Difference between revisions of "Sabre"
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− | | info= | + | | info=Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.<br><br>Developer: Core Complexion<br><br>Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar. <br> |
| bonuses=<b>Interdictors bonuses (per skill level):</b><br>10% bonus to Small Projectile Turret falloff<br>10% reduction in Microwarpdrive signature radius penalty<br><b>Minmatar Destroyer bonuses (per skill level):</b><br>5% bonus to Small Projectile Turret damage<br>10% bonus to Small Projectile Turret tracking speed<br><b>Role Bonus:</b><br>• Can fit Interdiction Sphere Launcher<br> | | bonuses=<b>Interdictors bonuses (per skill level):</b><br>10% bonus to Small Projectile Turret falloff<br>10% reduction in Microwarpdrive signature radius penalty<br><b>Minmatar Destroyer bonuses (per skill level):</b><br>5% bonus to Small Projectile Turret damage<br>10% bonus to Small Projectile Turret tracking speed<br><b>Role Bonus:</b><br>• Can fit Interdiction Sphere Launcher<br> | ||
| structurehp=625 HP | | structurehp=625 HP | ||
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==Summary== | ==Summary== | ||
− | The Sabre is | + | The '''Sabre''' is the Minmatar [[Interdictor]]. As an Interdictor, its primary reason for existence is to launch warp disrupt probes to prevent the enemy fleet from warping. It's high speed, Minmatar T2 resists, and potency with a shield buffer tank has long made it the interdictor of choice for most operations, with other dictors far behind in usage. Buffs to the other three dictors may change that paradigm. Regardless, any dictor will tend to be an aggro magnet for enemy fleets due to the potency of bubbles, and so a pilot of this ship will have to consider what they can take on wisely. |
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==Skills== | ==Skills== | ||
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==Notes== | ==Notes== | ||
− | + | ''You can add notes here.'' | |
{{ShipsMatrix|expgroup=destroyers}} | {{ShipsMatrix|expgroup=destroyers}} | ||
[[Category:Ship Database]][[Category:Interdictors]] | [[Category:Ship Database]][[Category:Interdictors]] |
Revision as of 01:48, 30 October 2020
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Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft. SHIP BONUSES
Interdictors bonuses (per skill level):
Ship Attributes
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Summary
The Sabre is the Minmatar Interdictor. As an Interdictor, its primary reason for existence is to launch warp disrupt probes to prevent the enemy fleet from warping. It's high speed, Minmatar T2 resists, and potency with a shield buffer tank has long made it the interdictor of choice for most operations, with other dictors far behind in usage. Buffs to the other three dictors may change that paradigm. Regardless, any dictor will tend to be an aggro magnet for enemy fleets due to the potency of bubbles, and so a pilot of this ship will have to consider what they can take on wisely.
Skills
Further information about additional or recommended skills to pilot Sabre for a specific or it's common role(s) can be written here.
Tactics
For more information on piloting an Interdictor effectively, especially in a fleet situation, see the main article.
Notes
You can add notes here.