More actions
Expended and enumerate the lure-hack-tank tactics, described the pockets, added warp in message and added structure |
Added distances |
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Tips: | Tips: | ||
* Warp in is 20KM from the Ancient Acceleration Gate | |||
* Killing Ammatar ships incurs a Standing loss with Amarr not with Ammatar | * Killing Ammatar ships incurs a Standing loss with Amarr not with Ammatar | ||
* Lure away the ships then warp back to either the Acceleration gate or the Chapel of the Obsidian | * Lure away the ships then warp back to either the Acceleration gate or the Chapel of the Obsidian | ||
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===Warpin=== | ===Warpin=== | ||
Ships appear when you are 15KM away from the Acceleration Gate. | Ships appear when you are 15KM away from the Ancient Acceleration Gate. | ||
{{NPCTableHead|}} | {{NPCTableHead|}} | ||