 5 use 37.5% less cap to run a remote transfer/repper then someone with logistics 4 does.
* {{icon|isis gallente|22}}[[Oneiros]]: Moderate armor, designed for local regen, bonus to Repair Drones and Remote Tracking Computers.
 
* {{icon|isis minmatar|22}}[[Scimitar]]: Moderate shields, designed for local regen, bonus to Repair Drones and Remote Tracking Computers.
* {{icon|isis amarr|22}}[[Guardian]]
* {{icon|isis triglavian|22}}[[Zarmazd]]: Heavy armor, designed for local regen. Single repair module that ramps up over 90 seconds. Multiple Utility high slots, and large drone bay for combat drones.
* {{icon|isis caldari|22}}[[Basilisk]]
* {{icon|isis gallente|22}}[[Oneiros]]
* {{icon|isis minmatar|22}}[[Scimitar]]
* {{icon|isis triglavian|22}}[[Zarmazd]]


= Strategic Cruisers =
= Strategic Cruisers =