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Capacitor: Difference between revisions

From EVE University Wiki
Hirmuolio Pine (talk | contribs)
Capacitor recharge rate: T and t are different things here. Also according to ISO 80000 differential is in roman letter.
Skills: - initial list of skills that directly or indirectly impact capacitor usage.
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==Skills==
==Skills==
 
* Direct capacitor related skills:
* {{sk|Capacitor Emission Systems}} - 5% reduced capacitor need of energy transmitters and energy neutralizers. Only applies to subcapital modules.
** {{sk|Capacitor Management}} - 5% bonus to capacitor capacity per skill level.
* {{sk|Capital Capacitor Emission Systems}} - 5% reduced capacitor need of capital energy transmitters and capital energy neutralizers.
** {{sk|Capacitor Systems Operation}} - 5% reduction in capacitor recharge time per skill level.
* {{sk|Capacitor Management}} - 5% bonus to capacitor capacity per skill level.
* Subsystem specific capacitor related skills:
* {{sk|Capacitor Systems Operation}} - 5% reduction in capacitor recharge time per skill level.
** {{sk|Afterburner}} - 5% reduction to Afterburner duration and 10% reduction in Afterburner capacitor use per skill level.
** {{sk|Capacitor Emission Systems}} - 5% reduced capacitor need of energy transmitters and energy neutralizers. Only applies to subcapital modules.
** {{sk|Capital Capacitor Emission Systems}} - 5% reduced capacitor need of capital energy transmitters and capital energy neutralizers.
** {{sk|Controlled Bursts}} - 5% reduction in capacitor need of weapon turrets per skill level.
** {{sk|Electronic Warfare}} - 5% less capacitor need for ECM and ECM Burst systems per skill level.
** {{sk|High Speed Maneuvering}} - 5% reduction in Microwarpdrive capacitor usage per skill level.
** {{sk|Jump Drive Operation}} - 5% reduction in capacitor need of initiating a jump per skill level.
** {{sk|Propulsion Jamming}} - 5% Reduction to Warp Scrambler, Warp Disruptor, and Stasis Web capacitor need per skill level.
** {{sk|Sensor Linking}} - 5% less capacitor need for sensor link per skill level.
** {{sk|Warp Drive Operation}} - 10% reduction in capacitor need of initiating warp per skill level.
** {{sk|Weapon Disruption}} - 5% less capacitor need for weapon disruptors per skill level.


==Capacitor recharge rate==
==Capacitor recharge rate==