Difference between revisions of "Malediction"
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[[Category:Ship Database]][[Category:Interceptors]] | [[Category:Ship Database]][[Category:Interceptors]] |
Revision as of 18:26, 9 August 2020
RELATED UNI-WIKI REFERENCES
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Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. SHIP BONUSES
Amarr Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Amarr fleet interceptor has an interesting set of bonuses being the only fleet interceptor with a bonus to tank. Though the Malediction's 4 low slots and resist bonus might suggest an armor plated fit, this is usually a bad idea since an interceptor's main strength is its speed. The resist bonus does however work well with an armor repairer in some circumstances.
The Malediction has 4 low slots and 3 mids, allowing it to fit the standard fleet tackler complement of either two tackle modules or a warp disruptor and a MSE in its mids. The Malediction has slightly above average grid, making fitting a MSE slightly easier. The Malediction's 4 low slots and slightly higher base speed than the Ares means the Malediction can support the best speed fit among the fleet interceptors.
The Malediction's armor resist bonus means a small armour rep can give it a decent active armour tank and opens up options to use it as a brawling inty. The Malediction's four lows allow it to be speed and agility fit.
Skills
Further information about additional or recommended skills to pilot Malediction for a specific or it's common role(s) can be written here.
Fitting
Arbalest Compact Light Missile Launcher
Small Energy Nosferatu II
Arbalest Compact Light Missile Launcher
Warp Scrambler II
Warp Disruptor II
5MN Quad LiF Restrained Microwarpdrive
Damage Control II
Nanofiber Internal Structure II
Overdrive Injector System II
Small Ancillary Armor Repairer
Small Ionic Field Projector II
Small Polycarbon Engine Housing II
Quafe Zero x1
Caldari Navy Inferno Light Missile x500
Nanite Repair Paste x50
- Stay out of Scram range until FC calls for it.
- Don't rely on SAAR to keep you alive: bounce if you are taking heavy damage; it is more to repair damage while you in a warp.
- Guns are for on killmails and maybe to push drones off.
- Use Quafe engaging ships with LM like Gila, Caracal, Osprey NI
Arbalest Compact Light Missile Launcher
Small Ghoul Compact Energy Nosferatu
Arbalest Compact Light Missile Launcher
Faint Epsilon Scoped Warp Scrambler
Warp Disruptor II
5MN Y-T8 Compact Microwarpdrive
Overdrive Injector System II
Energized Adaptive Nano Membrane II
Small Ancillary Armor Repairer
IFFA Compact Damage Control
Small Ionic Field Projector II
Small Processor Overclocking Unit I
Nanite Repair Paste x24
- An advanced interceptor fit based on Chessur Archetype video: https://youtu.be/4yBTaqiMrX4
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
5MN Y-T8 Compact Microwarpdrive
Fleeting Compact Stasis Webifier
Warp Scrambler II
Small Ancillary Armor Repairer
Federation Navy 200mm Steel Plates
Ballistic Control System II
'Refuge' Adaptive Nano Plating I
Small Bay Loading Accelerator II
Small Hydraulic Bay Thrusters I
- Nul-sec fit only (any decent low-sec FW frigate will smash you apart).
- You want to fight combat interceptors and perhaps some navy frigates that see you as an easy interceptor kill.
- Stay on the edge of scram range to mitigate incoming DPS.
- More details: https://forum.eveuniversity.org/viewtopic.php?p=874672#p874672
Tactics
No sub-article about Malediction roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Malediction here.