Difference between revisions of "Archive:Noob Night in the Hole Ship Fittings"
Drebin 679 (talk | contribs) (Gave this page the tiericide scalpel. Updated Adaptive Nano Platings -> Resistance Coatings (July 2020), Capacitor Boosters (March 2020), Capacitor Transmitters (February 2020), Stasis Webifiers, Damage Controls, Warp Disruptors/Scramblers, Target Painters, damage mods (all March 2016), Energy Neutralizers/Nosferatus and Remote Armor Repairers (December 2015), and Reactor Control Units (September 2014). Fits have not been tested for fitness.) |
m (Renamed Energized Adaptive Nano Membrane I to Multispectrum Energized Membrane I) |
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Revision as of 05:32, 12 August 2020
Wormholes |
---|
Life in wormholes |
EVE University specific |
Reference |
NPCs |
External links |
This page is meant to be a basic guide for newer pilots who are planning on coming for a campus visit during a Noob Night in the Hole class (Introductory to W-Space and the Wormhole Campus).
General notes:
- Use the following fittings as they are but if you have the skills/ISK for upgrades, focus on upgrading the tank first
- Survivability in PvE (Sleeper Site running)
- Battlecruisers: Good - if you call for reps once you start taking damage, you should be fine but align just in case and be ready to warp off if reps are not holding for some reason and you are in low armor
- Cruisers: Good to Decent - all the actual armor ships (Gallente, Amarr, some Minmatar) should be able to survive just fine. Caldari ships will typically be fine as long as you don't burn straight at battleships and broadcast appropriately. Be aligned anyway.
- Destroyers: Decent to Endangered - Destroyers are a lot less agile than Frigates without sporting a greatly increased tank. If you bring a Destroyer, make very sure you don't burn straight at Sleeper battleships, broadcast early, and review the "spiraling" technique to get close safely.
- Frigates: Good to Decent - Frigates are actually surprisingly survivable against Sleeper fire due to their combination of high speed and low signature radius greatly reducing incoming damage if piloted properly. However, it is imperative that you do not fly in a straight line towards/away from sleeper battleships! Review how to spiral in on a target (recommended viewing) and apply it - or simply warp out to a celestial when targeted, then come back.
Click "NOTES" if available on a fit for ship cost and additional piloting guidelines
Battlecruisers
200mm Prototype Gauss Gun, Antimatter Charge M
200mm Prototype Gauss Gun, Antimatter Charge M
200mm Prototype Gauss Gun, Antimatter Charge M
Core Probe Launcher I, Core Scanner Probe I
Drone Link Augmentor I
50MN Cold-Gas Enduring Microwarpdrive
Faint Scoped Warp Disruptor
X5 Enduring Stasis Webifier
Drone Navigation Computer I
Small F-RX Compact Capacitor Booster, Navy Cap Booster 400
1600mm Rolled Tungsten Compact Plates
IFFA Compact Damage Control
Prototype Multispectrum Energized Membrane I
Prototype Multispectrum Energized Membrane I
Prototype Explosive Armor Hardener I
Drone Damage Amplifier I
Medium Thermal Armor Reinforcer I
Medium Kinetic Armor Reinforcer I
Medium Trimark Armor Pump I
Hobgoblin I x10
Hammerhead I x10
Navy Cap Booster 400 x25
Antimatter Charge M x2000
Core Scanner Probe I x16
- Cost: about 73mil
- If you are flying a Myrmidon, you should be able to fit a T2 tank/drones but if you can't for some reason, this fit will still do pretty well.
- About 53k EHP (EFT)
- Armor resists around 68% across the board
- About 180 DPS (Hammerheads and Rails)
- 60km drone control range
- For PvE and PvP - use your drones and range to your advantage.
- Use rails on anything cruiser sized and larger within about 20km.
- This fit is cap stable around 41% with no MWD.
- Cap booster shouldn't be needed except for possibly during PvP.
Focused Anode Medium Particle Stream I, Multifrequency M
Focused Anode Medium Particle Stream I, Multifrequency M
Focused Anode Medium Particle Stream I, Multifrequency M
Focused Anode Medium Particle Stream I, Multifrequency M
Focused Anode Medium Particle Stream I, Multifrequency M
Focused Anode Medium Particle Stream I, Multifrequency M
Core Probe Launcher I, Core Scanner Probe I /OFFLINE
50MN Cold-Gas Enduring Microwarpdrive
Optical Tracking Computer I, Optimal Range Script
Medium F-RX Compact Capacitor Booster, Navy Cap Booster 400
Faint Scoped Warp Disruptor
1600mm Rolled Tungsten Compact Plates
Prototype Multispectrum Energized Membrane I
IFFA Compact Damage Control
Prototype Energized Explosive Membrane I
Prototype Energized Kinetic Membrane I
Extruded Compact Heat Sink
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Energy Collision Accelerator I
Optimal Range Script x1
Navy Cap Booster 400 x20
Core Scanner Probe I x16
Multifrequency M x6
- Cost: about 57mil
Prototype 'Arbalest' Heavy Assault Missile Launcher I, Caldari Navy Inferno Heavy Assault Missile
Prototype 'Arbalest' Heavy Assault Missile Launcher I, Caldari Navy Inferno Heavy Assault Missile
Prototype 'Arbalest' Heavy Assault Missile Launcher I, Caldari Navy Inferno Heavy Assault Missile
Prototype 'Arbalest' Heavy Assault Missile Launcher I, Caldari Navy Inferno Heavy Assault Missile
Medium Ghoul Compact Energy Nosferatu
50MN Cold-Gas Enduring Microwarpdrive
Fleeting Compact Stasis Webifier
Fleeting Compact Stasis Webifier
Warp Disruptor II
IFFA Compact Damage Control
1600mm Rolled Tungsten Compact Plates
Prototype Explosive Armor Hardener I
Prototype Kinetic Armor Hardener I
Prototype Multispectrum Energized Membrane I
Prototype Thermal Armor Hardener I
Drone Damage Amplifier I
Medium EM Armor Reinforcer I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Hammerhead I x5
Hobgoblin I x5
Valkyrie I x5
Warrior I x5
Acolyte I x5
Hornet EC-300 x10
Caldari Navy Inferno Heavy Assault Missile x1
- Cost: ~66 million ISK
- Feel free to swap modules to T2 variants, skills and fitting room permitting.
Dual 150mm Compressed Coil Gun I, Antimatter Charge M
Dual 150mm Compressed Coil Gun I, Antimatter Charge M
Dual 150mm Compressed Coil Gun I, Antimatter Charge M
Dual 150mm Compressed Coil Gun I, Antimatter Charge M
Dual 150mm Compressed Coil Gun I, Antimatter Charge M
Dual 150mm Compressed Coil Gun I, Antimatter Charge M
Medium Gremlin Compact Energy Neutralizer
50MN Cold-Gas Enduring Microwarpdrive
Faint Epsilon Scoped Warp Disruptor
X5 Enduring Stasis Webifier
X5 Enduring Stasis Webifier
1600mm Rolled Tungsten Compact Plates
IFFA Compact Damage Control
Prototype Multispectrum Energized Membrane I
Prototype Multispectrum Energized Membrane I
Prototype Explosive Armor Hardener I
Magnetic Field Stabilizer I
Medium Trimark Armor Pump I
Medium Thermal Armor Reinforcer I
Medium Kinetic Armor Reinforcer I
Hammerhead I x5
Antimatter Charge M x2000
- Cost: about 59mil
- If you are flying a Brutix, you should be able to fit a T2 tank/drones but if you can't for some reason, this fit will still do pretty well.
- About 53k EHP (EFT)
- Armor resists around 68% across the board
- About 251 DPS (Hammerheads and Rails)
- 40km drone control range
- For PvE and PvP - use your drones and range to your advantage.
- Use rails on anything cruiser sized and larger within about 15km.
- This fit is cap stable with the following off: point, web, MWD and Neut. Cap lasts about 8 minutes with point and web on.
Cruisers
Damage Dealers
Dual 180mm 'Scout' Autocannon I, EMP M
Dual 180mm 'Scout' Autocannon I, EMP M
Dual 180mm 'Scout' Autocannon I, EMP M
Dual 180mm 'Scout' Autocannon I, EMP M
5W Infectious Power System Malfunction
50MN Cold-Gas Enduring Microwarpdrive
Optical Tracking Computer I, Optimal Range Script
X5 Enduring Stasis Webifier
Faint Epsilon Scoped Warp Disruptor
1600mm Rolled Tungsten Compact Plates
IFFA Compact Damage Control
Prototype Multispectrum Energized Membrane I
Prototype Multispectrum Energized Membrane I
Gyrostabilizer I
Medium Trimark Armor Pump I
Medium Explosive Armor Reinforcer I
Medium Trimark Armor Pump I
Warrior I x5
EMP M x1000
- Cost: about 25mil
Anode Electron Particle Cannon I, Antimatter Charge M
Anode Electron Particle Cannon I, Antimatter Charge M
Anode Electron Particle Cannon I, Antimatter Charge M
50MN Cold-Gas Enduring Microwarpdrive
Faint Scoped Warp Disruptor
Small F-RX Compact Capacitor Booster, Navy Cap Booster 400
X5 Enduring Stasis Webifier
IFFA Compact Damage Control
1600mm Rolled Tungsten Compact Plates
Prototype Multispectrum Energized Membrane I
Prototype Explosive Armor Hardener I
Drone Damage Amplifier I
Medium Trimark Armor Pump I
Medium Thermal Armor Reinforcer I
Medium Kinetic Armor Reinforcer I
Hobgoblin I x5
Hammerhead I x5
Navy Cap Booster 400 x20
Antimatter Charge M x2000
- Cost: about 24mil
- About a 11.5 day train for a brand new Gallente pilot with no training implants and no remap
- 28,908 EHP (EFT)
- Armor resists: 61.8/64.4/64.4/64.8
- 93 DPS using Hammerhead I's
- 164 DPS with blasters
- 40km drone control range
- For PvE - get within the 40km drone control range and use the Hobgoblins to kill frigates and cruisers and the Hammerheads to kill battleships.
- For PvP - either stay at range (within 40km) and use drones or if close range (up to 4km) also use blasters. Point whatever the FC calls for within 20km and web what you can within 10km.
- Use cap booster if low on capacitor (from heavy MWD use for example).
Anode Electron Particle Cannon I, Antimatter Charge M
Anode Electron Particle Cannon I, Antimatter Charge M
Anode Electron Particle Cannon I, Antimatter Charge M
Anode Electron Particle Cannon I, Antimatter Charge M
Anode Electron Particle Cannon I, Antimatter Charge M
50MN Cold-Gas Enduring Microwarpdrive
Faint Epsilon Scoped Warp Disruptor
X5 Enduring Stasis Webifier
X5 Enduring Stasis Webifier
800mm Rolled Tungsten Compact Plates
IFFA Compact Damage Control
Prototype Multispectrum Energized Membrane I
Prototype Multispectrum Energized Membrane I
Linear Flux Stabilizer I
Medium Thermal Armor Reinforcer I
Medium Explosive Armor Reinforcer I
Medium Trimark Armor Pump I
Hobgoblin I x5
Antimatter Charge M x2000
- Cost: about 27mil
- About 19K EHP (EFT)
- Armor resists: 67.5/68.2/57.7/55.9
- About 190 DPS (Hobgoblins and Blasters)
- For PvE - you can use your drones at range (orbit at about 20km) without MWD on since that will drain your cap real fast or use your MWD to burn in and orbit cruisers/battleships at blaster range (about 3km). You may not be able to orbit frigates since they move fast. Turn off MWD once in close orbit.
- For PvP - use your MWD to burn into blaster range (about 3km) and orbit with MWD off. Use both your Hobgoblins and blasters. Web target and also scram if needed.
Anode Electron Particle Cannon I, Antimatter Charge M
Anode Electron Particle Cannon I, Antimatter Charge M
Anode Electron Particle Cannon I, Antimatter Charge M
Anode Electron Particle Cannon I, Antimatter Charge M
Anode Electron Particle Cannon I, Antimatter Charge M
50MN Cold-Gas Enduring Microwarpdrive
10MN Monopropellant Enduring Afterburner
Faint Epsilon Scoped Warp Disruptor
X5 Enduring Stasis Webifier
IFFA Compact Damage Control
800mm Rolled Tungsten Compact Plates
Prototype Multispectrum Energized Membrane I
Magnetic Field Stabilizer I
Magnetic Field Stabilizer I
Medium Ancillary Current Router I
Medium Explosive Armor Reinforcer I
Medium Trimark Armor Pump I
Hammerhead I x5
Antimatter Charge M x1000
- Cost: about 27mil
- MWD in, and, if primaried, orbit with AB on.
Anode Electron Particle Cannon I, Antimatter Charge M
Anode Electron Particle Cannon I, Antimatter Charge M
Anode Electron Particle Cannon I, Antimatter Charge M
Anode Electron Particle Cannon I, Antimatter Charge M
Anode Electron Particle Cannon I, Antimatter Charge M
50MN Cold-Gas Enduring Microwarpdrive
X5 Enduring Stasis Webifier
X5 Enduring Stasis Webifier
Phased Scoped Target Painter
Faint Scoped Warp Disruptor
1600mm Rolled Tungsten Compact Plates
Prototype Multispectrum Energized Membrane I
IFFA Compact Damage Control
Prototype Explosive Armor Hardener I
Medium Ancillary Current Router I
Medium Kinetic Armor Reinforcer I
Medium Trimark Armor Pump I
Antimatter Charge M x1000
- Cost: about 23mil.
Upgraded 'Malkuth' Rapid Light Missile Launcher, Mjolnir Light Missile
Upgraded 'Malkuth' Rapid Light Missile Launcher, Mjolnir Light Missile
Upgraded 'Malkuth' Rapid Light Missile Launcher, Mjolnir Light Missile
Upgraded 'Malkuth' Rapid Light Missile Launcher, Mjolnir Light Missile
Core Probe Launcher I, Core Scanner Probe I /OFFLINE
10MN Monopropellant Enduring Afterburner
Phased Scoped Target Painter
Phased Scoped Target Painter
Phased Scoped Target Painter
Faint Scoped Warp Disruptor
1600mm Rolled Tungsten Compact Plates
Prototype Multispectrum Energized Membrane I
IFFA Compact Damage Control
Mark I Compact Reactor Control Unit
Medium Explosive Armor Reinforcer I
Medium Kinetic Armor Reinforcer I
Medium Trimark Armor Pump I
Mjolnir Light Missile x1000
Core Scanner Probe I x16
- Cost: about 21mil.
Heavy Modulated Pulse Energy Beam I, Multifrequency M
Heavy Modulated Pulse Energy Beam I, Multifrequency M
Heavy Modulated Pulse Energy Beam I, Multifrequency M
Heavy Modulated Pulse Energy Beam I, Multifrequency M
Heavy Modulated Pulse Energy Beam I, Multifrequency M
50MN Cold-Gas Enduring Microwarpdrive
Faint Scoped Warp Disruptor
Small F-RX Compact Capacitor Booster, Navy Cap Booster 400
IFFA Compact Damage Control
800mm Rolled Tungsten Compact Plates
Heat Sink I
Heat Sink I
Resistance Coating II
Prototype Multispectrum Energized Membrane I
Medium Explosive Armor Reinforcer I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Navy Cap Booster 400 x25
Multifrequency M x5
- Cost: about 23mil
Focused Modal Pulse Laser I, Multifrequency M
Focused Modal Pulse Laser I, Multifrequency M
Focused Modal Pulse Laser I, Multifrequency M
Focused Modal Pulse Laser I, Multifrequency M
Focused Modal Pulse Laser I, Multifrequency M
50MN Cold-Gas Enduring Microwarpdrive
Small F-RX Compact Capacitor Booster, Navy Cap Booster 400
Faint Scoped Warp Disruptor
1600mm Rolled Tungsten Compact Plates
Prototype Multispectrum Energized Membrane I
IFFA Compact Damage Control
Prototype Energized Explosive Membrane I
Prototype Energized Kinetic Membrane I
Extruded Compact Heat Sink
Medium Ancillary Current Router I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Navy Cap Booster 400 x25
Multifrequency M x5
- Cost: about 29mil
Prototype 'Arbalest' Light Missile Launcher, Mjolnir Light Missile
Prototype 'Arbalest' Light Missile Launcher, Mjolnir Light Missile
Core Probe Launcher I
Drone Link Augmentor I
10MN Monopropellant Enduring Afterburner
Phased Scoped Target Painter
Phased Scoped Target Painter
Faint Scoped Warp Disruptor
1600mm Rolled Tungsten Compact Plates
Prototype Multispectrum Energized Membrane I
IFFA Compact Damage Control
Prototype Explosive Armor Hardener I
Drone Damage Amplifier I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Hobgoblin I x5
Hammerhead I x5
Valkyrie I x5
Warrior I x5
Mjolnir Light Missile x1000
Core Scanner Probe I x16
- Cost: about 26mil.
Logistics
Medium Solace Scoped Remote Armor Repairer
Medium Solace Scoped Remote Armor Repairer
Medium Solace Scoped Remote Armor Repairer
10MN Monopropellant Enduring Afterburner
F-90 Compact Sensor Booster, ECCM Script
Small F-RX Compact Capacitor Booster, Navy Cap Booster 400
Medium Compact Pb-Acid Cap Battery
800mm Rolled Tungsten Compact Plates
IFFA Compact Damage Control
Prototype Multispectrum Energized Membrane I
Prototype Energized Thermal Membrane I
Prototype Energized Kinetic Membrane I
Prototype Explosive Armor Hardener I
Medium Remote Repair Augmentor I
Medium Remote Repair Augmentor I
Medium Remote Repair Augmentor I
Medium Armor Maintenance Bot I x5
Navy Cap Booster 400 x40
- Cost: about 31mil
- For PvE - anchor on a stationary DPS ship or another campus logi pilot (orbit at 5km with AB on) and watch for "Need Armor" broadcasts. The higher your Remote Armor Repair Systems skill is, the more cap stable this ship will be for you. Also depends on your other capacitor skills. At Remote Armor Repair Systems III, you should be able to run 2 reppers, AB and the explosive hardener for almost 3 minutes without having to use the cap booster. Call for armor reps yourself as soon as you are targeted since you don't have much buffer.
- For PvP - anchor on another campus logi pilot (orbit at 5km with AB on) and watch for "Need Armor" broadcasts. Hopefully your more experienced campus logi bro will tell you who to rep first but if not, focus on repping the most expensive/important ships first (other logi, T3s, T2 cruisers/battlecruisers). Make sure you turn on the ECCM module to help avoid being jammed and use the cap booster when needed. Call for armor reps yourself as soon as you start taking damage, since you don't have much buffer.
Medium Solace Scoped Remote Armor Repairer
Medium Inductive Compact Remote Capacitor Transmitter
Medium Solace Scoped Remote Armor Repairer
Medium Inductive Compact Remote Capacitor Transmitter
Medium Solace Scoped Remote Armor Repairer
10MN Monopropellant Enduring Afterburner
F-90 Compact Sensor Booster, ECCM Script
F-90 Compact Sensor Booster, Scan Resolution Script
IFFA Compact Damage Control
800mm Rolled Tungsten Compact Plates
Prototype Explosive Armor Hardener I
Prototype Kinetic Armor Hardener I
Prototype Thermal Armor Hardener I
Medium Explosive Armor Reinforcer I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Acolyte I x4
- Costs about 26Mil
- Pair up with at leat one other Augoror (or Guardian) and establish a cap chain (feeding capacitor to each other). Figure out an anchor to orbit with Afterburner on. Watch for repping broadcasts.
- Logi 101 Class recommended
- Having Target Management V and Advanced Target Management I lets you lock eight fleet mates.
- This is a minium fit, a T2 tank is strongly recommended.
Destroyers
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Modal Light Electron Particle Accelerator I, Antimatter Charge S
1MN Monopropellant Enduring Afterburner
Faint Scoped Warp Disruptor
Fleeting Compact Stasis Webifier
400mm Rolled Tungsten Compact Plates
IFFA Compact Damage Control
Drone Damage Amplifier I
Small Thermal Armor Reinforcer I
Small Kinetic Armor Reinforcer I
Small Explosive Armor Reinforcer I
Hobgoblin I x5
Hammerhead I x3
Antimatter Charge S x1000
- Cost: about 7mil
- For PvE and PvP - orbit at 20km with AB on and let your drones do the work.
- Cap stable with warp disruptor off.
- Use blasters to pick off things that come within 2km.
- Call for reps as soon as you are yellow-boxed (reps may not land in time should you start taking damage) or align out and warp away as soon as you are red-boxed.
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Modal Light Electron Particle Accelerator I, Antimatter Charge S
1MN Monopropellant Enduring Afterburner
Faint Epsilon Scoped Warp Disruptor
IFFA Compact Damage Control
400mm Rolled Tungsten Compact Plates
Prototype Explosive Armor Hardener I
Small Thermal Armor Reinforcer I
Small Kinetic Armor Reinforcer I
Small Trimark Armor Pump I
Antimatter Charge S x2000
- Cost: about 6mil
- For PvE and PvP - get up close and orbit at 2km with AB on.
- Cap stable with scram off.
- The blasters are your only weapon on this one.
- Call for reps as soon as you are yellow-boxed (reps may not land in time should you start taking damage) or align out and warp away as soon as you are red-boxed.
Frigates
Limited Light Neutron Blaster I, Antimatter Charge S
Limited Light Neutron Blaster I, Antimatter Charge S
Limited Light Neutron Blaster I, Antimatter Charge S
1MN Monopropellant Enduring Afterburner
Faint Epsilon Scoped Warp Disruptor
IFFA Compact Damage Control
200mm Rolled Tungsten Compact Plates
Prototype Multispectrum Energized Membrane I
Prototype Explosive Armor Hardener I
Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Processor Overclocking Unit I
Hobgoblin I x1
Antimatter Charge S x1000
- Cost: about 3.5mil
- For PvE and PvP - get close (within 2-3km) and orbit with AB on.
- Cap stable with everything running.
- Call for reps as soon as you are yellow-boxed (reps may not land in time should you start taking damage) or align out and warp away as soon as you are red-boxed.
75mm Prototype Gauss Gun, Antimatter Charge S
75mm Prototype Gauss Gun, Antimatter Charge S
1MN Y-S8 Compact Afterburner
X5 Enduring Stasis Webifier
Faint Scoped Warp Disruptor
Drone Damage Amplifier I
200mm Rolled Tungsten Compact Plates
IFFA Compact Damage Control
Small Trimark Armor Pump I
Small Explosive Armor Reinforcer I
Small Trimark Armor Pump I
Hobgoblin I x5
Antimatter Charge S x1000
- Cost: about 3.4mil
- For PvE and PvP - orbit at 20-30km with AB on and send in your drones to do the work.
- If anything gets within about 6km, you can try shooting it with the rails also.
- Cap stable with AB on and warp disruptor off.
- Get ready to warp away if you are yellow-boxed.
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Modal Light Electron Particle Accelerator I, Antimatter Charge S
1MN Monopropellant Enduring Afterburner
X5 Enduring Stasis Webifier
Faint Scoped Warp Disruptor
X5 Enduring Stasis Webifier
400mm Rolled Tungsten Compact Plates
IFFA Compact Damage Control
Micro Auxiliary Power Core I
Small Explosive Armor Reinforcer I
Small Kinetic Armor Reinforcer I
Small Trimark Armor Pump I
Antimatter Charge S x1000
- Cost: about 4mil
'Malkuth' Rocket Launcher I, Mjolnir Rocket
'Malkuth' Rocket Launcher I, Mjolnir Rocket
'Malkuth' Rocket Launcher I, Mjolnir Rocket
'Malkuth' Rocket Launcher I, Mjolnir Rocket
1MN Y-S8 Compact Afterburner
X5 Enduring Stasis Webifier
X5 Enduring Stasis Webifier
Faint Epsilon Scoped Warp Disruptor
400mm Rolled Tungsten Compact Plates
IFFA Compact Damage Control
Small Explosive Armor Reinforcer I
Small Ancillary Current Router I
Small Trimark Armor Pump I
Mjolnir Rocket x1000
- Cost: about 4mil
125mm Light Gallium Machine Gun, EMP S
125mm Light Gallium Machine Gun, EMP S
125mm Light Gallium Machine Gun, EMP S
1MN Y-S8 Compact Afterburner
X5 Enduring Stasis Webifier
Faint Epsilon Scoped Warp Disruptor
200mm Rolled Tungsten Compact Plates
Prototype Multispectrum Energized Membrane I
IFFA Compact Damage Control
Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Explosive Armor Reinforcer I
EMP S x1000
- Cost: about 4mil
'Malkuth' Rocket Launcher I, Mjolnir Rocket
'Malkuth' Rocket Launcher I, Mjolnir Rocket
'Malkuth' Rocket Launcher I, Mjolnir Rocket
1MN Y-S8 Compact Afterburner
X5 Enduring Stasis Webifier
X5 Enduring Stasis Webifier
Faint Epsilon Scoped Warp Disruptor
IFFA Compact Damage Control
400mm Rolled Tungsten Compact Plates
Micro Auxiliary Power Core I
Small Explosive Armor Reinforcer I
Small Kinetic Armor Reinforcer I
Small Trimark Armor Pump I
Mjolnir Rocket x1000
- Cost: about 3mil
Gatling Anode Particle Stream I, Multifrequency S
Gatling Anode Particle Stream I, Multifrequency S
Gatling Anode Particle Stream I, Multifrequency S
1MN Monopropellant Enduring Afterburner
Faint Epsilon Scoped Warp Disruptor
200mm Rolled Tungsten Compact Plates
IFFA Compact Damage Control
Resistance Coating II
Extruded Compact Heat Sink
Small Explosive Armor Reinforcer I
Small Trimark Armor Pump I
Small Energy Collision Accelerator I
Multifrequency S x3
- Cost: about 3mil