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Turrets: Difference between revisions

From EVE University Wiki
m Vorton Projectors: Update condensor pack damage numbers to account for the Rolling Thunder Update.
new section: Polarized Weapons
Line 696: Line 696:
Prior to February 2020, High-Angle Weapons could be used by Titans; and while fitting them to Dreadnoughts significantly increased their damage, fitting them to Titans greatly improved their effective Tracking and accuracy. On 27 February 2020, HAW guns were restricted to only be usable by Dreadnoughts. There was no dev blog or article associated with this change.
Prior to February 2020, High-Angle Weapons could be used by Titans; and while fitting them to Dreadnoughts significantly increased their damage, fitting them to Titans greatly improved their effective Tracking and accuracy. On 27 February 2020, HAW guns were restricted to only be usable by Dreadnoughts. There was no dev blog or article associated with this change.
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==Polarized Weapons==
Certain short-ranged turrets (and missile launchers) have an additional special variant: 'Polarized'. Polarized turrets require T2 skills to use, and can use T2 ammunition, but have the following stat differences from T2 turrets:
* -20% Cycle Time (therefore +25% fire rate and +25% DPS)
* -30% Capacitor cost
* -20% Optimal and Falloff range
* +200% ammunition capacity
* CPU and PWG usage equivalent to, or better than, Tech 1 turret variants
* <span style="color:#FF0000">Reduces all ship damage resistances to 0%</span>
Polarized weapons allow for extremely high damage output, at the cost of removing almost all of a ship's defenses. As such, there are a very small number of either high-risk high-reward (high-risk PVP, Whaling, and some Burner Missions), or low-risk but slow (structure bashes), use-cases for these weapons. Additionally, as a result of the rarity of blueprints for Polarized weapons, they are somewhat more expensive than normal T2 turrets.


==Gunnery Skills==
==Gunnery Skills==